Originally posted by Gwendolyn
Originally posted by FirePhoenix
Revamp most of Metroid Prime 3.
More suggestions for Prime 3.
I didn't mind the motion controls actually but the rest I'll agree with for the most part. I've got a couple others.
-Make Missiles actually useful. With the ability to fire your beams as fast as you can mash A, missiles become useless. In Prime 1 and 2 missiles were essential and often the best ways to fight Space Pirates and other enemies like Magmoors and Turrets. And in Prime 2 Seeker Missiles were great fun to fire off at enemies.
-To go along with the selectable beams, add different firing rates for combinations. in prime 1, power beam could be fired as fast as you hit the button but was weak. The other beams were more powerful but shot slower. You had to judge the situation appropriately. In Prime 2, you could fire beams fast, but with the ammo system, you didn't want to do so, instead keeping to power beam for fear of burning through your beam stockpiles. In 3, there is none of this so you just spam the button whenever you see an enemy and it's dead before you know it.
-As an aside, the switching beams brought an element of strategy to fights. Prime 3's fights, especially space pirate ones boiled down to mashing A for 5 seconds to kill one guy, then turning to the next and repeating. Or if you didn't feel like wasting the time, switch to hypermode and destroy all semblance of a challenge. Even the boss fights boiled down to simply hitting them in a way that make them vulnerable to hypermode, then mashing A in hypermode to kill them.
:| Yeah, I have very mixed feelings about prime 3.
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