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05-03-22 08:34:09 AM
Jul - Gaming - SNES emulation/bsnes thread New poll - New thread - New reply
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Lunaria

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Posted on 12-29-09 07:59:31 PM Link | Quote
So I was playing kirby super star on Zsnes (1,51) just fine. I was playing metaknights revenge and it went fine up until I came to the forest stage (after being blasted away by main cannon) after I did beat the two hammer mini bosses at once I keep playing and grabbed a maxing tomato, I found no way to go so I went backwards then suddenly the screen flickers and then it turns into this:

The screen moved a bit (and still is) it looks like it loaded the side scrolling shooter stage!

WHAT THE CRAP!??! X_x

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Posted on 12-29-09 08:01:26 PM Link | Quote
It's a known bug in ZSNES 1.51... try upgrading to the latest version or switching to SNES9x

It happens very rarely though, even on a clean ROM (I've also had it happen in the DynaBlade item selection room...)

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Posted on 12-29-09 08:02:30 PM Link | Quote
ZSNES 1.51 sucks anyways.

The older versions are better.

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Posted on 12-29-09 08:10:51 PM Link | Quote
Ah, like the freezing bug in VBA when I change the map floor in the Zelda Oracles. How annoying. The music plays, but none of the buttons work and I have to load a saved game and forfeit that progress all because I wanted to check where the boss was or if I missed any treasure chests or whatever.

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Posted on 12-29-09 09:21:11 PM Link | Quote
That game was kinda fun on the DS. Fun for like an hour; it isn't very long.

I stick to the newer (unofficial) builds of snes9x for that stuff, btw. They don't make releases too often anymore, do they.

http://cid-ec92aae47a89073b.skydrive.live.com/browse.aspx/Emulation/Snes9x%201.51%20-%20Rerecording?view=details
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Posted on 12-29-09 11:11:34 PM Link | Quote
This happened to me in Dynablade. A button randomly appeared on the mountain stage and when I hit it, it loaded the Marx fight. Probably a ZSNES problem; it is a bad emulator. Use SNES9X.
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Posted on 12-30-09 04:05:01 AM Link | Quote
Yeah ZSNES seems to have issues with KSS for whatever reason. I had freezing in Milky Way Galaxy a lot. I wonder if ZSNES 2.0 will fix it?

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Posted on 12-30-09 04:22:34 AM Link | Quote
Odd, I've never had any of those problems. Or any problem with anything.



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Posted on 12-30-09 07:10:38 AM Link | Quote
Here we go again...

You guys should really consider switching to bsnes, if your system can handle it. There are a whopping three games on its incompatibility list, all of which use obscure DSPs, and none of which are particularly noteworthy. Everything else (Super FX, SA-1, CX4, etc.) works flawlessly.

Oh, yeah, and it emulates the Super Game Boy.



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Posted on 12-30-09 07:25:25 AM Link | Quote
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Posted on 12-30-09 07:32:52 AM (last edited by devin at 12-30-09 04:33 AM) Link | Quote
bsnes is also the only emulator that runs this correctly You know, in case you ever feel like listening to C64 music on a SNES...

edit: newer versions of snes9x might run it properly too but I haven't used it in a long time so I dunnoooo

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Posted on 12-30-09 07:52:55 AM Link | Quote
bsnes is pretty decent. It just lacks all those fancy enhancements and features which other emulators have (screen filters, forwarding, save states etc.), as it seems to be celarly laid out to play game "accurate". Are the requirements still really that beefy?
I just think, if your computer is not older than 5 or 6 years, it should play anything without major problems. Interesting how the website recommends at least a double core system.

The UI is somehow arkward, but on the other hand it emulates games (close to) perfectly.
Play Chrono Trigger - and you will never shed a tear if you hear when the "enemy appears" sound comes, the effect when one is killed or if you use certain spells like Lightning2
The same applies to Zelda III, hitting a wall with your wall also produces the accurate sound and no garbled audio mess.

The only game not running I tried was Dirt Racer (has one of those special chips; just wanted to know why this game seems so crappy), or my ROM just was broken as it is NOT listed as incompatible. By the way, it runs the Zelda III hack Parallel Worlds normally. I think the creators wanted to make it just that way, meaning probably to put it on a real cartdridge possible.

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Posted on 12-30-09 08:39:13 AM (last edited by Gunstar Green at 12-30-09 05:46 AM) Link | Quote
Originally posted by Surlent
bsnes is pretty decent. It just lacks all those fancy enhancements and features which other emulators have (screen filters, forwarding, save states etc.), as it seems to be celarly laid out to play game "accurate".
Actually, bsnes has had both screen filters and save states for a few months now (though save states often aren't compatible between releases). There's a nice cheat system with cheat list support and a full-featured debugger version that almost rivals Geiger's (just needs a few more features and tweaks). I believe either byuu or someone else is working on adding rewind/fast-forward, but apparently it's difficult to do without compromising accuracy. Are those really vital features, anyway?

I honestly can't think of anything the other two emulators do that bsnes doesn't, aside from netplay and SPC dumping. The program's crammed full of features, you just need to do a little digging in the UI and documentation to find them all.

[edit]
The sound effects in Chrono Trigger and Zelda 3 sound perfect because the SPC700 core IS perfect.

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Posted on 12-30-09 08:48:24 AM Link | Quote
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Posted on 12-30-09 08:58:38 AM Link | Quote
Originally posted by Gunstar Green
Here we go again...

You guys should really consider switching to bsnes, if your system can handle it. There are a whopping three games on its incompatibility list, all of which use obscure DSPs, and none of which are particularly noteworthy. Everything else (Super FX, SA-1, CX4, etc.) works flawlessly.

Oh, yeah, and it emulates the Super Game Boy.




OMG.

To think how many years I've been waiting for that. Kind of like Mega Man The Wily Wars saving correctly.

But my ultimate dream of having the compressed graphics of Mega Man 7 extracted in their entirety has yet to be realized...

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Posted on 12-30-09 10:06:22 AM Link | Quote
Originally posted by Gunstar Green
Are those really vital features, anyway?

I honestly can't think of anything the other two emulators do that bsnes doesn't, aside from netplay and SPC dumping. The program's crammed full of features, you just need to do a little digging in the UI and documentation to find them all.

[edit]
The sound effects in Chrono Trigger and Zelda 3 sound perfect because the SPC700 core IS perfect.

Well, I personally "need" save states when I shut off the machine, seeing these as emergency saves, also using them when saving in-game normally. Think about Lufia 2's Ancient Dungeon. I'm no pupil anymore which had (way too much) time to clear that cave in one sitting, without the ability to save there natively.

Still wondering why the program needs that much resources. Having an AMD Phenom II x4, I will try this some time to see, how much CPU it actually takes up for more SNES CPU-intense games like SMRPG, Seiken Densetsu 3 or probably Front Mission 2

As for the interface, I'm probably just biased to most Windows applications. There is no fear in using command line tools and options, but you know; if everything is served right on that silver tablet, you might just get lazy sometimes.

And, yeah, seeing the Super Game Boy emulated is just ... wow. If it just had a battery to save your custom borders/pictures, then it might have been even far more better than it already is (the ending in Donkey Kong is even more catchy in stereo, and maybe it even sounds better than on an Game Boy with headphones). I still remember one SGB commercial where someone made a forest background with lots of details, but to do this every time you switch your console on? Eh.

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Posted on 12-30-09 11:08:08 AM Link | Quote
I'm going to give bsnes a try today, especially since my processor is now fast enough for it

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Posted on 12-30-09 01:16:03 PM Link | Quote
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Wow, I still thought bsnes didn't support some of the expansion chips. Shows how far behind I am.

*Sukasa gets

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Posted on 12-30-09 01:56:21 PM Link | Quote
I would use bsnes but computer is nowhere near the requirements to run it well at all.

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Posted on 12-30-09 03:28:06 PM Link | Quote

Holy shit. I've never heard of that.


Yeah, no idea why it's so unpopular. I need to fire my marketer


There are a whopping three games on its incompatibility list


And only that because we need someone to decap and extract the program ROMs first. All three are Japanese-only chess-like games.


It just lacks all those fancy enhancements and features which other emulators have (screen filters, forwarding, save states etc.)


I released the first version much too soon, unfortunately a lot of people are unaware of the new stuff.

For screen filters, I have Pixellate2x, Scale2x, 2xSaI, Super 2xSaI, Super Eagle, LQ2x, HQ2x and NTSC. All of those can be combined with a variable-intensity scanline filter, and all work properly even in hires games like Secret of Mana 2. If you use the OpenGL video driver, it also supports pixel shaders (HQ4x, HDR TV, an aspect-correction pixel scaler, etc.) Lastly, the hardware scaler can use pixellated (blocky) or linear (smooth) scaling.

I have slow down and fast forward keys, both in the 'temporary' (release the key to restore normal speed) and 'sticky' (press the key and it stays that speed until you press another) variants.

I have save states for everything now, even Super Game Boy games. I also have rewind support and some auto-save stuff.

I also have a ton of other stuff, off the top of my head:
- full UTF-8 support everywhere (can input and display Japanese, load Japanese file names, etc) [surprisingly nobody else can on Windows]
- 7-zip support w/multi-archive support (eg, gives you a menu to choose if you load a GoodMerge archive)
- multi-part cheat codes (0123-4567+89AB-CDEF = Infinite Lives -> one checkbox to control it)
- state manager archive tool to organize long-term saves w/descriptions and sorting
- UPS soft-patching (and IPS patching as well)
- movie recording and playback support
- insane debugger (http://byuu.org/images/bsnes_20091212.png) w/trace logging+masking, usage analysis, etc
- file loader supports ROM info and screenshots (http://www.byuu.org/bsnes/manual/images/loadcartridge.png)
- supports multiple keyboards, mice and joypads (plus XInput for proper Xbox 360 controller support)
- entire app can be themed via CSS stylesheet (http://board.byuu.org/viewtopic.php?f=3&t=344)
- supports all the crazy stuff (all special chips, SGB, BS-X, Sufami Turbo, NSS, asciiPad, Multitap(s), Mouse, Super Scope, Justifier(s), etc.)
- supports 21fx (FMV + CD-audio support for hacks, example: http://www.youtube.com/watch?v=Gn_jXf7FHGA)
- all input and GUI hotkeys are remappable even to gamepads, can control file loader with gamepad


Are the requirements still really that beefy? ... Interesting how the website recommends at least a double core system.


Yes, they're still high. But they really, truly are needed if you want 100% compatibility and not run into issue like with Kirby: SS in the middle of your game. Some of the best programmers around have helped to optimize bsnes (blargg, Exophase, etc)


The UI is somehow arkward


Not to nag, but can you please expand on that? I'm very open to suggestion, and did my best on the UI. I'd be happy to make some changes. I also have an incomplete manual for the UI here: http://www.byuu.org/bsnes/manual/


The only game not running I tried was Dirt Racer (has one of those special chips; just wanted to know why this game seems so crappy)


Yeah, that one runs fine here. Probably a bad ROM. I also run Power Slide FX and the Voxel demo that others can't, but trust me -- you aren't missing anything there.


I honestly can't think of anything the other two emulators do that bsnes doesn't, aside from netplay and SPC dumping.


Likewise. kode54 offers an SPC dumping version, and to be fair, the latest releases of ZSNES and Snes9X both lack working netplay as well.


To think how many years I've been waiting for that.


Uses gambatte as the core, so it's supremely accurate as well. The most impressive thing it does that the Game Boy emulators' simulations can't is play Space Invaders GB: Arcade Mode. That game had an SNES game stored inside the cartridge.



Which is ... not really all that fun :/


Still wondering why the program needs that much resources.


I can explain it if you'd like, but it'd take a good page or two of text, and this post is already ridiculously long. Executive summary is I run every single chip at 16-32x the precision of every other SNES emulator out there.

You really only need an Athlon 2600+ (7-year old chip) for 98% of games. It's the SuperFX and SA-1 games that need a faster processor, a Core or Phenom series should be more than enough.

But it's definitely the Achilles' heel of bsnes, and I hate that
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