Sukasa![]() Level: 123 Posts: 1366/4326 EXP: 20937747 For next: 293519 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.1 years |
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| Jul - Gaming - Sonic 4 (Episode 1 - 10/7 iOS, 10/11 Wii, 10/12 PS3, 10/13 360) |
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Sukasa![]() Level: 123 Posts: 1366/4326 EXP: 20937747 For next: 293519 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.1 years |
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Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 3237/4170 EXP: 19810558 For next: 246138 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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— FPzero —
9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Post 6031/9597 Active 5.5 years ago |
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yde Cobrat Level: 54 ![]() Posts: 191/660 EXP: 1178285 For next: 55585 Since: 02-12-09 From: california Since last post: 8.3 years Last activity: 8.2 years |
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Tyty Level: 165 Posts: 5373/8599 EXP: 58679196 For next: 256485 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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Sukasa![]() Level: 123 Posts: 1369/4326 EXP: 20937747 For next: 293519 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.1 years |
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— FPzero —
9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Post 6032/9597 Active 5.5 years ago |
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Skreeny Member I have a custom title. Level: 54 ![]() Posts: 444/636 EXP: 1172656 For next: 61214 Since: 09-15-07 Since last post: 9.3 years Last activity: 1.2 years |
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Originally posted by GirlydragonThe only 3D games with more than 6 are '06 and Heroes (which may or may not count since you can only choose the 4 teams; each member was roughly equivalent to the same member for every other team). Adventure/Adventure 2 had 6 each (and Adventure 2 had half of them be duplicates of the other half; the only real characters were Sonic/Eggman/Knuckles, the others were just copies with fewer abilities). Black Knight had 4 (and you didn't even have to use all of them), Secret Rings had one, Shadow had one, Unleashed had one (two if you count the Werehog). So, to tally: 6 or more characters: 4 1 character: 3 Spinoffs had more, of course (The Fighters has 8, the Riders series has like 20, Shuffle has 8). Originally posted by Girlydragon Sonic Adventure had remarkably few just-watch sections (probably about the same as Sonic 3/K, to be honest). A few loops, the orca, and maybe the Lost World waterfall. Adventure 2 added those tubes in Crazy Gadget, running down the wall in City Escape, and grind rails, but I don't remember much else. Unfortunately, I do have to concede the linearity point, especially once you got past Adventure 2. Then Originally posted by GirlydragonAlright, I should've differentiated between "cheap death" and "cheap hit". Both needlessly break the flow of gameplay, even if you don't get knocked back to the last checkpoint (and for that, there were still plenty of crushing things). Originally posted by GirlydragonIn normal gameplay, ignoring the occasional time that Sonic would go too fast and fall through the floor and die, the main thing I can think of is Sonic 3, Icecap act 1, as Tails. The first time you play, the first slope will kill you if you don't go in the bonus or special stage. Originally posted by OkyūNo, no. [trope]BrokenBase[/trope] (And yes, Sonic Genesis was awful. I don't know how they managed to break the engine that badly...) Originally posted by Dawn Should I video tape myself getting through Emerald Hill act 1 without jumping? Don't get me wrong; I did enjoy the classic games a bit more than anything recent. But... the flaws have always been there. For every "running too fast and falling in a pit" in Adventure, there's an "attacking a firefly in Sonic 2 only to have it turn invincible for no good reason midjump" or "getting suddenly crushed by a rock in Mystic Cave" or "falling in a pit that would be bottomless but instead has spikes at the bottom of it" or "having spikes appear out of nowhere from a wall"... alright, I just have major issues with Mystic Cave. I liked Sonic 3/K best out of the classic series, followed by Sonic 1, then Sonic 2 (something about it felt more... solid, and I hated the tube special stages). |
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Marzen Member Level: 17 ![]() Posts: 37/47 EXP: 22088 For next: 2655 Since: 06-21-09 From: Lulzerland Since last post: 12.5 years Last activity: 12.5 years |
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| Ah, Sonic. I'm an old fan of Sonic. Hell, I kinda enjoyed SOME of his new games. Most suck, but some were generally enjoyable.
Unfortunately, I don't see this working the way we hope. It'd be great if they make the fabled "Sonic 4" and blow our minds, but I don't see it happening. I guess I've just about given up hope for my old friend the blue hedgehog. The trailer also didn't help me much. It was mostly just marketing crap, and just the idea of making a 2D sonic game is to appease people who have been complaining to Sonic about it. But oh well, we'll find out soon enough.l |
Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 3240/4170 EXP: 19810558 For next: 246138 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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Skreeny Member I have a custom title. Level: 54 ![]() Posts: 447/636 EXP: 1172656 For next: 61214 Since: 09-15-07 Since last post: 9.3 years Last activity: 1.2 years |
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| Never said the firefly thing was a bug. I said it was an obnoxious, unnecessary break in the flow of gameplay. They go from vulnerable to harmful in less time than it takes to hit them from a jump, and there's no warning (outside of "immediately after they appear, and then every x seconds thereafter"). The graphic doesn't even quite match; they hurt you as soon as they start flashing at all, not once the light gets large. Of course, it's somewhat questionable that they made it so they can hurt you while flashing, but you can't hurt them, even if you're invincible/flashing/super.
They are, however, slightly less obnoxious than that one set of blocks in Chemical Plant, where if you spin, you'll roll under the second-to-bottom one and get crushed. Also, a significant part of the reason you can get away without jumping in that one Rush level (I haven't played the first one, but the general complaint I've heard is less "too linear" and more "too many bottomless pits") is the increase in aerial mobility and removed need to jump to hit springs. (Supposedly it's possible to get through Palmtree Panic 1 without jumping, but I don't have a copy of it in front of me to try it--just gotta use that first 3D jump to get past the spring.) ...Not even going to bother trying to defend Advance 2, since I've never really played it and the only thing I ever heard was "way too freaking fast". |
Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 3241/4170 EXP: 19810558 For next: 246138 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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yde Cobrat Level: 54 ![]() Posts: 197/660 EXP: 1178285 For next: 55585 Since: 02-12-09 From: california Since last post: 8.3 years Last activity: 8.2 years |
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— Colin —
Missing: One avatar. Will be restored at some point. Post 3529/10052 Active 8.3 years ago |
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— Anya —
Trudging Scribe Post 10939/23359 |
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Skreeny Member I have a custom title. Level: 54 ![]() Posts: 448/636 EXP: 1172656 For next: 61214 Since: 09-15-07 Since last post: 9.3 years Last activity: 1.2 years |
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Originally posted by Colin If you'd prefer, we could get Shadow 2, or Sonic '06... 2 (okay, games with numbers in the title sound awful with a "2" after them). EDIT: Or, more succinctly, this:
(Shamelessly lifted off of this Sega blog post.) |
Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 3769/4170 EXP: 19810558 For next: 246138 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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Shadic Alakadoof? Level: 151 ![]() Posts: 3652/6929 EXP: 42381825 For next: 914651 Since: 07-22-07 Pronouns: he/him From: Olympia, WA Since last post: 6 days Last activity: 1 day |
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Girlydragon 3030 ![]() ![]() ![]() ![]() ![]() ![]() Possibly neither Girly nor Dragon. Level: 105 ![]() Posts: 908/3030 EXP: 12257351 For next: 4909 Since: 07-21-07 From: Sweden Since last post: 283 days Last activity: 9 hours |
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| Saw the trailer.
All I can really wish for is that they don't ruin this. Please Sega... Don't ruin this. ____________________ ![]() |
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Shadic Alakadoof? Level: 151 ![]() Posts: 3653/6929 EXP: 42381825 For next: 914651 Since: 07-22-07 Pronouns: he/him From: Olympia, WA Since last post: 6 days Last activity: 1 day |
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| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | Next newer thread | Next older thread |
| Jul - Gaming - Sonic 4 (Episode 1 - 10/7 iOS, 10/11 Wii, 10/12 PS3, 10/13 360) |
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
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