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05-03-22 04:35:24 AM
Jul - General Game/ROM Hacking - The *official* MushROMs (SMAS Editor) Thread New poll - New thread - New reply
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Posted on 07-30-09 04:54:15 AM Link | Quote
Is spelling cart as kart an intentional Mario Kart reference, or is it a typo?

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Posted on 07-30-09 11:18:26 PM Link | Quote
Heh, this keeps on looking better and better.

I just wonder if snes asm is similar so I can copy over my "end world" block that I like using in the nes ones.

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Posted on 07-31-09 05:05:12 AM (last edited by Sukasa at 09-16-09 12:40 PM) Link | Quote
Me PM
Looking good, SWR.

Dd: SNES ASM is fully reverse-compatible with 6502. In fact, the 65c816 is a successor to the 6502, designed for drop-in support.

That said, your memory/rom offsets will have obviously changed.

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Posted on 08-29-09 09:48:28 PM (last edited by gridatttack at 12-29-09 01:31 AM) Link | Quote
I cant wait to this be released!
SWR
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Posted on 09-14-09 04:12:47 PM (last edited by SWR at 09-14-09 01:13 PM) Link | Quote



Originally posted by gridatttack
I cant wait to this be released! and just a question, in the map 8x8 i saw the tiles of the hill, clouds and water as they appeared in smb and can we use them to put them in the editor?

Actually yes. I was looking at the Layer1 BG tiles, and if you just fix the GFX, they will actually show up again.

Edit: This feature is obsolete however because I have a Map16 insert feature.

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gridatttack

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Posted on 09-14-09 08:24:56 PM (last edited by gridatttack at 11-09-09 05:52 PM) Link | Quote
Originally posted by SWR
Originally posted by gridatttack
I cant wait to this be released! and just a question, in the map 8x8 i saw the tiles of the hill, clouds and water as they appeared in smb and can we use them to put them in the editor?

Actually yes. I was looking at the Layer1 BG tiles, and if you just fix the GFX, they will actually show up again.

Edit: This feature is obsolete however because I have a Map16 insert feature.


And another thing havent you found unused things like when i was GFX editing i saw a mushroom with a ? and a strange boo and a turtle from super mario world and i have heard that the lost levels from SMB3 are there its true?

EDIT: found that the smb3 lost levels are there and the ? mushroom is for the vs mode.
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Posted on 09-14-09 09:39:23 PM Link | Quote
Originally posted by gridatttack
And another thing havent you found unused things like when i was GFX editing i saw a mushroom with a ? and a strange boo and a turtle from super mario world

The ? mushroom is from Mario Bros. (a.k.a. SMB3's Battle Mode). The other two are likely from that too.

Also, SWR, just so you know: The compression format is actually just called LZ2. Me calling it LC_LZ2 in the past was caused by a misunderstanding of Lunar Compress (which, by the way, is what LC stands for).

(It's possible "LZ2" is just some random name FuSoYa came up with, but it's probably the closest to an official name we have.)



...

Wait, what am I doing here? Help! This is the wrong board!

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Posted on 09-15-09 11:12:37 PM Link | Quote
Originally posted by Smallhacker
Wait, what am I doing here? Help! This is the wrong board!

*201036» <@Sonicandtails> holy shit smallhacker posted

(Join us...)

Originally posted by Sukasa
SNES ASM is fully reverse-compatible with 6502.


Mind=blown.

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Posted on 09-16-09 04:23:30 AM Link | Quote


*is also awaiting the release of this* I've wanted to hack SMAS for a long time Maybe I can convert some old hacks I've made to SMAS.

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Posted on 09-18-09 02:51:55 PM Link | Quote



Originally posted by Terra
*is also awaiting the release of this* I've wanted to hack SMAS for a long time Maybe I can convert some old hacks I've made to SMAS.

I did want a feature that would load smb nes levels and convert them to the snes format. I'll be changing a lot of loading routines, but it should still be possible.
don't expect it as a certainty though

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Posted on 09-24-09 06:11:05 PM Link | Quote



Ok guys. Pretty major update here.

Check this out to see what's new. Can you spot them all? There are five total.

...

...

...

1) Open recent files: Saves up to 10 old files.
2) Open level: Very Lunar Magic-esque. The tool button image updates for the level. You can open a level by number or address.
3) Edit header: Edits header properties like Map type, time, start position, and enemy address

The next two are major! Like, beyond major! These are landmark achievements! I mean, c'mon, these were hell to add! D;
4) Map16 expansion supports 0x10 pages! I can't even start talking about how useful this is!
5) Tile acts like setting! Now, like Lunar Magic, you can select which tile acts like which other tile. The flexibility of editing has just increased exponentially.

These two new features have greatly opened the possibilities for MushROMs. The editor grows closer and closer to limitless.
Sadly, this does not mean I've added custom block code. This feature probably will not exist for a while (I've yet to look over it). However, with this, custom ExGFX and custom palettes, new map loading routine, and rewriting the hardcoded level load routines, I've taken away enough restrictions I believe.

Other features not shown:
6) Expand ROM up to 8MB ExLoROM
7) Maintain checksum
8) Support for header or non-header, U.S., European, or Japanese ROMs.

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Posted on 09-24-09 07:45:55 PM (last edited by Darkdata at 09-24-09 04:47 PM) Link | Quote
Sweet. I love to hack with lovely limits removed.
:3

(I would love to use graphics to select the tiles, however that is asking too much. XD)

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Posted on 09-24-09 10:38:25 PM Link | Quote



Originally posted by Darkdata
(I would love to use graphics to select the tiles, however that is asking too much. XD)

Elaborate on that.

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Posted on 09-25-09 01:31:48 AM Link | Quote
Well, this is completely lazy and whiny on my part, however...


Basically, there would be another window with all the 8x8 block parts for easy selecting. Instead of manually inputting a hex number, you could just click one of the 8x8 on the side. The 8x8 could just be in one random palette or something. It just acts as an easy way of lookup/lazy selection.

Example, a horrible mspaint version.





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Posted on 09-25-09 03:38:44 PM Link | Quote



That's a great idea. I love it.
I'll try making it later on. You think I should do normal viewing or 2x zoom though?

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Darkdata
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Posted on 09-25-09 05:12:39 PM Link | Quote
Originally posted by SWR
That's a great idea. I love it.
I'll try making it later on. You think I should do normal viewing or 2x zoom though?


2x would make it easier to select them.

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Posted on 09-25-09 05:39:46 PM (last edited by SWR at 09-25-09 05:54 PM) Link | Quote



Originally posted by Darkdata
Originally posted by SWR
That's a great idea. I love it.
I'll try making it later on. You think I should do normal viewing or 2x zoom though?


2x would make it easier to select them.

I'm actually working on it right now. I'm going to stick with 1x because it's five pages tall, which equates to 480 pixels.

Edit: Here we go!


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Posted on 09-26-09 04:08:16 AM Link | Quote
Sweet. It makes my inner lazy person go

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Posted on 09-28-09 08:19:17 AM Link | Quote



MushROMs can now open Lunar Magic for you. Nothing very special, but for those of you with SMAS+W ROMs, this is for you.
picture

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Posted on 10-05-09 05:17:08 PM Link | Quote




Oh shi-

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Jul - General Game/ROM Hacking - The *official* MushROMs (SMAS Editor) Thread New poll - New thread - New reply


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