Lunaria![]() Moon Bunny! :3 Level: 139 Posts: 1903/5754 EXP: 32052309 For next: 415136 Since: 07-28-07 Pronouns: she/her From: pile of fluff Since last post: 6 days Last activity: 5 days |
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| Jul - Gaming - SNES emulation/bsnes thread |
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Lunaria![]() Moon Bunny! :3 Level: 139 Posts: 1903/5754 EXP: 32052309 For next: 415136 Since: 07-28-07 Pronouns: she/her From: pile of fluff Since last post: 6 days Last activity: 5 days |
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Danika 6230 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 141 Posts: 1220/6235 EXP: 33298348 For next: 821666 Since: 10-23-09 Since last post: 1.2 years Last activity: 1.2 years |
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It's a known bug in ZSNES 1.51... try upgrading to the latest version or switching to SNES9x
It happens very rarely though, even on a clean ROM (I've also had it happen in the DynaBlade item selection room...)____________________
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Tyty Level: 165 Posts: 6581/8599 EXP: 58673820 For next: 261861 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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ZSNES 1.51 sucks anyways.
The older versions are better. ![]() ____________________ |
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Taryn Passed away. Thanks for being a part of us, even if it wasn't always on the best of terms. 1987-2014 Level: 204 ![]() Posts: 4637/14742 EXP: 121746691 For next: 1603127 Since: 09-01-09 From: Seattle Since last post: 10.1 years Last activity: 9.8 years |
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teh2009Kitteh Member Level: 30 ![]() Posts: 4/172 EXP: 151484 For next: 14385 Since: 12-27-09 Since last post: 12.3 years Last activity: 12.3 years |
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That game was kinda fun on the DS. Fun for like an hour; it isn't very long.
I stick to the newer (unofficial) builds of snes9x for that stuff, btw. They don't make releases too often anymore, do they. http://cid-ec92aae47a89073b.skydrive.live.com/browse.aspx/Emulation/Snes9x%201.51%20-%20Rerecording?view=details |
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Kles Level: 87 ![]() Posts: 1589/1947 EXP: 6311949 For next: 80825 Since: 07-23-07 Since last post: 78 days Last activity: 4 days |
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| This happened to me in Dynablade. A button randomly appeared on the mountain stage and when I hit it, it loaded the Marx fight. Probably a ZSNES problem; it is a bad emulator. Use SNES9X. |
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— FPzero —
9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Post 7685/9597 Active 5.5 years ago |
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Yeah ZSNES seems to have issues with KSS for whatever reason. I had freezing in Milky Way Galaxy a lot. I wonder if ZSNES 2.0 will fix it? ____________________ |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 2780/7597 EXP: 48603199 For next: 976034 Since: 08-02-07 From: Isle Delfino Since last post: 10 days Last activity: 14 hours |
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Rachel Mae![]() Creature of Chaos Level: 141 Posts: 2402/5929 EXP: 33604145 For next: 515869 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 21 days Last activity: 1 hour |
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Shadic Alakadoof? Level: 151 ![]() Posts: 2832/6929 EXP: 42377931 For next: 918545 Since: 07-22-07 Pronouns: he/him From: Olympia, WA Since last post: 5 days Last activity: 15 hours |
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devin Yoshi i'm mima irl Level: 112 ![]() Posts: 592/3519 EXP: 14932043 For next: 406162 Since: 04-29-08 Pronouns: any From: FL Since last post: 306 days Last activity: 3 days |
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Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 34 ![]() Posts: 126/222 EXP: 242788 For next: 10863 Since: 08-02-07 From: Berlin Since last post: 8.8 years Last activity: 8.4 years |
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| bsnes is pretty decent. It just lacks all those fancy enhancements and features which other emulators have (screen filters, forwarding, save states etc.), as it seems to be celarly laid out to play game "accurate". Are the requirements still really that beefy?
I just think, if your computer is not older than 5 or 6 years, it should play anything without major problems. Interesting how the website recommends at least a double core system. The UI is somehow arkward, but on the other hand it emulates games (close to) perfectly. Play Chrono Trigger - and you will never shed a tear if you hear when the "enemy appears" sound comes, the effect when one is killed or if you use certain spells like Lightning2
The same applies to Zelda III, hitting a wall with your wall also produces the accurate sound and no garbled audio mess. The only game not running I tried was Dirt Racer (has one of those special chips; just wanted to know why this game seems so crappy), or my ROM just was broken as it is NOT listed as incompatible. By the way, it runs the Zelda III hack Parallel Worlds normally. I think the creators wanted to make it just that way, meaning probably to put it on a real cartdridge possible. ____________________ ![]() |
Rachel Mae![]() Creature of Chaos Level: 141 Posts: 2403/5929 EXP: 33604145 For next: 515869 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 21 days Last activity: 1 hour |
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Shadic Alakadoof? Level: 151 ![]() Posts: 2835/6929 EXP: 42377931 For next: 918545 Since: 07-22-07 Pronouns: he/him From: Olympia, WA Since last post: 5 days Last activity: 15 hours |
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Eon Hammer Brother MLB Level: 68 Posts: 811/1085 EXP: 2626052 For next: 102748 Since: 07-22-07 Since last post: 309 days Last activity: 129 days |
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Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 34 ![]() Posts: 127/222 EXP: 242788 For next: 10863 Since: 08-02-07 From: Berlin Since last post: 8.8 years Last activity: 8.4 years |
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Originally posted by Gunstar Green Well, I personally "need" save states when I shut off the machine, seeing these as emergency saves, also using them when saving in-game normally. Think about Lufia 2's Ancient Dungeon. I'm no pupil anymore which had (way too much) time to clear that cave in one sitting, without the ability to save there natively. Still wondering why the program needs that much resources. Having an AMD Phenom II x4, I will try this some time to see, how much CPU it actually takes up for more SNES CPU-intense games like SMRPG, Seiken Densetsu 3 or probably Front Mission 2
As for the interface, I'm probably just biased to most Windows applications. There is no fear in using command line tools and options, but you know; if everything is served right on that silver tablet, you might just get lazy sometimes. And, yeah, seeing the Super Game Boy emulated is just ... wow. If it just had a battery to save your custom borders/pictures, then it might have been even far more better than it already is (the ending in Donkey Kong is even more catchy in stereo, and maybe it even sounds better than on an Game Boy with headphones). I still remember one SGB commercial where someone made a forest background with lots of details, but to do this every time you switch your console on? Eh. ____________________ ![]() |
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Danika 6230 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 141 Posts: 1251/6235 EXP: 33298348 For next: 821666 Since: 10-23-09 Since last post: 1.2 years Last activity: 1.2 years |
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I'm going to give bsnes a try today, especially since my processor is now fast enough for it ![]() ____________________
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Sukasa![]() Level: 123 Posts: 1838/4326 EXP: 20935828 For next: 295438 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.1 years |
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Boing 450 ![]() ![]() ![]() ![]() ![]() Level: 46 Posts: 160/458 EXP: 710305 For next: 1469 Since: 12-16-07 From: Michigan, US Since last post: 11.1 years Last activity: 11.1 years |
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byuu User Level: 9 Posts: 1/13 EXP: 3146 For next: 16 Since: 12-30-09 Since last post: 12.3 years Last activity: 12.2 years |
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Yeah, no idea why it's so unpopular. I need to fire my marketer
And only that because we need someone to decap and extract the program ROMs first. All three are Japanese-only chess-like games.
I released the first version much too soon, unfortunately a lot of people are unaware of the new stuff. For screen filters, I have Pixellate2x, Scale2x, 2xSaI, Super 2xSaI, Super Eagle, LQ2x, HQ2x and NTSC. All of those can be combined with a variable-intensity scanline filter, and all work properly even in hires games like Secret of Mana 2. If you use the OpenGL video driver, it also supports pixel shaders (HQ4x, HDR TV, an aspect-correction pixel scaler, etc.) Lastly, the hardware scaler can use pixellated (blocky) or linear (smooth) scaling. I have slow down and fast forward keys, both in the 'temporary' (release the key to restore normal speed) and 'sticky' (press the key and it stays that speed until you press another) variants. I have save states for everything now, even Super Game Boy games. I also have rewind support and some auto-save stuff. I also have a ton of other stuff, off the top of my head: - full UTF-8 support everywhere (can input and display Japanese, load Japanese file names, etc) [surprisingly nobody else can on Windows] - 7-zip support w/multi-archive support (eg, gives you a menu to choose if you load a GoodMerge archive) - multi-part cheat codes (0123-4567+89AB-CDEF = Infinite Lives -> one checkbox to control it) - state manager archive tool to organize long-term saves w/descriptions and sorting - UPS soft-patching (and IPS patching as well) - movie recording and playback support - insane debugger (http://byuu.org/images/bsnes_20091212.png) w/trace logging+masking, usage analysis, etc - file loader supports ROM info and screenshots (http://www.byuu.org/bsnes/manual/images/loadcartridge.png) - supports multiple keyboards, mice and joypads (plus XInput for proper Xbox 360 controller support) - entire app can be themed via CSS stylesheet (http://board.byuu.org/viewtopic.php?f=3&t=344) - supports all the crazy stuff (all special chips, SGB, BS-X, Sufami Turbo, NSS, asciiPad, Multitap(s), Mouse, Super Scope, Justifier(s), etc.) - supports 21fx (FMV + CD-audio support for hacks, example: http://www.youtube.com/watch?v=Gn_jXf7FHGA) - all input and GUI hotkeys are remappable even to gamepads, can control file loader with gamepad
Yes, they're still high. But they really, truly are needed if you want 100% compatibility and not run into issue like with Kirby: SS in the middle of your game. Some of the best programmers around have helped to optimize bsnes (blargg, Exophase, etc)
Not to nag, but can you please expand on that? I'm very open to suggestion, and did my best on the UI. I'd be happy to make some changes. I also have an incomplete manual for the UI here: http://www.byuu.org/bsnes/manual/
Yeah, that one runs fine here. Probably a bad ROM. I also run Power Slide FX and the Voxel demo that others can't, but trust me -- you aren't missing anything there.
Likewise. kode54 offers an SPC dumping version, and to be fair, the latest releases of ZSNES and Snes9X both lack working netplay as well.
Uses gambatte as the core, so it's supremely accurate as well. The most impressive thing it does that the Game Boy emulators' simulations can't is play Space Invaders GB: Arcade Mode. That game had an SNES game stored inside the cartridge.
Which is ... not really all that fun :/
I can explain it if you'd like, but it'd take a good page or two of text, and this post is already ridiculously long. Executive summary is I run every single chip at 16-32x the precision of every other SNES emulator out there. You really only need an Athlon 2600+ (7-year old chip) for 98% of games. It's the SuperFX and SA-1 games that need a faster processor, a Core or Phenom series should be more than enough. But it's definitely the Achilles' heel of bsnes, and I hate that
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| Jul - Gaming - SNES emulation/bsnes thread |
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Acmlmboard - commit 47be4dc [2021-08-23]
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