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Jul - NSMB Hacking (Archive) - Warp Question New poll - New thread - New reply
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Hiccup
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Posted on 07-20-09 10:20:11 AM (last edited by Hiccup at 07-20-09 07:20 AM) Link | Quote
Ive put warps all with "00 00 00 F0 20 00" as the sprite data and lined them up so it works - is there some way i can have the same effect with just 1 or 2 warp sprites?



Ninji

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Posted on 07-20-09 10:37:40 AM Link | Quote
Originally posted by Hiccup
Ive put warps all with "00 00 00 F0 20 00" as the sprite data and lined them up so it works - is there some way i can have the same effect with just 1 or 2 warp sprites?

From the sprite data reference:

155: Warp to Level
Data: 0000 YE0X AUUU - Y = warp height (minus 1), X = warp width (minus 1), E = destination entrance, A = destination area, U = unknown


Try setting the data to this: 00 00 00 0F 20 00
That will create a warp that affects a 16 tile wide range. (You can't make it bigger as far as I know; you'd need multiple sprites to make it bigger)

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[00:17:56] <+XkeeperSucks> treeki the spoiled brat go get speakers · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
Hiccup
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Posted on 07-20-09 10:45:49 AM Link | Quote
Originally posted by Treeki
Originally posted by Hiccup
Ive put warps all with "00 00 00 F0 20 00" as the sprite data and lined them up so it works - is there some way i can have the same effect with just 1 or 2 warp sprites?

From the sprite data reference:

155: Warp to Level
Data: 0000 YE0X AUUU - Y = warp height (minus 1), X = warp width (minus 1), E = destination entrance, A = destination area, U = unknown


Try setting the data to this: 00 00 00 0F 20 00
That will create a warp that affects a 16 tile wide range. (You can't make it bigger as far as I know; you'd need multiple sprites to make it bigger)


thanks but is there a way to do 15
Ninji

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Posted on 07-20-09 10:52:07 AM Link | Quote
Originally posted by Hiccup
Originally posted by Treeki
Originally posted by Hiccup
Ive put warps all with "00 00 00 F0 20 00" as the sprite data and lined them up so it works - is there some way i can have the same effect with just 1 or 2 warp sprites?

From the sprite data reference:

155: Warp to Level
Data: 0000 YE0X AUUU - Y = warp height (minus 1), X = warp width (minus 1), E = destination entrance, A = destination area, U = unknown


Try setting the data to this: 00 00 00 0F 20 00
That will create a warp that affects a 16 tile wide range. (You can't make it bigger as far as I know; you'd need multiple sprites to make it bigger)


thanks but is there a way to do 15


00 00 00 0E 20 00

You know, it helps to read the documentation and try stuff out, instead of asking whenever you have one tiny problem..

____________________
[00:17:56] <+XkeeperSucks> treeki the spoiled brat go get speakers · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
Hiccup
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Posted on 07-20-09 11:10:18 AM Link | Quote
Originally posted by Treeki



Do you mean this: http://jul.rustedlogic.net/thread.php?id=5813 by documentation?
Garmichael
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Posted on 07-20-09 11:34:29 AM Link | Quote

No, he means THIS

Take it slow and pay attention. Don't skim it, read it. ALL 31 pages.

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Posted on 07-20-09 11:36:08 AM (last edited by Treeki at 07-20-09 08:36 AM) Link | Quote
Originally posted by Hiccup
Do you mean this: http://jul.rustedlogic.net/thread.php?id=5813 by documentation?

Yes. And

155: Warp to Level
Data: 0000 YE0X AUUU - Y = warp height (minus 1), X = warp width (minus 1), E = destination entrance, A = destination area, U = unknown

which I quoted in my earlier post.
The sprite data reference is there for a reason. USE IT. For sprites like 155, it lists all the possible bytes you can change and what they do.

In the old thread (the one Garmichael linked to), the first 15 pages are pretty much pointless - page 16 and on are where it starts to become a useful thread.

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[00:17:56] <+XkeeperSucks> treeki the spoiled brat go get speakers · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
Cheatz
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Posted on 07-20-09 06:17:16 PM Link | Quote
Originally posted by Treeki

You know, it helps to read the documentation and try stuff out, instead of asking whenever you have one tiny problem..


you must hate me. XD


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