Originally posted by PSI Purple
That looks pretty rad, but... It looks like it's showing the camera pans and not where Mario goes... I thought connected pipes involved moving Mario with the camera just focusing on him?
I just did a little testing for this. You're right.
It seems that Mario is moved - for example, the position where Mario leaves the pipe depends on the last point in the path. (However, how do you know it's just showing the "camera pans"? These would happen anyway..)
Originally posted by PSI Purple
@ The T: It could be the new version of the editor if Treeki decides to implement it. 
If dirbaio sends me his changes, I'll look over them and happily add them.

I don't have the motivation to add stuff to the editor myself much (especially things like paths and editing features which are especially tedious), but I'll still help with releases and discovering things every so often.
edit: Also, here's a suggestion - change the rendering code so the path point and lines are centred on the actual X/Y. I noticed that each point is drawn directly under the position where it should be. I realised that this makes sense - if Mario's origin is based off the middle of his feet, centring the points would show it accurately. Here's a screenshot of my editor version to prove it:
http://treeki.shacknet.nu/pathpoints2.png
Just subtract 8 from the X/Y position and it should work fine.
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