Register - Login
Views: 99797454
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-03-22 05:54:39 AM
Jul - SM64 Hacking (Archive) - SM64 Water Hex Hacking (Geeky stuff) New poll - New thread - New reply
Pages: 1 2 3 4Next newer thread | Next older thread
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 602/5390
EXP: 29075426
For next: 259579

Since: 07-22-07

Pronouns: he/him/whatever
From: RSP Segment 6

Since last post: 342 days
Last activity: 342 days

Posted on 08-11-07 02:45:50 AM; last edit by HyperHacker on 08-11-07 02:46 AM Link | Quote
JL2 - Post #602 - 08-10-07 09:45:50 PM
Day 19, rank 6; Level 23 (73.8%)
6921/9373 (65271/67723)
GPP: 162; GT: 51.698
Yeah, Wet-Dry World is split into two areas, that load as you're going through the tunnel.

____________________
jgame56
Random nobody
Level: 5


Posts: 1/3
EXP: 381
For next: 148

Since: 08-11-07

From: USA

Since last post: 14.7 years
Last activity: 14.7 years

Posted on 08-11-07 03:33:45 AM Link | Quote
Hi I have made a new discovery about the water polygons I found out how to make the water invisiable( well part of it outside the castle grounds

First get a hex editor

second enter this hex data into this address

0xFD8EFF: [00 01] 00 00 00 [14] 00 [0F] [E4 27] [E3 CA] [E4 27] [FF C6] [20 3D] [FF C6] [20 3D] [E3 CA] 00 [01]

change it into

0xFD8EFF: [00 00] 00 00 00 [00] 00 [00] [00 00] [00 00] [00 00] [00 00] [00 00] [00 00] [00 00] [00 00] 00 [00]

____________________
You Will Never Know
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 605/5390
EXP: 29075426
For next: 259579

Since: 07-22-07

Pronouns: he/him/whatever
From: RSP Segment 6

Since last post: 342 days
Last activity: 342 days

Posted on 08-11-07 05:27:03 AM Link | Quote
JL2 - Post #605 - 08-11-07 12:27:03 AM
Day 19, rank 6; Level 23 (81.1%)
7597/9373 (65947/67723)
GPP: 163; GT: 51.461
Well you set all the coordinates to 0,0,0 so of course it won't show up.

____________________
VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 32/621
EXP: 1136482
For next: 20637

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 6 days

Posted on 08-11-07 07:20:29 AM Link | Quote
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Got it!
Bingo!
Eureka!

It was an easy find, I just didn't look for it that much before...

Command 0x44 is the one that loads the "swimming boxes", and its found after the 0x43 objects (which itself is just after the solidity data), and are just before what I call the 0x42 objects.

0xFD8DA9: [00 44] [00 02]

[0,1]: 0044= Command that loads one or more "swimming boxes".
[2,3]: Number of swimming boxes

The first swimming box that's loaded is for water around the castle.

0xFD8DAD: [00 00] [E4 27] [E3 CA] [20 3D] [FF C6] [FF AF]

[0,1]: The ID of the water polygon commands that goes with this swimming box
[2,3],[4,5],[6,7],[8,9],[10,11]: Coordinates the box sides? (16-bit signed integer)

The second swimming box is for the lake.

0xFD8DB9: [00 01] [04 00] [FF C6] [20 26] [1F C9] [FF AF]


And yes you can (obviously) disable the swimming by setting all coordinates to [00 00]

BTW jgame56: Welcome to the forum

The swimming boxes for Tall Tall mountain are found at 0x118A023:

00 44 00 04
00 00 F8 01 0A CD 07 9A 13 CD EE CE
00 02 09 36 0B 21 0E D0 0D 92 F1 01
00 01 07 B4 0D 99 0E 39 11 99 F0 01
00 03 06 32 03 82 0D FF 0A BF F9 9B


There are four of them in TTM.

If anyone wants to try to find which coordinates controls what, it could be a nice contribution to the project

I suspect that the water height in Castle Ground may still be overridden by the game, so it may be better to experiment with TTM.




____________________
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 610/5390
EXP: 29075426
For next: 259579

Since: 07-22-07

Pronouns: he/him/whatever
From: RSP Segment 6

Since last post: 342 days
Last activity: 342 days

Posted on 08-11-07 11:13:03 PM Link | Quote
JL2 - Post #610 - 08-11-07 06:13:03 PM
Day 20, rank 6; Level 24 (2.8%)
290/10402 (68013/78125)
GPP: 167; GT: 51.779
For coordinates, I'd guess something like X,Y,Z of one of the top corners and X,Z of the corresponding bottom, with the Y being minus infinity or something, since you can never get below the box. They could also specify points of the polygon to take coords from, but it doesn't look like they do.

____________________
ksonic1055
User
Level: 9


Posts: 1/11
EXP: 2675
For next: 487

Since: 08-11-07

From: USA

Since last post: 14.7 years
Last activity: 14.7 years

Posted on 08-11-07 11:41:34 PM; last edit by ksonic1055 on 08-12-07 02:38 AM Link | Quote
VL-Tone- So you're saying that this:

00 44 00 04 <---Indicates that more than one "Swimming box" exists within this specific level, and that there is a quantity of 4 specified within this level?

And then the following hex is of the four boxes in the case?

Also, within the setup of an individual box, you said that [0,1] indicates the ID of the water polygon. Does this mean how is appears, or how it behaves?

I know I'm a noob. Don't bite me.

I'll mess around with coordinates.




jgame56
Random nobody
Level: 5


Posts: 2/3
EXP: 381
For next: 148

Since: 08-11-07

From: USA

Since last post: 14.7 years
Last activity: 14.7 years

Posted on 08-12-07 01:46:52 AM Link | Quote
Thank you for welcoming me to the fourms Vl-Tone

Maybe when we have all the water polygons found maybe you can add it to toads tool

i heard on vista the toads tool will work faster with an adobe update in december 2007

I have also just found out the addresses for the water fall outside the castle well part of them

FD8FCF: 00 09 E3 DF 04 3B EC 31 00 02 00 09 E2 66 07 FA E9 7A 00 04 00 09 E0 3C 0B 91 E5 97 00 06 00 09 BF 00 00 00 00 00 0A 32 BF

Change This Code To All Zeros And Part Of The Water Fall Should Be Toutching The Castle In Castle Gorunds Course

Any Thing Else That You Guys Know About Put On The Fourms So We Can Get Far On This Project

Thanks People

I'll Let You Know More When I Find Something

____________________
You Will Never Know
Deleted User
Collection of nobodies
Posted on 08-12-07 11:22:00 AM Link | Quote
jgame56, you're saying that specific line determines how the waterfall appears? I replaced that line to all zeros and it looks like the waterfall is stretched...

____________________


===================
[Posted by Crashdunce89]
ksonic1055
User
Level: 9


Posts: 3/11
EXP: 2675
For next: 487

Since: 08-11-07

From: USA

Since last post: 14.7 years
Last activity: 14.7 years

Posted on 08-12-07 09:30:07 PM; last edit by ksonic1055 on 08-14-07 03:45 AM Link | Quote
VL-Tone, When you state, for instance, [00 01], is this meant as each byte defines something different, or in pairs?

*EDIT- OK i've assumed they are in pairs, and i seem to be correct. So far, here are VL-Tone's discovered, which i have added to, concerning a normal "Swimming Box" such as this (These could be incorrect, if you notice errors, let me know):

[00 00] [F8 01] [0A CD] [07 9A] [13 CD] [EE CE]

[0,1] - The ID of the water polygon commands that goes with this swimming box
[2,3] - Possibly the position along the x axis???
[4,5] - Unknown
[6,7] - width of the swimming box on the x axis.
[8,9] - width of the swimming box on the z axis, or its position on the z axis
[10,11] - The height of the swimming box on the Y axis, stretching from the bottom of the body of water, to this entered value i assume.

Use this image to get perspective on what i am describing.


Axis

Ill continue to add to this post.
jgame56
Random nobody
Level: 5


Posts: 3/3
EXP: 381
For next: 148

Since: 08-11-07

From: USA

Since last post: 14.7 years
Last activity: 14.7 years

Posted on 08-12-07 11:19:30 PM Link | Quote
Yes You Are Right Crash Dance

____________________
You Will Never Know
blakerobinson2u
Member
holly1
Level: 14


Posts: 1/29
EXP: 11451
For next: 1620

Since: 08-13-07


Since last post: 14.6 years
Last activity: 14.7 years

Posted on 08-13-07 02:18:16 AM Link | Quote
I hate to throw in another variable, but think about hazy mazy cave maze with the hazy ...haze. It works just like water, the way it sucks your hp like water, yet you (obviously) can't swim in it. And the hazy...haze has a different texture on the top. There needs to be a value that does that.
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 636/5390
EXP: 29075426
For next: 259579

Since: 07-22-07

Pronouns: he/him/whatever
From: RSP Segment 6

Since last post: 342 days
Last activity: 342 days

Posted on 08-13-07 09:27:24 AM Link | Quote
JL2 - Post #636 - 08-13-07 04:27:24 AM
Day 21, rank 7; Level 24 (69.0%)
7176/10402 (74899/78125)
GPP: 176; GT: 50.310
There's also a Gameshark code that swaps their behaviour: You walk under water and swim in the poison gas. So yeah, the gas probably is water, just using a different texture and not invoking the swimming action.

Originally posted by ksonic1055
[10,11] - The hight of the swimming box on the Y axis. It seems that if [FF FF], the hight is infinite.
Odd. If you put another object's Y position at FFFF, where does it show up? Unless the game is explicitly checking for this case, FFFF should just be -1, which would be near the center of the level. (Unless the level model is just way below center, so the center point is way up in the air. )

____________________
ksonic1055
User
Level: 9


Posts: 4/11
EXP: 2675
For next: 487

Since: 08-11-07

From: USA

Since last post: 14.7 years
Last activity: 14.7 years

Posted on 08-13-07 02:21:59 PM Link | Quote



Odd. If you put another object's Y position at FFFF, where does it show up? Unless the game is explicitly checking for this case, FFFF should just be -1, which would be near the center of the level. (Unless the level model is just way below center, so the center point is way up in the air. )


Not Y position, the Y height. Stretched up, not moved. If the height is set to FFFF, It's not infinite after all. I some how got it to be unintentionally, however, infinite, but i can not reproduce this... I will edit my previous post.

VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 33/621
EXP: 1136482
For next: 20637

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 6 days

Posted on 08-14-07 02:22:26 AM; last edit by VL-Tone on 08-14-07 02:24 AM Link | Quote
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
ksonic1055:

Thanks for the help and welcome to the forum I'll be looking to implement the water objects in the next version when I know exactly what these values are for.

Could you just please edit your post and put a smaller image, ideally in .jpg format? PNG is good for smaller images, or pictures with less color shades in them. This one is 1.1MB and may load very slowly for 56k users.

jgame56:

You're simply corrupting the waterfall polygons, which I already knew about. Thanks anyway for the contribution!

____________________
Xkeeper

Level: 263


Posts: 1/25353
EXP: 297139727
For next: 1820726

Since: 07-03-07

Pronouns: they/them/????????

Since last post: 3 days
Last activity: 7 min.

Posted on 08-14-07 02:25:35 AM Link | Quote
Daily Cycle II ~ -2575
Originally posted by VL-Tone
Could you just please edit your post and put a smaller image, ideally in .jpg format? PNG is good for smaller images, or pictures with less color shades in them. This one is 1.1MB and may load very slowly for 56k users.

I went ahead and updated it to a 44KB image and removed the forced-sizing.

____________________
"Xkeeper is like the can at the bottom of a supermarket display. Pulling him out is just asking for a catastrophic mess."
Stats
Level NaN
EXP: 0/0
Time: 41 days
Ranked at #196
 

 
ksonic1055
User
Level: 9


Posts: 5/11
EXP: 2675
For next: 487

Since: 08-11-07

From: USA

Since last post: 14.7 years
Last activity: 14.7 years

Posted on 08-14-07 02:31:05 AM Link | Quote
VL-Tone:

Thanks. I am still adding to my previous post, trying to figure the exact functions of each value. Hope my findings can help.

XKeeper: Thank you for updating the image to an appropriate format.
Xkeeper

Level: 263


Posts: 1/25353
EXP: 297139727
For next: 1820726

Since: 07-03-07

Pronouns: they/them/????????

Since last post: 3 days
Last activity: 7 min.

Posted on 08-14-07 02:38:33 AM Link | Quote
Daily Cycle II ~ -2574
Originally posted by ksonic1055
XKeeper: Thank you for updating the image to an appropriate format.

Uhh... See, I edited your post and replaced the image with another version, but you edited it back in... Try not to do that

____________________
"Xkeeper is like the can at the bottom of a supermarket display. Pulling him out is just asking for a catastrophic mess."
Stats
Level NaN
EXP: 0/0
Time: 41 days
Ranked at #196
 

 
ksonic1055
User
Level: 9


Posts: 6/11
EXP: 2675
For next: 487

Since: 08-11-07

From: USA

Since last post: 14.7 years
Last activity: 14.7 years

Posted on 08-14-07 02:44:23 AM Link | Quote
Xkeeper:

Im sorry. I was editing it while you had updated it, and before i read the posts after it, I had already updated it. It was completely unintentional and it will not happen again.

It is now fixed, so there should be no more confusion.

Xkeeper

Level: 263


Posts: 1/25353
EXP: 297139727
For next: 1820726

Since: 07-03-07

Pronouns: they/them/????????

Since last post: 3 days
Last activity: 7 min.

Posted on 08-14-07 02:44:59 AM; last edit by Xkeeper on 08-14-07 02:45 AM Link | Quote
Daily Cycle II ~ -2572
Ah, alright. Carry on, then :p

____________________
"Xkeeper is like the can at the bottom of a supermarket display. Pulling him out is just asking for a catastrophic mess."
Stats
Level NaN
EXP: 0/0
Time: 41 days
Ranked at #197
 

 
Jon
Member
Level: 14


Posts: 1/31
EXP: 12652
For next: 419

Since: 08-17-07

From: Here??

Since last post: 13.1 years
Last activity: 13.1 years

Posted on 08-17-07 12:49:24 AM Link | Quote
Hmm i never really thought about editing water, anyway nice job im sorry to hear what happened at your office, i haven't really been online in a while

____________________
Hi
Pages: 1 2 3 4Next newer thread | Next older thread
Jul - SM64 Hacking (Archive) - SM64 Water Hex Hacking (Geeky stuff) New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

32 database queries, 7 query cache hits.
Query execution time: 0.095024 seconds
Script execution time: 0.058127 seconds
Total render time: 0.153151 seconds