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05-03-22 05:25:11 AM
Jul - General Game/ROM Hacking - Castlevania: Aria of Sorrow muckery New poll - New thread - New reply
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Tiden
Disgusting human being, just awful
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Since: 07-03-07

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Posted on 12-13-09 10:07:54 AM (last edited by hydrapheetz at 12-13-09 07:08 AM) Link | Quote

Lately I've been poking around with making a lua-based overlay for this game that runs in vba-rerecording, and I managed to find a few RAM addresses.

for all I know, the addresses for enemy HP in RAM seem to be located at 0x02001304, 0x02001388, 0x020018B0, with some potential variations in between.

It has also been determined, with some help from Xkeeper and a few ~MYSTERY PERSONS~ that the exp-to-next value is computed based on the player's current level, and not simply based on a table of values stored in ROM.

if you're curious about the overlay: here's a work-in-progress shot:



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Hectamatatortron
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Posted on 12-13-09 06:52:38 PM Link | Quote
Xk showed me the code he wrote to dump the level up EXP info the other day. I really want to learn Lua now, but I'm too busy actually playing games to get back into hacking them. Or do any other programming.

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Jul - General Game/ROM Hacking - Castlevania: Aria of Sorrow muckery New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

29 database queries.
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