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05-03-22 05:28:35 AM
Jul - General Game/ROM Hacking - Long Level Super Mario World? New poll - New thread - New reply
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Gabu

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Posted on 09-12-09 08:17:07 PM Link | Quote
I've been working on what is essentially one long level of Super Mario World, connected to several smaller, almost regularly-sized levels. There's one area early on in the long stage where there's a secret exit to an area with the four switch palaces. They aren't required to complete the stage, but make some areas easier. My goal is to make a long competition-esque stage with the goal being to use the least amount of save states (not that it'll be state-intensive, but you know) and retries as possible. I was told to put multiple checkpoints in the level, so I'll be doing that.

Any suggestions? Should I stop? Am I making any sense at all?

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Posted on 09-12-09 08:18:35 PM Link | Quote
So you want to make a Metroid-like Super Mario World hack?

Or did I understand you wrongly?

The idea sounds interesting, at least.

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Lunaria

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Posted on 09-12-09 08:22:50 PM Link | Quote
There is the original SMB hack named extra super mario bros.
Though, that one had real powerups and such. (Heck, it even had metroids.)


<object width="425" height="344"><embed src="http://www.youtube.com/v/Azll6F8CY8o&hl=en&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

If you make something like that then I will love you!

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FPzero
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Posted on 09-12-09 08:23:44 PM Link | Quote
Hold your horses, multiple checkpoints won't be easy to implement. It's not as simple as using a midway point wherever you want. The game is programmed to only have one midway point entrance no matter what. If you want multiple checkpoints, you're going to have to do a fair amount of ASM work. Just letting you know. You can try getting help at SMWCentral if you feel you need it.

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Gabu

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Posted on 09-12-09 08:26:08 PM Link | Quote
Yeah, I have that place bookmarked, so I'll look over there when I get to the point of "where am I going to put all these checkpoints?"

And for some reason, I was inspired to do this after seeing this video of a level for the umpteenth time.

<object width="425" height="344"><embed src="http://www.youtube.com/v/vpaUVw2yaqM&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

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Sukasa

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Posted on 09-12-09 08:27:00 PM Link | Quote
Weighted Storage Cube Dispenser
Cake Slice
Originally posted by FirePhoenix
Hold your horses, multiple checkpoints won't be easy to implement. It's not as simple as using a midway point wherever you want. The game is programmed to only have one midway point entrance no matter what. If you want multiple checkpoints, you're going to have to do a fair amount of ASM work. Just letting you know. You can try getting help at SMWCentral if you feel you need it.


Bah, I already have a hack done up to circumvent this I never released. Just ask me for it~

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FPzero
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Posted on 09-12-09 08:31:53 PM Link | Quote
You do? Dammit man, why haven't you released that? We could totally use it over on SMWCentral! (assuming no one's made one already, I'm kinda out of touch with the advanced hacking areas) You should go make a thread for it over there.

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Gabu

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Posted on 09-12-09 08:34:36 PM Link | Quote
Originally posted by Sukasa
Originally posted by FirePhoenix
Hold your horses, multiple checkpoints won't be easy to implement. It's not as simple as using a midway point wherever you want. The game is programmed to only have one midway point entrance no matter what. If you want multiple checkpoints, you're going to have to do a fair amount of ASM work. Just letting you know. You can try getting help at SMWCentral if you feel you need it.


Bah, I already have a hack done up to circumvent this I never released. Just ask me for it~


Hack, please. In all honesty, I probably couldn't successfully ASM hack my hack without having at least several glaring problems.

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Sukasa

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Posted on 09-12-09 08:47:26 PM Link | Quote
Weighted Storage Cube Dispenser
Cake Slice

CURRENT_OVERWORLD_LEVEL = $7E000E

JUMP_TO_OVERWORLD_LEVEL = $7F1000

;Advanced midway point ASM - For Mario remake of "The Great Cave Offensive"

PHA
LDA CURRENT_OVERWORLD_LEVEL
CMP.B #$01 ;First off, is this level $001?
BEQ Go
BRA GoLoad
Go:
LDA JUMP_TO_OVERWORLD_LEVEL
BEQ GoLoad
;Is the midway point set yet, and is it a valid number (i.e. not the standard #$55, nor #$00)
CMP.B #$01
BEQ GoLoad
CMP.B #$55
BEQ GoLoad
STA CURRENT_OVERWORLD_LEVEL
GoLoad:
JSL #$05801E
PLA
RTL



Up to you to figure out which assembler I meant this for. Write any value to JUMP_TVERWORLD_LEVEL, and have the first level of the game be in OW level 0. Then, every time that level reloads it'll jump to whichever OW level you wrote in there.

BTW, unreleased because I never actually tested it or really cared enough to use it. I've had it lying around for over a year now >>

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Portal ExitWeighted Storage Cube to the head
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yde

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Posted on 09-13-09 03:41:05 PM Link | Quote

this reminds me of da metriod and his super metroid-inspired smw hack, which was also just one giant world. anyone remember this? I forget if he added checkpoints or if he expected the player to use savestates, or did something else entirely.

anyway I'm digging the idea, you definitely should not stop.

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Gabu

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Posted on 09-17-09 05:14:53 PM (last edited by GabuChickenleg at 09-17-09 02:15 PM) Link | Quote
Thanks. School and other obligations have kept me from creating this game for several days now, but I have a bit of a map in my head right now of how I want my world to be like. Right now, there are a number of downward caves leading to molten areas. Of course, I'm wondering how an ice level got in there.

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Gabu

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Posted on 09-22-09 10:29:39 PM Link | Quote
I've recently uploaded a video of the first couple of rooms of the hack. There are several things I know I have to tinker with, but I really enjoy what I have so far, especially the dark cave. Reasoning on why almost everything's black and white? Because without light, surfaces won't be able to absorb and reflect light.

<object width="425" height="344"><embed src="http://www.youtube.com/v/s_Z3q-RCTig&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

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Posted on 09-23-09 07:33:43 AM Link | Quote
Originally posted by GabuChickenleg
video

DERP

Looking snazzy otherwise

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Gabu

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Posted on 09-23-09 01:23:12 PM Link | Quote
Wait, what?

But thanks.

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Posted on 09-23-09 11:24:15 PM Link | Quote
Originally posted by GabuChickenleg
Wait, what?

But thanks.

58 seconds in when you are showing the overworlds, there's a flashing DERP and smiley face.

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Gabu

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Posted on 09-24-09 12:38:13 AM Link | Quote
Oh yeah. That's the place where I'm going to unload all the switch palaces. They're not required to complete the game, but they will make some areas easier. So DERP, indeed.

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Jul - General Game/ROM Hacking - Long Level Super Mario World? New poll - New thread - New reply


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