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05-03-22 08:41:15 AM
Jul - NSMB Hacking (Archive) - Strange thing with Sprite 197 New poll - New thread - New reply
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dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Since: 07-28-09

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Posted on 08-29-09 06:01:33 PM Link | Quote
I am using Sprite 197 to destroy some blocks, activated with a star coin. The level has 2 paths. Left is full of spikes that are destroyed with 197, and right one is the continuation of the level. When I touch the Star Coin, all the spikes destroy, but if then I go up by the right, the sprites 197 create lots of red blocks without being activated. It happens if I go up right and then left...

You have the level here: http://www.mediafire.com/?4x1ukw0vczm

please tell me what's going on, because I have no idea...
Ninji

Birdo
Why did my user title say I'm a toaster anyway
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Posted on 08-30-09 10:47:20 AM Link | Quote
Change the 197's sprite data from 01 00 12 00 00 00 to 01 00 12 00 00 10. This will stop them from deactivating (and recreating the switch blocks) after the switch limit is over.

____________________
[00:17:56] <+XkeeperSucks> treeki the spoiled brat go get speakers · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Since: 07-28-09

From: Spain

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Posted on 09-11-09 03:40:37 PM Link | Quote
ok. thanks.

But the timer sound is still sounding. Does anybody know of any way to disable it?
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Jul - NSMB Hacking (Archive) - Strange thing with Sprite 197 New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

28 database queries.
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