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05-03-22 07:27:16 AM
Jul - SM64 Hacking (Archive) - Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) New poll - New thread - Thread closed
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Polygon model importer, how soon do you want it?
Please vote or be transformed into Walluigi!
Now! Even if it means it will be buggy and limited to a single untextured model!
 
11.4%, 14 votes
I could wait a month for more features and textured model import.
 
22.8%, 28 votes
I want all the features you can cram in, even if it means waiting indefinitely!
 
56.9%, 70 votes
You shouldn't have announced anything and released it when ready!
 
4.1%, 5 votes
Me don't care!
 
4.9%, 6 votes
Multi-voting is disabled. 123 users have voted.

Breegullbeak
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Posted on 07-17-09 04:03:58 PM Link
Now that will be awsome.
luigiman1928
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Posted on 07-30-09 07:22:57 PM Link
Where did the days go? * waits*

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Lyskar
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Posted on 07-30-09 08:34:01 PM Link

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Metal_Man88
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He's probably still working on it.

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luigiman1928
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Posted on 07-31-09 12:06:25 AM Link
Well we all know that. But im exited everytime i get on i check this page cuse i wana use Game & Watch mountain! (Mountain made of random Game & Watch games)

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messiaen
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Posted on 08-01-09 01:59:01 PM (last edited by messiaen at 08-01-09 02:24 PM) Link
VL-Tone, not sure if you still want to integrate the Text Wrangler into TT64, but if you plan to do so I could provide a few hacks to repoint all the text found in the checksum area (credits, menus, hud) into extended memory, so it can be freely edited without having to recalcute the checksum for every change. The idea is to take advantage of the fact that the checksum will change anyway due to the extended memory/water patches to flexibilize the game as much as we can.

Edit: here is the source of a .obj to Zelda 64 microcode python source by spinOUT.
model_convert.py. Dealing with Zelda's microcode might be a bit easier than Mario64's, but in case you want some reference of how it handles materials.
VL-Tone
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Posted on 08-15-09 05:01:14 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Hi there.

Took some "vacations" (that include real vacations out of the city, and spending week-ends at my friend's country house to get my mind of work). I still do a lot of overtime (at my job) so I don't have much time to work on TT64. I must admit I simply didn't work on TT64 at all during the summer except more recently. I've decided to start working on it again, albeit at a slow pace.

I don't think I'll integrate the Text Wrangler in version 0.6 since there has been too much of a delay already for the importer. (Well the Text Wrangler's interface and code has been moved into TT64, but the integration with other parts of the interface is not done yet). I may or may not integrate water editing until 0.6.1b for the same reasons, but that may change.

I guess you could say that I'm back here, I won't "disappear" again suddenly anytime soon, though I may not post everyday. I'll give you some screenshots of some interface changes I've made soon. And some updates about the progress which may still be slow, but at least will happen.

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Lyskar
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Posted on 08-15-09 05:46:53 AM Link

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Metal_Man88
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Welcome back, VL-Tone. As you can see, I made sure nothing exploded while you were gone. :p

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VL-Tone
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Posted on 08-15-09 06:13:17 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by Metal_Man88
Welcome back, VL-Tone. As you can see, I made sure nothing exploded while you were gone. :p


Thanx!

I guess we could say that you're part of the Bob-Omb Squad?

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Lyskar
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Posted on 08-15-09 06:29:35 AM Link

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Metal_Man88
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Indeed.

With the crud thrown away, people investigated the music a little more and made some more data listings... ...and a lot of newbies had their questions answered.

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VL-Tone
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Posted on 08-15-09 06:51:09 AM (last edited by VL-Tone at 08-15-09 03:52 AM) Link
Time: One second ago - Date: Tomorrow - Weather: Sunshine - Mood: Moody Answer to the universe: Yes
Originally posted by Metal_Man88
Indeed.

With the crud thrown away, people investigated the music a little more and made some more data listings... ...and a lot of newbies had their questions answered.


That seems about right, I found a lot of crud in the trash

Now here's an updated reminder of what's left to be done before I release the mythical v0.6b.

-Fixing the 3d preview for the importer: it doesn't take into account the individual texture scaling values for now.
-Adding a Mario proxy box/sphere to get an idea of Mario's size relative to the level.
-The Level File format for custom levels has to be updated to include the new multi-texture parameters.
-Allowing the saving/loading of level script objects (0x24 etc) in the level file. Partly done
-Dealing with what will happen if you re-import an .OBJ file which has more/less materials, or where the material names have changed.
-Adding custom backgrounds skies to imported levels. Currently working on it
-Finalizing/fixing the sky bg swapper/importer/exporter. Currently working on it
-Getting a working "transparency" GBI command header (without the rainbow Mario glitch).
-Fixing the new Align/Copy/Paste menu options. Not fixed, but I've integrated them as buttons in the interface.
-Revamping part of the TT64 interface to switch between modules (Level editor/Importer/Texture editor/Sky Swapper etc.) Done: screenshots soon.
-ROM extender format update to have it 16 bytes aligned. Done: the new ROM extender will be released at the same time as 0.6
-A lot of error checking routines to be added to prevent the user from crashing TT64 by doing dumb things.
-Updated documentation.
-Allowing the editing of level/act names, as well as dialogs in a more integrated way Probably won't be in 0.6
-Water box creation/editing. Not sure if it will be there in 0.6


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Vinnyboiler
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Posted on 08-15-09 10:35:18 AM (last edited by vinnyboiler at 08-15-09 07:40 AM) Link
VL-Tone what you are doing already is amazing but the majority of the members here are not too bothered about how long it takes or how long it is delayed for, I reckon that you should take your time and don't miss stuff out. The screenshots would be all that I could ever ask for as it helps me and other members look forward to it.
I don't mind waiting, just because a revolution is going to happen dosen't mean we have to live in the future.
arkaman
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Posted on 08-17-09 12:14:42 PM (last edited by Metal_Man88 at 08-17-09 01:21 PM) Link
Originally posted by VL-Tone

(50 foot long post about TT 6.0)
FOR THE LOVE OF GOD, DO NOT QUOTE MASSIVE POSTS FOR NO REASON -MM88


I was wondering if I could do the tutorial for this software when it comes out. I do a lot of video tutorials.

www.arkaman.com just consider it. thanks.
VideoGuy
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Posted on 08-17-09 01:44:46 PM Link
It's free software, so I don't think anyone can stop you. Tons of people have made old TT64 tutorials on Youtube, so I wouldn't see the need to get special permission.
Lyskar
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Posted on 08-17-09 04:22:22 PM (last edited by Metal_Man88 at 08-17-09 01:23 PM) Link

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Metal_Man88
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Originally posted by Arkaman
I was wondering if I could do the tutorial for this software when it comes out. I do a lot of video tutorials.

www.arkaman.com just consider it. thanks.




If anything, you could stand to learn not to quote massive posts that are fairly obvious and not needed (I.E. almost every reply in the topic is in response to the first one--why quote it? Why not just allude to it?)

Also, don't look at this place as some advertising box. I don't want to see that url popping up every 15 milliseconds.

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Aamelo
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Posted on 08-17-09 05:58:57 PM Link
VL will it be possible to add new items instad of swamping existing ones?
VideoGuy
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Posted on 08-17-09 07:25:30 PM Link
Yes he mentioned that before. The importer will give the option of how many objects you want to have in your level.
Online
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Posted on 08-17-09 11:47:32 PM Link
I CANT wait for the importer

welcome back VL-Tone

but you are amazing

VL-Tone works much harder than we
Lyskar
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Posted on 08-18-09 02:34:44 AM Link

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Metal_Man88
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That's a bit unfair to Messaien and some others, who do do some work.

It is true he does a lot of work though.

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Stevoisiak
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Posted on 08-18-09 10:05:18 PM Link
Yay! VL-Tone is back!

Also, I hope your vacation was nice. We all need a break every now and again.

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Boing
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Posted on 08-21-09 06:33:35 AM Link
Nice to know this is still being worked on. I've been slipping in here every once in a while to check up on this. Doing a great job as always, VL-Tone.

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Jul - SM64 Hacking (Archive) - Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) New poll - New thread - Thread closed


Rusted Logic

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