XSuperGamer
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| Posted on 08-06-09 09:42:07 PM |
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| I was wondering... Once GameCube emulation gets good enough, maybe VL-Tone could start making a Toad's Tool Delfino to edit Super Mario Sunshine. Or is this not in any way possible? |
Grawly
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| Posted on 08-06-09 09:49:13 PM |
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:I
I would make a list, but I should just say for now "Don't count on it any time soon." |
XSuperGamer
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| Posted on 08-06-09 09:52:47 PM |
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| Yes, I know that, because the sound for super mario sunshine is not working on Dolphin yet. So... but I mean like in the next... say... 5 years or so. |
XSuperGamer
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| Posted on 08-06-09 10:54:34 PM |
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| Thanks. A Galaxy one would be better though since a lot of galaxies are made out of nothing but platforms, so we could make new galaxies entirely from scratch. But yeah... Sunshine was awesome. We could hack the crap out of those levels where shadow mario takes away fludd and you have to do major platforming. I wouldn't mind a whole game like that. Toy Time galaxy also reminds me of that. IDK why... |
VideoGuy
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| Posted on 08-07-09 12:41:27 AM |
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I can see someone making a Kaizo version of those secret levels in Sunshine. Let's hope not though.
I'm guessing after VL-Tone finishes Toad's Tool, he's never going to want to look at a ROM again. But I'm sure somebody will make an editor for Sunshine someday.
Galaxy would be pretty difficult, considering the different gravities and custom objects, I don't think Galaxy will ever have a full level editor. |
XSuperGamer
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| Posted on 08-07-09 02:23:43 AM |
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| But Super Mario Sunshine isn't a ROM. It's an ISO. They're different. |
XSuperGamer
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| Posted on 08-07-09 03:24:20 PM |
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| This is true. However, there is the possibility that some pieces of data could be the same, like the collision data for platforms and such. |
VideoGuy
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| Posted on 08-07-09 03:33:21 PM |
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| I doubt it. In theory all 3D games should have the same kind of collision, but they don't. And considering the GC was very different from the N64, I don't think much of it would have been transferred over. But I don't know, I suppose it's possible. |
XSuperGamer
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| Posted on 08-07-09 03:50:34 PM |
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| well by using action replay codes to figure out what does what, it wouldn't be that hard right? |
gamekrazzy
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| Posted on 08-08-09 07:06:31 AM |
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Originally posted by Metal_Man88 Actually, considering the difficulties still had with SM64, it would be very hard. The Gameshark would merely be a single tool.
Well since were talking about tools here. Tile molester would be good use here in locating textures. Then we can find objects by finding pointers to the textures, that is if it does have a similar code as SM64. It would also tell us where not to look. 
____________________ Gamekrazzy* |
BigBrain
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| Posted on 08-08-09 09:01:16 AM (last edited by BigBrain at 08-08-09 06:09 AM) |
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Originally posted by gamekrazzy Well since were talking about tools here. Tile molester would be good use here in locating textures. Then we can find objects by finding pointers to the textures, that is if it does have a similar code as SM64. It would also tell us where not to look. 
Tile molester doesn't support Gamecube ISOs.
Still, it might be useful to just search for the magic texture headers (i.e. for example the string "BM" for BMP files) to find out what format the game uses internally. Wouldn't really surprise me if the game uses some own format for that though.
Apart from that, there's basically only manual trial and error or using an "ISO corrupter" ... Not sure how successful both would be here, given that the SMS ISO is about 800 MB big...
EDIT:
For hacking such a big ISO, it might be senseful to create an ISO map using a database (like http://www.smwcentral.net/?p=map&type=rom, but much more organized, e.g. 3D model files are just specified with a starting pointer and a link to the 3D Model struct etc)
____________________ GSoC 2009 - working for the Wine Project this year |
XSuperGamer
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| Posted on 08-08-09 05:19:53 PM |
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Oh, and I can't get Dolphin to work. At all. Period.
Also, I wish GC discs were readable by computers, like PS2 discs. |
Raccoon Sam
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| Posted on 08-09-09 09:40:14 AM (last edited by Raccoon Sam at 08-09-09 06:40 AM) |
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Well, to be honest, it would not be too hard (Yeah, I understand that sounds like something you shouldn't say, but bear with me)
Super Mario Sunshine, like any GC game follows the GCM filesystem and most of the file formats have been cracked. I'm pretty sure it's already possible to get a BMD out of the GCM, edit it, and re-inject it.
GameCube emulation is far already and you can get far beyond 60fps vsync (albeit without sound emulation) but even WITH it, you can get fast and accurate results.
All in all it'd really be just figuring out file formats. SM64 being an N64 ROM is a huge chunk of data while SMS has far more simple things; actual binary files. |
XSuperGamer
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| Posted on 08-09-09 09:19:10 PM (last edited by Metal_Man88 at 08-09-09 06:32 PM) |
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well it IS ISN'T my topic...
so, i wonder if all the buildings in mario sunshine (like the houses and stuff) are listed as objects, or part of the terrain? |