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Gabu Star Mario Placeholder Ikachan until :effort: is found Level: 172 ![]() Posts: 276/9981 EXP: 67988923 For next: 113311 Since: 08-10-09 Pronouns: they/them, she/her From: Santa Cruisin' USA Since last post: 56 days Last activity: 4 days |
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| I've been working on what is essentially one long level of Super Mario World, connected to several smaller, almost regularly-sized levels. There's one area early on in the long stage where there's a secret exit to an area with the four switch palaces. They aren't required to complete the stage, but make some areas easier. My goal is to make a long competition-esque stage with the goal being to use the least amount of save states (not that it'll be state-intensive, but you know) and retries as possible. I was told to put multiple checkpoints in the level, so I'll be doing that.
Any suggestions? Should I stop? Am I making any sense at all? ____________________ ![]() |






















VERWORLD_LEVEL, and have the first level of the game be in OW level 0. Then, every time that level reloads it'll jump to whichever OW level you wrote in there.





