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05-03-22 05:31:13 AM
Jul - General Game/ROM Hacking - Lunar Magic 1.64/1.65 New poll - New thread - New reply
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Sukasa

Level: 123


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Posted on 09-24-09 07:22:19 PM (last edited by Sukasa at 09-24-09 04:22 PM) Link | Quote
Weighted Storage Cube Dispenser
Cake Slice
Originally posted by Sukasa
4 years after the release of 1.63, and on LM's ninth birthday, FuSoYa's released version 1.64 of Lunar Magic!

Download Page

Lunar Magic Homepage

The list of changes is as following:


VERSION 1.64 SEPTEMBER 24, 2009 (9 YEAR ANNIVERSAY OF LUNAR MAGIC!)


Fixed a memory leak with sprites that exists in all prior versions of LM
Fixed an issue where if you used entry 0x1F in the Extended Animation Frames list and saved to the ROM or a mwl file, LM would save the data but upon reopening the level it would not read anything from the list at all. Thanks goes out to Jimmy52905 for discovering this.
Fixed a problem with mouse gestures where holding down the right mouse button inside the editor window and then left clicking outside it would cause LM to crash. Thanks goes out to crushawake for finding this.
Adjusted a slope object in LM to emulate a game bug that causes the slope to break up on screen boundaries in some cases. Thanks goes out to Alex99 for noticing this.
Fixed the "view screen exits" toolbar button so it doesn't stay pressed if you switch to view screen or sub-screen boundaries, as reported by Maxx.
corrected tileset info for Thwomp and Thwimp, reported by Noobish Noobsicle.
Fixed the animation of the wave tile in the overworld editor so it moves in the correct direction. Thanks goes out to Sukasa for finding this.
Fixed loading an unmodified title screen in the overworld editor when it's from an 8 MB ExLoROM game.
Fixed an issue in the overworld editor where if LM ever had to report an error while reloading the overworld and tile animation was turned on, LM would start spawning multiple message boxes. Thanks goes out to Obsidian for reporting this.
Updated the overworld palette editor so that alt-right click does a gradient instead of ctrl-right click, as in the level palette editor. Should have been done in version 1.63.
Fixed overworld exit tile 0x4D so it can connect directly to a level tile without malfunctioning, which the original game doesn't allow... I think Nintendo originally set it up as a corner path tile and didn't completely convert it when they decided to use it as an exit tile.
Added a new method to the overworld editor for linking star/pipe/exit tiles together with fewer steps using alt-left click.
Added an option to the overworld editor that allows turning off level 24's redirection of exits based on coins and time.
Added a setting to the overworld editor that can change the one level used to activate a secret exit when beating a boss, which was used by the Big Boo Boss.
Fixed sprite interaction with custom block ASM in vertical levels. I actually fixed this years ago and temporarily released the fix as a patch, intending to later integrate it into LM for version 1.62. But mysteriously the fix never made it into the program... I suspect I was waiting till I had time to check/adjust the fix for the Japanese ROM as well, and forgot about it.
Implemented the "Mario touched top corner of block", "Mario within block (body)", and "Mario within block (head)" custom block ASM hooks. Two of these were used in a few of DW:TLC's blocks. Should of been done before, but likely wasn't for the same reason as the sprite fix.
Adjusted the 16x16 program icon for WinXP, since apparently XP has something against using 16 color icons at times.
Fixed mwl file association for Windows Vista, which should also fix it for non-administrator accounts on Win2k and up.
file types mw0, mw1, mw2, and mw3 are no longer associated with Lunar Magic, as the program hasn't used those for saving levels since 2003. Note that this does not affect LM's ability to open levels saved in the older format.
Added a feature that allows LM to add a copier header to the ROM for you if it's missing, plus an option to do it silently.
Added exporting/importing palettes in YY-CHR .pal format.
Added a feature that allows LM to display custom tooltips and sprite tile arrangements for custom sprites based on the extra info bits (as done by a 3rd party ASM hack). Also added an option to turn this off. Check the help file for more info.
Added an extra category to the "Add Sprites" window called "Custom Collections of Sprites", which uses external files to allow custom sprites to be added a little more easily than using the "insert manual" command. See the help file for more information.
Enlarged the area used for LM's internal sprite Map16 data, and split it up into 2 separate files so custom sprites can use their own file. Check the help file for more information.
Replaced Lunar Magic's old code for handling RATs with a modified version of the code in Lunar Compress. This removes the limitation LM had about not honoring RATs that existed in a different LoROM bank than the data being protected, and also lets LM use the full size allowed by the RAT format.
The FG Map16 data will now be protected by a RAT when saved, to make it easier for third party programs to avoid this data.
Converted LM's help file into a compiled HTML help file, as Microsoft is phasing out the old WinHelp system.
Thanks goes out to Smallhacker for gathering suggestions and bug info.




This version is great. The sprites collection feature is incredible; it makes working with things like that easier, and makes creating challenges that much faster. I"m also loving the potential for custom sprite Map16 data in the editor, finally we'll be able to see the custom sprites correctly!

____________________
Portal ExitWeighted Storage Cube to the head
Portal Entrance
Taryn

Passed away.

Thanks for being a part of us, even if it wasn't always on the best of terms.

1987-2014


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Since: 09-01-09

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Posted on 09-24-09 07:23:48 PM Link | Quote


Whoa, it took a while

I wonder if I should start an SMW hack eventually I prefer SMB3 though.

You may want to allow word-wrap in your post Scrolling back and forth is annoying.

____________________
~Terra
Sponty
Part boy, part car; Boycar, Protector and King of Chilladelphia
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Posted on 09-24-09 07:33:15 PM Link | Quote








Wow. It's been a long time.
I almost want to start hacking SMW again, but my creativity's still as low as it was a couple years ago.

____________________





Sukasa

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Posted on 09-24-09 07:39:27 PM Link | Quote
Weighted Storage Cube Dispenser
Cake Slice
Originally posted by Terra
Whoa, it took a while

I wonder if I should start an SMW hack eventually I prefer SMB3 though.

You may want to allow word-wrap in your post Scrolling back and forth is annoying.


It's not really part of my post doing that, but the [CODE] tags.

____________________
Portal ExitWeighted Storage Cube to the head
Portal Entrance
Sails
2800
as a video game‎‎‎‏‏‎ grows old its content and‏‏‎ internal logic‏‏‎ deteriorateÿ
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Posted on 09-24-09 10:26:01 PM Link | Quote
(gamepro5.gif)

____________________

Higsby

Super Luigi

727 []

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Posted on 09-25-09 01:53:02 AM (last edited by Higsby at 09-24-09 10:54 PM) Link | Quote
I was shocked when I read the news on SMWC today. Unfortuneately none of these new features would have helped me anyway since I didn't use any custom sprites in my hack and I moved the Top Secret Area to level 24 so that I wouldn't have to worry about the pipe issue .

It's nice to see that FuSoYa still cares about Lunar magic though .



____________________
Sukasa

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Posted on 09-25-09 03:15:58 AM Link | Quote
Weighted Storage Cube Dispenser
Cake Slice


Not really hard to spot the error with waves like these

____________________
Portal ExitWeighted Storage Cube to the head
Portal Entrance
Gabu

Star Mario
Placeholder Ikachan until :effort: is found
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Posted on 09-25-09 03:58:32 PM Link | Quote
Nice, he fixed level 24! Now if someone should ever want to build a 96 level game without the whole level 24 issue, BAM! No experience necessary!

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Sails
2800
as a video game‎‎‎‏‏‎ grows old its content and‏‏‎ internal logic‏‏‎ deteriorateÿ
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Posted on 09-25-09 06:55:57 PM Link | Quote
BMF can finally continue work on Oddysee!

____________________

DigitalBasic
Pancakes!
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Posted on 09-25-09 07:40:58 PM Link | Quote
...holy shit FuSoYa is still around?

____________________

Bloodstar
11360
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So I can laugh at my mistakes


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Posted on 09-25-09 07:47:31 PM Link | Quote
Cool, just after I actually give up on hacking! :|

I might check the new version out but I doubt I'll ever finish a level in it

____________________
GeneriLayout now for yet another limited time woo
Dan Hibiki
1190
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"I dislike the art of fighting, but I want to be the king of fighters!"
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Posted on 09-26-09 02:26:18 AM Link | Quote


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Buster Beetle

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Posted on 09-27-09 05:55:02 AM Link | Quote
This was pretty surprising, I didn't think FuSoYa had any interest in continuing work on Lunar Magic at all (though frankly most of the things in this update are bugfixes rather than actual new functionality). I tried out the Custom Collection of Sprites, custom tooltips and custom sprite tile mapping and they all worked like a charm. The new format for the help file was honestly the most helpful though, considering the old one wouldn't work with my computer (and from what I've heard, quite a few others) at all.

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Nothing of any importance here yet.
Sukasa

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Posted on 09-28-09 12:07:02 PM Link | Quote
Weighted Storage Cube Dispenser
Cake Slice
Yeah, for the old help file you'd have to download winhelp.exe from Microsoft.

____________________
Portal ExitWeighted Storage Cube to the head
Portal Entrance
Tweaker
Member
A thrilling mystery!
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Posted on 09-28-09 06:15:25 PM Link | Quote
Originally posted by cpubasic13
...holy shit FuSoYa is still around?

This. I seriously thought he'd disappeared off the internet--this is brilliant news!

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Check Out:
Sonic Retro | Daizenshuu EX | Something Awful | Hidden Palace | Jul
Rachel Mae

Creature of Chaos
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Posted on 09-28-09 08:00:57 PM Link | Quote
Originally posted by Sonicandtails
BMF can finally continue work on Oddysee!
I stopped working on Odyssey because it got way too complex and I lost interest/motivation, not because of problems with LM.

(although I've been toying with the idea of making a much less grandiose hack, just because I like making SMW levels...)

____________________
Sails
2800
as a video game‎‎‎‏‏‎ grows old its content and‏‏‎ internal logic‏‏‎ deteriorateÿ
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Posted on 09-28-09 11:18:11 PM Link | Quote
Originally posted by Gunstar Green
Originally posted by Sonicandtails
BMF can finally continue work on Oddysee!
I stopped working on Odyssey because it got way too complex and I lost interest/motivation, not because of problems with LM.

(although I've been toying with the idea of making a much less grandiose hack, just because I like making SMW levels...)

It's a never ending joke for me, that's all :|
One day~

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Smallhacker
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Posted on 09-29-09 10:30:54 PM Link | Quote
Originally posted by Gunstar Green
a much less grandiose hack

So, that'd be something like Super Mario Road Trip, right?

____________________

plushifoxed

King Yoshi
la chica dijo...

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Posted on 09-29-09 11:08:39 PM Link | Quote
Supakitsune's post
Originally posted by Smallhacker
Originally posted by Gunstar Green
a much less grandiose hack
So, that'd be something like Super Mario Road Trip, right?
First FuSoYa comes back, then you decide to become active again! Mind-blowing...

____________________
FPzero
9590



Post 6475/9597
Active
5.5 years ago
Posted on 09-29-09 11:12:36 PM Link | Quote
Originally posted by Smallhacker
Originally posted by Gunstar Green
a much less grandiose hack

So, that'd be something like Super Mario Road Trip, right?

I lol'd.

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Jul - General Game/ROM Hacking - Lunar Magic 1.64/1.65 New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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