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Mini-Moog Level: 29 Posts: 137/159 EXP: 135797 For next: 12088 Since: 10-12-09 Since last post: 12.3 years Last activity: 11.9 years |
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Originally posted by Treeki Nah, I mean, you wouldn't be flying through loops or anything, but I just want it to give off the same euphoria. I'd say it'd also be on par with games like Megaman, which I'm also a huge fan of. Right now I'm more focused on the story though, and believe me, the story is complex as heck. I'm having to keep up with a lot. And whenever I work on the screenplay I have to have at least one or two notebooks near me to help me keep everything organized and on the right track. It's awesome. This is due to the fact that other than the serious topics I'm exploiting, I'm writing the game in a sort of mystery/conspiracy fashion and mixing slight sci-fi (SLIGHT, as in: No geek-squad material here) and surrealistic elements together. Picture Killer 7's plot-line, but actually making sense in the end. I plan to make sure the plot is clear at the end of the game, but I want it too spread about and jigsawed before the game's ending so that the player can't expect the outcome. This will make for one heck of ending worth getting to.
(edit) She's right. We should probably start... not talking about this. I get too excited when someone takes an interest. XD |




I'll be sure to try it once you're finished, if I know about it.


