| PSI Purple Member Level: 19 ![]() Posts: 22/60 EXP: 31796 For next: 3981 Since: 06-28-09 From: Onett, Eagleland Since last post: 10.7 years Last activity: 9.6 years |
|
||
| Dah, the thread's name is a tad misleading, this post is more focused on clones, but oh well... Lot of stuff here. Kind of unorganized, I was writing this up all while it happened, but made sure everything was as 100% as possible. The Collision data for 2 players is Global. Whatever mode it is, Single Player or M vs. L, the data for what happens to the player when they hit another player is there... Alright, fine, not all of it. The Fireball(Flower Power-Up) can't collide with the 2nd Player if P2 isn't normally there. Tested this out with that Mario Clone that can come out of sprite 290, Left Flying ? Block with Sprite Data of 00 00 07 00 00 00. But interestingly enough, it seems that both normal Mario and the clone of him share the same "properties." Meaning if you use that cheat I made to allow toggle between Mega Mario and normal, they both get affected by it. Screenie of that. Actually, the game acts as if the clone is the player. If the clone dies, you die. If the clone goes through an exit, you go through that exit(but lose the clone). If the clone picks an item up, you pick up that item instead(which could lead to some c00l level design). If the clone stomps an enemy, you'll be the one who gets the jump boost(if you're in the air. Might also lead to c00l level design). If the clone gets a Mega Mushroom, you both get the shiny effects(you still stay normal). If you get hurt, you both seem to take the hit, but not always. It's like one of my friends' fan fictions. "But even though we're seperated, our souls are still connected. Which means whatever happens to you, happens to me." The flag pole's funny. If the clone hits it while on screen, you teleport to the flag pole. But when the counter hits zero from that, it says "Time's Up!" and the clone dies, giving a mix between the Mario fade transition and the Bowser fade transition. On the other hand, if the clone hits the flag pole while off screen, he moves right through it. Probably because of how sprites don't technically spawn until they properly get on screen. As for what happens with a Mega Clone... He winds up killing you once you get sent to the flag pole. D: But the flag pole stays intact. The form the clone spawns in is probably dependent on what form Mario started the level with. As an example, I started with Super Mario, then gained the Fire Flower. The Clone started as Super Mario as opposed to Fire Mario. Another example, I started with Mega Mario(with help of a cheat) and the clone spawned as Mega Mario. Oh yeah, and Power Up music doesn't seem to turn off all the time. The clone can be remembered throughout the level. You can leave him behind and will still be there when you come back, but since he mimics your movements, he might die, which kills you too. Once, the clone fell downwards towards a part where the camera would scroll for the normal Mario. But the camera wasn't following him, so the clone died. :'( Something not as cool, though, is that if the sprite that spawned the Clone respawns in the level, the clone disappears. But if you stop it from respawning, you get the Clone until the level ends. Since the Left Flying ? Block is the only way I know of how to spawn a clone, you need to destroy that ? Block with Mega Mario(Broozer doesn't work) to stop it from respawning itself and removing the clone. When I accidentally got a Mega Clone off screen, he destroyed a pipe. When l guided him back and looked at the damage he made, the pipe was intact, but broken... I mean, the pipe had the broken bottom half, but the upper half was still there.... :-\ Oh, and l could still break it a second time to make it look normally broken. Hm, looks like that's all l got. How about a video of it in action? <object width="445" height="364"><embed src="http://www.youtube.com/v/ImpapzpaHkk&hl=en&fs=1&rel=0&color1=0x402061&color2=0x9461ca&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object> ____________________ Yoshi52's New Game. (Because Y52's password was too confusing for him to remember )Brawl Card. MKWii License. My [Insert clichéd sig gimmick here]. |





)
In other words, I've given up.













