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05-03-22 04:48:42 AM
Jul - General Game/ROM Hacking - Hacking Metroid Prime(Yes, i'm serious) New poll - New thread - New reply
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interdpth
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Posted on 09-13-09 07:42:12 AM Link | Quote
So i'm hacking metroid prime

pic of progress


I got the basic vertexes showing, but I have no real experience with 3D, I know that normal coords, uv stuff, and primitive data is in the model files. But I have NO clue what they look like.

So if anyone would like to help.

Drop me a line or post here.

Please have actual 3D haxing experience.
BigBrain
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Posted on 09-13-09 11:29:09 AM (last edited by BigBrain at 09-13-09 08:33 AM) Link | Quote
Originally posted by interdpth
I got the basic vertexes showing, but I have no real experience with 3D, I know that normal coords, uv stuff, and primitive data is in the model files. But I have NO clue what they look like.


Your question is a bit vague, do you need to know what normal vectors, texture coordinates and indices are exactly, or do you want Metroid Prime specific information about them?
interdpth
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Posted on 09-13-09 05:33:56 PM Link | Quote
I don't see how I was being vague.
But yes. I need to know how they look like, but I know they exist in this model file, i'm asking for help finding them in the file. :p
messiaen
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Posted on 09-13-09 06:38:19 PM Link | Quote
Originally posted by interdpth
I don't see how I was being vague.
But yes. I need to know how they look like, but I know they exist in this model file, i'm asking for help finding them in the file. :p


Not that I know anything about the GameCube, but assuming its emulation is probably very high-level, have you already checked emulators sources or SDK documentation? If there are some general model formats perhaps with best luck they are described somewhere along some source/documentation.
luigiman1928
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Posted on 09-21-09 02:51:48 PM Link | Quote
1. Tell me what format the models are in. Im into Hacking Gc games to.
2. What format are the textures in, and are they attached to the models?
3. What program are you using?

What ever format the models are in, CONVERT THEM TO .OBJ. It'll help with copying them and editing them.

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interdpth
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Posted on 10-06-09 05:14:53 AM Link | Quote
;D
Peardian

  
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Posted on 10-06-09 12:21:58 PM Link | Quote

Hoooooly cow. Beautiful.


Keep up the good work.

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Tanks

360? Yessum.
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Posted on 10-06-09 12:28:27 PM Link | Quote

... Wow. So, any ideas on how the overworld is stored yet?

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AlexAR
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Posted on 10-06-09 05:20:44 PM Link | Quote
That is one of the prettiest screenshots I've ever seen(from a hacking tools standpoint) Are you focusing only on working with character models, or on level structure and world layouts? Whatever you're doing, please do continue.

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Posted on 10-06-09 05:29:31 PM Link | Quote
Weighted Storage Cube Dispenser
Cake Slice
Looks good - I can't wait to see where you go next with lesson2

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Portal ExitWeighted Storage Cube to the head
Portal Entrance
interdpth
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Posted on 10-09-09 11:33:10 PM Link | Quote
Alex: I plan on all files, from all 3 games

Not hacking hunters for obvious reasons. =P
luigiman1928
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Posted on 10-11-09 12:26:07 AM Link | Quote
It seems you've made progress. Amzing stuff there. Now are you going to only Mess with her Textures, or the Whole deal? Cuse i'd like some Texture action myself. As is, you tell me how. But Amzing!

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Erika
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Posted on 10-11-09 09:17:04 AM Link | Quote
It's good to see you're still hacking!! I'm really impressed by what you've done. This is a big step forward and I hope it will open a lot of opportunities for later-gen hacking~

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devin

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Posted on 10-11-09 06:54:45 PM Link | Quote
This is awesome.

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interdpth
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Posted on 10-12-09 01:13:59 PM Link | Quote
More screens(Copy and pasted from other sites I post progress on)

HI ERIKA!!!

Got blending and all that stuff working. So new screenshots.
Tomorrow i'll take a look at material defs seeing as how I now know lighting is controlled in there.

The viewer is officially called MPxViewer.
Revl8n is taking a look at the animation stuff right now, hopefully we can finish CMDL soon, and move on to other things.

There's a surprise at the end XD

[Spoiler][/Spoiler]Beta Gravity
[Spoiler][/Spoiler] Yes, there is more to the inside, it's just that circle textured. We never see inside it...I wonder why they felt the need to texture it
[Spoiler][/Spoiler]
[Spoiler][/Spoiler]
[Spoiler][/Spoiler]

Basic MP2 support.
Material Definitions and other bugs are plaguing MPxViewer for now, support will be added of course.
[Spoiler][/Spoiler]

While I don't expect to make an editor for models themselves, I may do an importer if I get paid some how XD

But I will have a text/script editor, and AI editor
Rez2
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Posted on 10-18-09 03:01:46 PM (last edited by Rez2 at 10-18-09 12:02 PM) Link | Quote
So do you have any idea how the game handles TallonIV?
Is it a sphere, or is it a flat square with the planets texture and the light and atmosphere effects applied over it?

And I thought all the dead GFed trooper had smashed visors...
Tanks

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Posted on 10-18-09 03:03:22 PM Link | Quote

Oh shit! You found your slutty gf in samus' ship!? That ain't good...

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interdpth
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Posted on 10-22-09 04:21:16 AM Link | Quote
Originally posted by Rez2
So do you have any idea how the game handles TallonIV?
Is it a sphere, or is it a flat square with the planets texture and the light and atmosphere effects applied over it?

And I thought all the dead GFed trooper had smashed visors...



The actual planet model it's a sphere with a texture. If you mean the planet in general, area files make up each room
Rez2
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Posted on 10-23-09 11:57:42 AM Link | Quote
Originally posted by interdpth

The actual planet model it's a sphere with a texture. If you mean the planet in general, area files make up each room


Yeah, I meant the planet model. Would it not be possible to hack the game so that it loads a different area than it was meant to? say, in the frigate Orpheon, instead of a door leading to another frigate room, a door leads to the Phazon Mines etc? Man, the viewer looks amazing so far, have you looked around in the TEST_ANIM.pak file?
Lyskar
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Posted on 10-23-09 06:47:18 PM Link | Quote

Time/Date

&date&

Posts

&numposts&

Days Here

&numdays&

Level

&level&
Metal_Man88
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Intriguing. I figured something like this would happen, once enough time went by for our computers to be able to process the old games efficiently.

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Jul - General Game/ROM Hacking - Hacking Metroid Prime(Yes, i'm serious) New poll - New thread - New reply


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