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05-03-22 06:37:34 AM
Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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ShyGuy301
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Posted on 07-15-09 08:39:37 PM Link | Quote
Hey Peoples.

I've got a Question about a Hack i want to do.

I Want to Put the "Underwater Tweester" from "Dire Dire Docks" into "Castle Grounds". I've asked many peoples about it. I Asked Dudaw, he said i just have to put the 0x17 Banks from Dire dire docks to Castle Grounds. I Did it and it dont work.

Then i tried to put 0x22 and 0x17 code into castle grounds. Dont work.

Then i tried to put the bubbly trees Geo Layout to the Underwater tweester, because u can change the Trees in castle grounds to the underwater tweester but it freeze if u try to play.

I Tried so much and all didn't work.

I havn't anymore ideas. On Youtube uberoe wrote that i have to replace 0x17 codes, but this didn't work.

I Need a really good explain, and perhaps will someone take time to try it on his rom too??

That will be really nice.

Hope someone can help me. :/
gamekrazzy
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Posted on 07-15-09 11:45:12 PM Link | Quote
XD Shyguy, you didn't replace all of the 0x17 for castle grounds did you?

If you did you shouldn't have. Just like the tweester in SSL, I believe that either the underwater one is either in the 05 or 0C bank. Meaning if it is in just one of them, you have to replace that 1. If it is in 0C you might have to replace the 05 as well.

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ShyGuy301
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Posted on 07-16-09 07:51:33 AM Link | Quote
Did i understand u right now??

If it's in 0C i have to replace just the 05 or the whole command??

What i did now, i replaced the 0x17 commands from dire dire docks with the 05 and 0C to caslte grounds. I Didn't got the water tweester but a Clam Shell.

But if i tried to play the game the game freeze, dunno why.
Vinnyboiler
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Posted on 07-16-09 10:34:53 AM Link | Quote
Is it possible to have the background in every background dimmed like in Jolly Rodger Bay when you first go on to the level?
Also is it possible to change the music when you go into the cave area in Jolly Roder Bay? I know that instruments are added when you go into that area.
Breegullbeak
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Posted on 07-16-09 09:26:15 PM (last edited by Breegullbeak at 07-16-09 10:35 PM) Link | Quote
How do you edit with the land like in Super Mario 64: The Missing Stars? That would open up a whole new world of possibiltys for me. I really want tomake a huge slope for flat world. \
_--------------------------\
_---------------------------\ Wee!

Also: How do you create a patch?

I just thought of something elses as well. I'm getting some really messed up coins when I try and edit them, even if I'm changeing them back to there original texture. I've seen edited coins, so it's possible to do. What do I need to do to my texture so it doen't blow up?
Flying Yoshi
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Posted on 07-17-09 06:55:39 AM Link | Quote
I have chosen the right ROM but M64ROMExtender doesn't work and says CHECKSUM NOT MATCH. And I had to use Cellar Dweller's extender (which I got from Acmlm's Board) to extend the ROM. Then I succeeded and I CAN edit it with TT64. Why can't I use M64ROMExtender?

(I'm going mad if nobody's telling me the reason)

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gamekrazzy
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Posted on 07-17-09 08:26:56 PM Link | Quote
Originally posted by Dopeboy175
How do I get the pink bob-omb to open cannon? The only objects I placed are the cannon (opened) and pink bob-omb opens cannon.


Look for an object that says cannon (closed) Unless the open/closed thing is a parimeter. Meaning you choose cannon (open) and replace the parimeter for the (open) to (closed).


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wwwarea
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Posted on 07-18-09 07:33:14 AM Link | Quote
Hi, I got a question. Is there a way to add objects into areas? Like I wanted to make a room in one of the castle areas but one time I think I was running out of objects. So I want to add more. I think this toads tool didn't have the option to do that. Any other way to do it like hex editing or something?
gamekrazzy
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Posted on 07-18-09 02:29:08 PM Link | Quote
Originally posted by wwwarea
Hi, I got a question. Is there a way to add objects into areas? Like I wanted to make a room in one of the castle areas but one time I think I was running out of objects. So I want to add more. I think this toads tool didn't have the option to do that. Any other way to do it like hex editing or something?


Yes, but it would require alot of work. You would have to change all the pointers so that everything is still working, because this would require adding code to what you already have. You go to whatever level script it is you are going. And go to the end of the objects (0x22). Now after that should be the objects in the levels. If you go to the end of that section. (BTW these should be 0x24) and add this (24 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 00 00 00) for every one object you want to add. (Note: like I said, this would require you to reset pointers, or else the game wont work.)

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Lyskar
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Posted on 07-18-09 05:06:24 PM Link | Quote

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Metal_Man88
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(There was a Dopeboy post here, but true to his name, he was being a dope)

While I haven't touched SM64 myself, I can determine from my knowledge of how programming works that yes, you could--you'd have to figure out the exact hex code area and add in the new objects, assuming the engine let you get away with it without requiring more memory than the already boosted expansion pack amount would require, and of course as long as any other functions related to objects would be able to cope with it.

So, long answer yes, though tricky.

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wwwarea
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Posted on 07-19-09 05:52:36 AM (last edited by wwwarea at 07-19-09 03:00 AM) Link | Quote
gamekrazzy: Thanks. Hmm, I didn't know adding objects with hex would be that hard. xD By adding objects, I was thinking it was easy.

Edit:

Metal_Man88: Oh BTW, when you say there was a dopeboy post, you mean that one user ask something about this once? I think I saw a user here that sort of had that name.
Lyskar
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Posted on 07-19-09 06:46:10 AM Link | Quote

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Metal_Man88
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Well, mostly I meant he said something useless to the conversation and I deleted it, in case anyone was wondering where it went.

But yeah, adding objects has a lot of variables to think of. It really depends on how effective the SM64 engine is at handling these objects.

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Breegullbeak
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Posted on 07-19-09 10:27:43 PM Link | Quote
What grey scale do images need to be so that toads tool won't mess up my coins?
gamekrazzy
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Posted on 07-20-09 01:32:47 AM Link | Quote
Originally posted by Breegullbeak
What grey scale do images need to be so that toads tool won't mess up my coins?

As far as I know black and white work. Make sure that it doesn't have much big of changes, and then simply grey scale your colors.

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ShyGuy301
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Posted on 07-21-09 09:11:01 AM Link | Quote
Hey, i got a Question about the MML2M64 Importer.

I Downloaded the smb3.m64 from Messiaens site, so i wanted to insert it.

It worked fine.

Now i tried to insert the smw welcome.m64 ( from messiaens site too ) but when i put the sequence number behind the ROM name it says: Invalid sequence number. Check insert_seq.txt for details.

Why it say this??? With the first file it worked fine.

My Command is this: C:\Dokumente und Einstellungen\Julian>cd C:\

C:\>insert_seq.exe smw welcome.m64 SM64.z64 2
VideoGuy
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Posted on 07-21-09 07:08:52 PM Link | Quote
You can't have any spaces in the file names. That space between smw and welcome.m64 make the program think they are two separate things, which they aren't.
gamekrazzy
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Posted on 07-21-09 07:35:56 PM (last edited by Metal_Man88 at 07-21-09 05:56 PM) Link | Quote
Originally posted by VideoGuy
You can't have any spaces in the file names. That space between smw and welcome.m64 make the program think they are two separate things, which they aren't.

I dont think you realize what you are talking about. You can have spaces in file names.

About the sequence number thing shyguy. Your just thinking to hard. What you need to do is probably try it again. You probably put in the wrong number.


Poster doesn't know what he's talking about, ignore -MM88

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Lyskar
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Posted on 07-21-09 08:55:45 PM Link | Quote

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Metal_Man88
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You're wrong, Gamekrazzy. Obviously, you should refrain from giving advice on MS-DOS style command arguments, which won't allow spaces without putting the effected term in ""s.

It's just best to leave spaces out of it, though.

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gamekrazzy
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Posted on 07-21-09 10:27:13 PM Link | Quote
Originally posted by Metal_Man88
You're wrong, Gamekrazzy. Obviously, you should refrain from giving advice on MS-DOS style command arguments, which won't allow spaces without putting the effected term in ""s.

It's just best to leave spaces out of it, though.


Notice you got rid of two different statements. Not just the one about the spacing. The other one was about the problem, because I do happen to know that when it comes to errors alot of the time it's simple mistakes. And if Messian made this file, why would he space it if it didn't work that way.

Anyways he probably just needs to try again. He might have put the number in wrong causing that error to show up.


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VideoGuy
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Posted on 07-22-09 01:13:07 AM Link | Quote
Originally posted by gamekrazzy

Anyways he probably just needs to try again. He might have put the number in wrong causing that error to show up.



Gamekrazzy: When a DOS program takes arguments, a space separates each one. In this statement
Originally posted by ShyGuy301

C:\>insert_seq.exe smw welcome.m64 SM64.z64 2


the program thinks smw is the sequence, welcome.m64 is the rom, and sm64.z64 is the sequence number. That's how DOS works, there's no changing that. However, if you just changed smw welcome.m64 to smw_welcome.m64, the problem would be solved.

C:\>insert_seq.exe smw_welcome.m64 SM64.z64 2
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Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply


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