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05-03-22 06:36:40 AM
Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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messiaen
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Posted on 11-06-09 12:05:08 PM Link | Quote
Originally posted by TheSuperyoshi
EDIT: Also, while playing aroung with messiaen's .obj Importer, I got some neat results, but how do you change the textures? I just get green, brown, purple and white things.


Texture coordinates doesn't work very well. If you send me your .obj file it I can give a look and see what's going on.
TheSuperyoshi
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Posted on 11-06-09 12:14:08 PM Link | Quote
dummy text
Day 1
--------------------

http://www.mediafire.com/download.php?mhtktjmztqd

I oriented myself on Gecko's Level (from the original topic), where the whole stuff was just "1 Mat 1" (first meterial), and so did I just set it to that. I thought everything would be grass afterwards, like when I imported Gecko's level, but I get randomly colored things.

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Working on:
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messiaen
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Posted on 11-06-09 05:25:23 PM Link | Quote
Your file doesn't contain texture mapping/normal information. You'll have to recheck your Blender export settings, make sure to toggle texture coordinates (mapping)/normals when exporting to .obj and it should work (but textures may look badly scaled). If you have any more problems, you can post at the "experimental obj importer" thread.

pogman
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Posted on 11-15-09 04:46:40 PM Link | Quote
Um... how do you change what the signposts say? When I try, it just reverts back to usual.
TheSuperyoshi
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Posted on 11-16-09 04:07:22 PM Link | Quote
dummy text
Day 11
--------------------

Originally posted by pogman
Um... how do you change what the signposts say? When I try, it just reverts back to usual.


are you using Toad's Tool? You must use the Text Program. It's on the Toads Tool Site somewhere.

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green couch games
Eedan
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Posted on 11-21-09 11:15:12 PM Link | Quote
Well, I was playing with toad's tool and it's real fun But lately i've been playing my n64 roms on my wii (wii64 homebrew) and the extended sm64 rom crashes when i enter a level. But the original works fine, is there a way i could recompress the rom so that i could play my hacked version?
messiaen
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Posted on 11-22-09 12:54:57 AM Link | Quote
Check if you have the latest version of Wii64. I know this emulator can play the "Missing Stars" hack, so it will support your extended ROM.

Also, next versions of Toad's Tool/ROM Extender will extend the ROM in a different way which will ensure compatiblity with more emulators as well as with real N64 hardware.
VideoGuy
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Posted on 11-26-09 02:23:47 AM Link | Quote
This isn't technically a help question, but I wasn't sure where else to post this.

http://kotaku.com/5412516/mario-64-used-to-have-multiplayer
Mario 64 had multiplayer?

Knowing how Nintendo is with beta stuff, could this code still be in the ROM? Obviously we're quite a long way away from decoding it, but wild speculation is always nice.
Lyskar
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Posted on 11-26-09 04:09:56 AM Link | Quote

Time/Date

11-25-09 10:09:56 PM

Posts

3809

Days Here

876

Level

90
Metal_Man88
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We've been over the ROM a lot, I doubt anything useful remains in the ROM.

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VL-Tone
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Posted on 12-01-09 04:38:38 AM Link | Quote
Time: One second ago - Date: Tomorrow - Weather: Sunshine - Mood: Moody Answer to the universe: Yes
Originally posted by VideoGuy
This isn't technically a help question, but I wasn't sure where else to post this.

http://kotaku.com/5412516/mario-64-used-to-have-multiplayer
Mario 64 had multiplayer?

Knowing how Nintendo is with beta stuff, could this code still be in the ROM? Obviously we're quite a long way away from decoding it, but wild speculation is always nice.


I've seen this pop up a few times over the last few months, but I think that Miyamoto is getting old or something got lost in translation. What he did say many years ago is that he once had a prototype of Super Mario 64 2 running on his desktop with Mario and Luigi running on the same screen, and I think he's confusing this prototype with the development of the original game.

Even if they did experiment with a two player mode before the release of the first game, there's absolutely nothing that seems to be left of it in the released ROM, and as we've found a long time ago there's no trace of Luigi.

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Neoshaman
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Posted on 12-04-09 11:10:28 AM Link | Quote
Hello everybody

I've download the toadstool editor to learn how M64 works internally.
I'm also haunting the forums to seek valuable information.

But i'm confuse about one things: How does the grab ledge in mario works?

I want to replicate a test level seen in mario 64 DS only with mario N64 moveset to learn making 3D platformer. I have somme sucess with any basic move but the edge grab seems different... not so basic!

The things is that everything in mario 64 seems systemic, not tagged or scripted.
This is handy as tagging cost ressource on a project workflow (especially if i want to do one man made personal project). There is that tests where you import geometry directly from a modeler (blender) into the game and it is instantly useable as a collision mesh with grab enable! No tagging, no preprocessing.

THIS confuse me as grab edge are generally tagged in a long process during level design!

How does the collision system handle grab edge (roughly) what are the condition where mario can grab an edge?

thank you for any guess/answer

PS: originally i have made an thread for the question, sorry about that, after having read the Rules/faq BEFORE posting, i didn't see any evidence of that.
Breegullbeak
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Posted on 12-11-09 09:16:53 PM Link | Quote
Originally posted by Tek metroid
im kinda new at moding in SM64 but when i try to play the ROM i edited in TT64 on my emulator an error comes up how can i fix this?? thanks!


sorry for me being a noob


We have a questions thread for this.

Click "Ok". It should then open up your emulator if you have set Roms to be open by your emulator. Then just open the rom through "file/open" and play.
Tek metroid

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Posted on 12-12-09 10:30:48 PM Link | Quote
Originally posted by Breegullbeak
Originally posted by Tek metroid
im kinda new at moding in SM64 but when i try to play the ROM i edited in TT64 on my emulator an error comes up how can i fix this?? thanks!


sorry for me being a noob


We have a questions thread for this.

Click "Ok". It should then open up your emulator if you have set Roms to be open by your emulator. Then just open the rom through "file/open" and play.


yay! Now it works thanks for helping me out. =)

(I can't stress this out enough. Please but "PLEASE" pardon my english. Thank you for not arguing about my last mishap.)
Breegullbeak
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Posted on 12-17-09 10:39:27 PM (last edited by Breegullbeak at 12-17-09 08:27 PM) Link | Quote
I thought I had figured out how to finally get the Coins to no screw up when I impoted them, I did later, so thats not the question. I found the L cap texture you made for Luigi by importing a TIFF greyscale file into the coins slots. It was greyscale and it worked as a coin perfectly. I then put the same TIFF file in to the cap logo's spot and it added the colors.

<object width="480" height="385"><embed src="http://www.youtube.com/v/-xnK6NRQov0&hl=en_US&fs=1&color1=0x402061&color2=0x9461ca" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

So it got me wondering if it would be possible to add more textures to the game then there are currently? It could put Toad's Tool Up against the Rice Video Plugin. It could make reused textures like the hills outside the castle and the handrails to the castle a thing of the past.
VL-Tone
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Posted on 12-18-09 03:37:12 AM Link | Quote
Time: One second ago - Date: Tomorrow - Weather: Sunshine - Mood: Moody Answer to the universe: Yes
You simply stumbled into a bug in TT64.

TT64 contains a temporary bitmap where texture are imported into before they're resized (and in the case of grayscale textures, changed into a grayscale bitmap) and copied into the real texture bitmap. The last texture imported before I saved version 0.5.994b happens to be the Luigi cap texture. In your case the TIFF importation somehow failed to work and to replace the built-in/default bitmap, so the "L" texture was copied into the target texture instead of what you wanted to import.

Note that TT64 can actually import texture from many more formats than the "Import from PNG" button implies (it can import JPG for example), but I guess that TIFF importation doesn't always work as it should.

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GHBAimen
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Posted on 12-28-09 02:14:52 PM Link | Quote
Hi! I've all the files in the same folder!

import_obj.ppf
obj_import.txt
d [folder]
d.skp
d.obj
obj_import.exe
supermario.z64
d.skb
d.mtl

But when I try to import the .obj to SM64, it says:

"Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corporation

C:\Documents and Settings\Aimen>"C:\Documents and Settings\Aimen\Mina dokument\o
bj\obj_import.exe" obj_import d.obj supermario.z64 300
Error reading file d.obj
C:\Documents and Settings\Aimen>"

And the ROM is patched! What's wrong?

/GHBAimen
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 12-28-09 02:22:40 PM Link | Quote
probably your file is corrupted or is not in OBJ file format.
Joe
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Posted on 12-29-09 04:56:26 AM Link | Quote
Originally posted by GHBAimen
What's wrong?
If you don't specify the full path for all of the files, command prompt assumes everything is in the working directory.

Your working directory is
C:\Documents and Settings\Aimen\

but all of your files are in
C:\Documents and Settings\Aimen\Mina dokument\obj\

Use the cd command to change directories. Example:
C:\Documents and Settings\Aimen>cd "Mina dokument\obj"


C:\Documents and Settings\Aimen\Mina dokument\obj>
Now if you enter your command, it should work:
C:\Documents and Settings\Aimen\Mina dokument\obj>obj_import.exe obj_import d.obj supermario.z64 300


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Breegullbeak
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Posted on 12-30-09 12:10:57 AM Link | Quote
http://www.youtube.com/watch?v=fBUTBTAr9ww

This video helped me. I assume you to already have a model, so just skip to 4:43.
Breegullbeak
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Posted on 12-31-09 01:49:43 PM Link | Quote
Originally posted by Yoshi Party
Hi,

do you already know how to change the weather? I want to make it snow in one map and clear weather in another one-.-


thx for any help


Weather is currently not changeable. The snow is one of the many unchangeable textures in the current version of Toad's Tool. If you want to find out how to, I'm afraid that you'll have to search the script banks and such to find what your looking for.
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Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply


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