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Tiden Disgusting human being, just awful Level: NaN Posts: 5136/-6493 EXP: NaN For next: 0 Since: 07-03-07 Pronouns: they/them Since last post: 4.1 years Last activity: 3.6 years |
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Lately I've been poking around with making a lua-based overlay for this game that runs in vba-rerecording, and I managed to find a few RAM addresses. for all I know, the addresses for enemy HP in RAM seem to be located at 0x02001304, 0x02001388, 0x020018B0, with some potential variations in between.
It has also been determined, with some help from Xkeeper and a few ~MYSTERY PERSONS~ that the exp-to-next value is computed based on the player's current level, and not simply based on a table of values stored in ROM. if you're curious about the overlay: here's a work-in-progress shot: ![]() ____________________ JOIN #PROG YOU JERKS. |






