I am trying to use custom graphics for my pipes in my NSMB hack. Everytime I use my custom pipe, this happens when I go down it... (I stay in front of it, not inside/behind)
I have set the behavior of each tile to the same behavior that the Jyotyu pipes are, but I can't seem to fix it.
If this matters, I'm making the pipes in tileset "0: Grassland"
(edited to fix {img} syntax )
Ninji Birdo Why did my user title say I'm a toaster anyway
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Posted on 12-21-09 04:57:46 PM (last edited by Treeki at 12-21-09 01:58 PM)
The problem is that the Jyotyu pipes are hardcoded to act that way. The game renders them using the 3D engine so they can overlap Mario, not using the standard 2D engine. This is also why you can't edit them.
The only reason they even show up in the editor is because the editor "overrides" those tiles with its own graphics.
The textures are contained in the file "paipo.nsbtx" if I remember correctly. Either that, or most likely dokan_something.nsbtx.
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[00:17:56] <+XkeeperSucks> treeki the spoiled brat go get speakers
Originally posted by jceggbert5I seriously want to edit it. Does lighting have any effect on it?
As far as I know, NSBTX files are not yet known how they work NSMBD files (3d models) are a bit better known: kiwi.ds.googlepages.com/nsbmd.html
but don't count on it. (yet)