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05-03-22 05:25:49 AM
Jul - General Game/ROM Hacking - Reuben: 10/31/2009 Beta New poll - New thread - New reply
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gridatttack

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Posted on 11-22-09 01:39:32 PM (last edited by gridatttack at 11-22-09 03:42 PM) Link | Quote
Just a question DahrkDaiz, how do pointers mode work? like I already put the values and the action, but when I drag it, I cant stop draging it. I press escape and leaves some arrows, but when I pass the square of pointers where the arrows are, they dissapear and how do pointers work for the invivible red note block?
DahrkDaiz
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Posted on 11-23-09 01:00:12 PM Link | Quote
I apologize, if you download the latest release on the first post (I just updated it), that part will be fixed.
gridatttack

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Posted on 11-23-09 08:57:59 PM (last edited by gridatttack at 11-23-09 08:36 PM) Link | Quote
Originally posted by DahrkDaiz
I apologize, if you download the latest release on the first post (I just updated it), that part will be fixed.


Thanks!

Here is another problem... I am trying to make a cloudy level, it loads but it gives me an error, but the graphics are there and you can select them, it says: "the given key was not present in the dictionary". It is possible to put objects but everytime you move your mouse, the same error appears. This happened to me in the past version, but in earlier version not. I remember making a cloudy level with no problems. I have all the files of the editor that came in the zip in the same place were the DaizNES.Reuben is.
DahrkDaiz
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Posted on 11-24-09 01:47:11 PM Link | Quote
this may have to do with trying to work with tile descriptions and properties. some object sets have them and apparently some don't. Come Thursday that should all be fixed along with being able to play your levels in the rom.
DahrkDaiz
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Posted on 11-29-09 04:02:14 AM Link | Quote
Just a quick update:
The editor is about ready to enter an RC stage. It's going under private beta testing. I still need to implement a few things in the rom and polish the editor a bit, but it's definitely going to be out before the end of the year. Remember to look forward to:

-More than 9 worlds
-Point to more than 1 bonus area
-Pipes that can exit to a different part of the game
-Vertical levels that WORK on ANY object type
-Level object types can be changed (with a bit of gfx part on the user's part, of course)
-No object set shares TSA data anymore
-Worlds can span as many screens as you like
-Start anywhere on a world
-Start anywhere on a level
-other features not mentioned!

I hope this changes the way people build editors and rom hacking in general 8)
Rena
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Posted on 12-01-09 03:28:16 AM Link | Quote
Post #2674 - 11-30-09 10:28:16 PM
Awesome. How far can the ROM be expanded?

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why not?
SWR
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Posted on 12-01-09 07:13:12 AM Link | Quote



From what I've read, the size is doubled.

Also, nice to see you again HH.

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DahrkDaiz
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Posted on 12-01-09 11:33:45 AM Link | Quote
The rom is expanded right now to about 1.5MB. Can't be expanded beyond that.
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Jul - General Game/ROM Hacking - Reuben: 10/31/2009 Beta New poll - New thread - New reply


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