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05-04-22 05:41:15 PM
Jul - NSMB Hacking (Archive) - Hiccup's NSMB Hack New poll - New thread - New reply
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Hiccup
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Posted on 08-01-09 05:55:38 PM (last edited by Hiccup at 08-02-09 04:30 AM) Link | Quote
Goomba Pipe Plains
<object width="320" height="265"><embed src="http://www.youtube.com/v/4DkMFd0Jvvc&hl=en&fs=1&rel=0&color1=0xe1600f&color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"></embed></object>

Buzzy Beetle Cave
<object width="320" height="265"><embed src="http://www.youtube.com/v/vSs_qepkHu8&hl=en&fs=1&rel=0&color1=0xe1600f&color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"></embed></object>

Piranha Plant Plains

<object width="320" height="265"><embed src="http://www.youtube.com/v/8fu1eQcxipc&hl=en&fs=1&rel=0&color1=0xe1600f&color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"></embed></object>

Spiked Ball Fortress
<object width="320" height="265"><embed src="http://www.youtube.com/v/EBmE6CDfu5k&hl=en&fs=1&rel=0&color1=0xe1600f&color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"></embed></object>

Dry Bone Desert
<object width="320" height="265"><embed src="http://www.youtube.com/v/EreNRfP9oVM&hl=en&fs=1&rel=0&color1=0xe1600f&color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"></embed></object>
Sunny

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Posted on 08-02-09 08:10:41 PM Link | Quote
On stage 1-1...

Eee, that's a bit of over-abuse on the Goomba-Pipe generator. The level seems like it's too long with not enough to keep the player from becoming bored of the level itself. And why are you using Ghost-House specific items in a bright area? There's a Boo sound effect to go with those, in case you didn't know. Also, the checkpoint looks like it is just THAT close to the Goal. Finally, add the castle to this map instead of a Paragoomba.
On stage 1-2...

Blocks that require a shell-like to hit them should not be abused by making them all over the place. One or two positions is fine. Those two coin bricks at the beginning? Too far apart and too easy to get to. (Side-shell blocks should not be required to be hit to proceed, even if it is easy.) Looks like those pipes got abused a bit as well.
! Even if you cannot get to it, you should NOT have 4 5 Star Coins in a level. It doesn't fit. Same as how there should not be more or less than five dragon coins in SMW.

I also notice, you make it where effort is required to NOT get a 1up from the flagpole. That's a negative score in my book.
On stage 1-3...

Piranha plants on blocks? They need ground when it's available you should know. Plants just don't grow on solid concrete. Then pipe piranhas in the ground? That looks visibly ugly, you should know.
...HEY! That's not a good idea, cramming so many Giant Piranhas into one screen like that. Looks just plain bad as well. You also made the hill too high & close to the flagpole. Stop doing that.
On stage 1-C...

I see no lava, why is there fire in the air? Fix that. And why are these blocks in sync? That's off too. Then useless spikes, useless blocks below blocks, and ANOTHER useless Star Coin! Aggh, stop doing that already, jeez! And those rising platforms + red-tipped ropes serve no truly useful purpose except to let the player pass an easy obstacle, they should be rid of as well. Stop using the Boo ? Blocks. STOP USING THE BOO ? BLOCKS. And STOP MAKING STAR COINS USELESS. Grr. Then Big Spiked Ball makes all the little ones useless and should either be gotten rid of or you get rid of its buddies. And invisible block under midair door = no. But the 2nd area looks all OK to me, so you did that right.
On stage 2-1...

Ok, Dry Bones in the desert instead of a castle. Uhh...alright, I'll go with that. But besides that, BLIND JUMP. That's one hell of a turnoff in most hacks, you should consider getting rid of that part. The rest of the level looks acceptable, though.


...and there's my opinion.

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Hiccup
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Posted on 08-03-09 08:02:42 AM Link | Quote
Originally posted by Madman200
On stage 1-1...

Eee, that's a bit of over-abuse on the Goomba-Pipe generator. The level seems like it's too long with not enough to keep the player from becoming bored of the level itself. And why are you using Ghost-House specific items in a bright area? There's a Boo sound effect to go with those, in case you didn't know. Also, the checkpoint looks like it is just THAT close to the Goal. Finally, add the castle to this map instead of a Paragoomba.
On stage 1-2...

Blocks that require a shell-like to hit them should not be abused by making them all over the place. One or two positions is fine. Those two coin bricks at the beginning? Too far apart and too easy to get to. (Side-shell blocks should not be required to be hit to proceed, even if it is easy.) Looks like those pipes got abused a bit as well.
! Even if you cannot get to it, you should NOT have 4 5 Star Coins in a level. It doesn't fit. Same as how there should not be more or less than five dragon coins in SMW.

I also notice, you make it where effort is required to NOT get a 1up from the flagpole. That's a negative score in my book.
On stage 1-3...

Piranha plants on blocks? They need ground when it's available you should know. Plants just don't grow on solid concrete. Then pipe piranhas in the ground? That looks visibly ugly, you should know.
...HEY! That's not a good idea, cramming so many Giant Piranhas into one screen like that. Looks just plain bad as well. You also made the hill too high & close to the flagpole. Stop doing that.
On stage 1-C...

I see no lava, why is there fire in the air? Fix that. And why are these blocks in sync? That's off too. Then useless spikes, useless blocks below blocks, and ANOTHER useless Star Coin! Aggh, stop doing that already, jeez! And those rising platforms + red-tipped ropes serve no truly useful purpose except to let the player pass an easy obstacle, they should be rid of as well. Stop using the Boo ? Blocks. STOP USING THE BOO ? BLOCKS. And STOP MAKING STAR COINS USELESS. Grr. Then Big Spiked Ball makes all the little ones useless and should either be gotten rid of or you get rid of its buddies. And invisible block under midair door = no. But the 2nd area looks all OK to me, so you did that right.
On stage 2-1...

Ok, Dry Bones in the desert instead of a castle. Uhh...alright, I'll go with that. But besides that, BLIND JUMP. That's one hell of a turnoff in most hacks, you should consider getting rid of that part. The rest of the level looks acceptable, though.


...and there's my opinion.


I will make 1-1 Easier

and move the check point,

I never heard any boo sound effects?,

I put the castle of the screen on purpose so mario walks out of the screen,

I might change some of the blocks into ground,

I will move the giant spiked ball to the very right so that it tries to get mario after the small ones,

And i think invisible blocks are fine under doors,

There is buttons [L] and [R] for moving the screen...
Hiccup
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Posted on 08-05-09 06:46:42 AM Link | Quote
Originally posted by RPM
Hello

i have 2 questions :


1/ How can i post a topic ?
and a message ? ( i posted with the help of Quote.... )

i can't see where is the button !


2/ How can i make a switch who can destroy for exemple, the object 69 ( little pipe ) when i jump on it ?


thanks


I got confused about this too when i started, but you press the the reply button, i thought it was a bit of a strange name but anyway...

and the about the switch if you mean when you jump on the ? switch - the pipe gets destroyed look at the sprite data page, at sprite 197 and 107
livetek
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Posted on 08-05-09 09:58:22 AM Link | Quote
Hello RPM

I am his assistant and I gave him ais any programs for it to work as he is doing right now ^ ^
After discovering this forum I just register today I plan to participate and help those who need help.

On those soon =p
Hiccup
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Posted on 08-05-09 01:11:54 PM (last edited by Hiccup at 08-05-09 10:12 AM) Link | Quote
? interruptor? what? biggest interruptor?

the orenge ? switch only activates sprites not only blocks

look at the sprite data page more at sprite 107 and 197

sprite data page: http://jul.rustedlogic.net/thread.php?id=5813

and look here: http://jul.rustedlogic.net/thread.php?id=5857

and it looks like you are not logged in or not properly (login and log out again) if you still have problems as it says in the rules and faqs page contact xkeeper: http://jul.rustedlogic.net/sendprivate.php?userid=1

and it looks like you havent read the rules: http://jul.rustedlogic.net/faq.php#darules

(ps i mean double posting)
livetek
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Posted on 08-05-09 03:40:37 PM (last edited by livetek at 08-05-09 12:42 PM) Link | Quote
he apologizes for his lack of spelling because he is french like me. I will tell him on msn to answer your questions.

Bye bye.

PS: i love the forum excuse me i doesn't hack NSMB for me mapping on this map is so boring lol

Edit: Interuptor is the Switch yes i have the same problem me too xD

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Hiccup
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Posted on 08-06-09 11:06:25 AM (last edited by Hiccup at 08-06-09 08:07 AM) Link | Quote
Originally posted by RPM

yes, i do a biggest interruptor ( number 197 ) because it wasn't work


i try it with orange ? and it don't work...


<< and look here: http://jul.rustedlogic.net/thread.php?id=5857 >>

ok, so i don't have do write number 68 on data sprite 197 ?
i have to do somethings with letters ? holly ... !




i understand anything ( because i'm french, surely ! )

how can i get passed the number 15 if it's only stop at it ? ( letter F )

i can't understand the explanation of mister Treekie, lol.



ah and, now it's ok with reply in topic, it was just because i blocked image from this site, because of this little thing.... ikachan !


sorry for double post, it was for a easier lisibility.


I'm Sorry but please delete all your posts from this thread and make a new thread or post somwhere else, sorry i cant help you with your questions, this thread is not the right place to ask, if you want to you could pm me

link to the place where you pm me: http://jul.rustedlogic.net/sendprivate.php?userid=901
Ehm
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Posted on 08-06-09 01:03:48 PM Link | Quote
Hiccup, can you make a folder with the displayed levels exported as .nml files? Please and thanks ^^
Hiccup
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Posted on 08-06-09 01:36:39 PM Link | Quote
Originally posted by m64m
Hiccup, can you make a folder with the displayed levels exported as .nml files? Please and thanks ^^


What you want to play them? oh, I don’t really want to release my levels until ive finished the game but... maybe
RPM
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Posted on 08-06-09 01:44:42 PM Link | Quote
oh yeah please, give your level, i want to know something !
Hiccup
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Posted on 08-06-09 02:34:25 PM Link | Quote
RPM what level and part of the level in particular of do you want?

Because I will give you a level with just the thing you need

(Please show me a screenshot of the part of the level)
RPM
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Posted on 08-06-09 04:52:53 PM (last edited by RPM at 08-06-09 02:36 PM) Link | Quote
take :

http://www.noelshack.com/up/aaa/Sanstitre-995fa52f65.png

Hiccup
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Posted on 08-06-09 05:58:45 PM Link | Quote
Originally posted by RPM
take :

http://www.noelshack.com/up/aaa/Sanstitre-995fa52f65.png




i will pm you
Hiccup
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Posted on 12-01-09 11:51:58 AM Link | Quote
Not going to finish this hack

but if anybody wants what I have done so download it here http://sites.google.com/site/hiccupsite/downloads (Unfinished hack.nmp)

but I might make a new one

close this if you want to
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 12-01-09 03:48:11 PM Link | Quote
Hmm. Thanks for releasing. Maybe i'll use some levels in Hard Super Dario Bros (if you agree). Of course giving you credit
Hiccup
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Posted on 12-01-09 04:10:21 PM Link | Quote
Originally posted by dirbaio
Hmm. Thanks for releasing. Maybe i'll use some levels in Hard Super Dario Bros (if you agree). Of course giving you credit


Ok you can use them but be sure to improve them because I have put lots of level design flaws in them and your great at level design so you could fix those add some stuff too thanks
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