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05-03-22 05:28:27 AM
Jul - General Game/ROM Hacking - Link's Awakening optimization project New poll - New thread - New reply
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Xkeeper

Level: 263


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Since: 07-03-07

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Posted on 09-12-09 08:37:14 AM Link | Quote
Basically where I go through each dungeon in Nephi and fix what Nintendo broke.

The game uses 2-byte objects (1x1 tiles) and 3-byte objects (1x? or ?x1 objects of any length).

What I'm doing here is going through and "fixing" all the mistakes Nintendo made, where the rooms have excess objects or misplaced objects. Stuff that would give more room for expansion, that kind of stuff.

tracker

Some common examples:

torch, wall corner, floor tile, wall corner, torch: This is usually a row of 5 2-byte tiles. You can save one by deleting a torch and making the other one into a 3-byte object that spans the length:


[T]-[W]-[F]-[W]-[T]
to
[T-T-T-T-T]
cover it with other tiles
[T -[W]-[F]-[W]- T]

Boom, 1 byte savings.

Others include duplicate objects, misplaced objects, completely covered objects, and more. It's a hoot.

Though most people won't understand a thing and I fully expect this thread to die

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Xkeeper

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Posted on 09-12-09 09:03:14 AM Link | Quote





Some of these rooms have so much crap in them.

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Sunny

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Posted on 09-12-09 02:07:26 PM Link | Quote
*Madman200 applauds
I actually have tried to get this program to work on my computer, but it turned out to react negatively to Vista by lagging whenever I tried to do most things.
So you do plan on singlehandedly filtering each room in LA and using the smallest size possible in each one? It looks like it would take quite the long time...but if you enjoy it, I'd like seeing the results.

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Erika
Catgirl
미안합니다
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Posted on 09-12-09 06:15:10 PM Link | Quote
That's actually really neat, and it sounds like something I would do. It definitely allows for more room for people to add on to things, for sure, and its nice to see someone taking on something different and interesting around here....keep up the good work

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Lin
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Posted on 09-24-09 08:30:41 PM (last edited by Lin at 09-24-09 05:41 PM) Link | Quote
The dungeons aren't SO bad. If you take a look at the overworld, you'll see that it's a lot worse. Wasted space in nearly every room.
Since the image is huge, look at this: http://img21.imageshack.us/img21/369/zeldafail.png
Perhaps I am wrong though. From what I hear, those bushes "pop up". I don't recall seeing that, and there's one tile with flowers on it that's on top of the other ones. Still, it's wasted space.

(That's my WIP level editor if you're curious).
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Jul - General Game/ROM Hacking - Link's Awakening optimization project New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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