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Zelda Immortal Member Level: 16 Posts: 1/43 EXP: 19509 For next: 747 Since: 03-24-09 Since last post: 8.1 years Last activity: 9.5 years |
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| Hey messiaen can you make a mac version of mml2m64 0.1b
I would aprreciate it. |
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| Jul - SM64 Hacking (Archive) - mml2m64: Music Macro Language importer for Mario 64 / Zelda 64 |
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Zelda Immortal Member Level: 16 Posts: 1/43 EXP: 19509 For next: 747 Since: 03-24-09 Since last post: 8.1 years Last activity: 9.5 years |
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| Hey messiaen can you make a mac version of mml2m64 0.1b
I would aprreciate it. |
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m4ck Member Level: 13 ![]() Posts: 6/27 EXP: 9691 For next: 576 Since: 04-09-09 Since last post: 13.0 years Last activity: 10.8 years |
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| In the description of this importer i have seen something about changing one track/sequence in game to the track you import. Does it mean it is impossible to add one without loosing some of the ones previously in game? |
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RDX Level: 32 Posts: 49/198 EXP: 193546 For next: 12896 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| Actually, forget it, I came to my decision.
Enjoy this little chunk of a piece, regardless. I'm making a full music hack of SM64 using various Zelda songs. I've been working on it for a month, and while I would like to finish it tomorrow, I doubt it'll be done until next week. But one can hope! http://www.esnips.com/doc/cc2dd974-b540-4f65-a512-e16b65854e50/lozcredits2 ____________________ ![]() |
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messiaen Catgirl Level: 68 Posts: 542/1085 EXP: 2596324 For next: 132476 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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Originally posted by m4ck Yes, currently it only replaces existing tracks. Future versions of the "sequence inserter" will support inserting up to 127 sequences (and selecting which instrument set the will use) by patching a few hacks to the ROM. RDX: Cool project . |
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luigiman1928 Member Level: 17 ![]() Posts: 19/46 EXP: 21652 For next: 3091 Since: 02-23-09 From: Gscentral Since last post: 12.1 years Last activity: 11.3 years |
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Originally posted by RDX Try The MainTheme on Bomb-omb Battlefield, it really works good! ____________________ Gscentral forever!! |
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RDX Level: 32 Posts: 54/198 EXP: 193546 For next: 12896 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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Actually I finished yesterday after dedicating quite a few hours to getting it done. I felt very nerdy, yet proud, once I finished
I just need to upload the ppf patch and then I'll get Part 1 out in a couple of hours. I'll edit in the link to the video once I'm done with it. BTW, Messiaen - Just in case if you still don't know, because in the readme it's labeled with a "?" mark, sequence 27 is the sound that's made when you solve a puzzle. Like, when you pound in the log holding the Chain Chomp in Bob-Omb Battlefield, or when you kill the big boo in the Castle Courtyard. ____________________ ![]() |
RomanianGirl![]() Level: 16 ![]() Posts: 26/42 EXP: 19638 For next: 618 Since: 01-31-08 From: Canada Since last post: 12.9 years Last activity: 12.9 years |
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| RDX:
That's a cute tune! What music did you replace with this? From the "Thank you so much for playing my game", I guess that credits song? |
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RDX Level: 32 Posts: 56/198 EXP: 193546 For next: 12896 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| Aah, you know what, I'll just post it since now I don't have to worry about being modded for double posting:
http://www.youtube.com/watch?v=UQeaMueQqfM&feature=channel_page @RomanianGirl: Yep, it's the credits song. It's from ALttP ![]() ____________________ ![]() |
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Stevoisiak Member Level: 38 Posts: 261/283 EXP: 345780 For next: 24667 Since: 11-22-07 From: New York, Long Island Since last post: 12.4 years Last activity: 5.6 years |
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| Sorry to bump this, but I have a problem.
I'm trying to import a song, but unfortunatly, it wasn't meant to loop, and one channel is shorter than all the others. I don't know the MML format, so how can I get it so a channel wont repeat early? ____________________ The guy who acts like he actually knows what he's talking about |
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Th3 Lucky Random nobody Level: 6 Posts: 4/5 EXP: 770 For next: 137 Since: 05-03-09 Since last post: 12.1 years Last activity: 12.1 years |
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| I have a problem ! I can't write anything in the sequence importer.
Evrytime i try to write something, it close ! Did this happen to someone else ? |
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Stevoisiak Member Level: 38 Posts: 262/283 EXP: 345780 For next: 24667 Since: 11-22-07 From: New York, Long Island Since last post: 12.4 years Last activity: 5.6 years |
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Originally posted by Th3 Lucky It needs to be run in DOS. Check out the following video for more info. http://www.youtube.com/watch?v=6H0TH7m-2oQ ____________________ The guy who acts like he actually knows what he's talking about |
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messiaen Catgirl Level: 68 Posts: 584/1085 EXP: 2596324 For next: 132476 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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Originally posted by Stevoisiak If you want the entire song not to loop, open the .mml file with a text editor and add ?0 in the first line. By the way, when a track is shorter than others, the loop won't start until all tracks are over, so you shouldn't worry about that. |
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Stevoisiak Member Level: 38 Posts: 263/283 EXP: 345780 For next: 24667 Since: 11-22-07 From: New York, Long Island Since last post: 12.4 years Last activity: 5.6 years |
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Originally posted by messiaenOriginally posted by Stevoisiak Hmmm. In my port, it sounds like one track repeats early... Maybe it's just the instruments or something. ____________________ The guy who acts like he actually knows what he's talking about |
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SubDrag Member Level: 13 Posts: 10/27 EXP: 10092 For next: 175 Since: 03-01-08 Since last post: 7.1 years Last activity: 8.1 years |
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| Is the Mario/Zelda midi format a standard N64 format, or is it custom to these games? Wondering if I can reuse the logic for GoldenEye. |
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messiaen Catgirl Level: 68 Posts: 590/1085 EXP: 2596324 For next: 132476 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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Originally posted by SubDrag The standard formats are either MIDI or "compact MIDI", Mario/Zelda and almost all first-party Nintendo 64 games use a custom format, with some variants. So, unfortunately this program/format specification won't be of help .
One way to check if the game uses the standard formats is to use IDA Pro 4.30 along with the UltraLib signatures and see if it finds the sequence player functions in the ROM. |
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SubDrag Member Level: 13 Posts: 11/27 EXP: 10092 For next: 175 Since: 03-01-08 Since last post: 7.1 years Last activity: 8.1 years |
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| Well, the plus side it that it is midi-like. Bad thing is seems they have some differences which are making this annoying. Thanks. |
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ShaDoWLaZeR User Level: 13 ![]() Posts: 14/24 EXP: 8151 For next: 2116 Since: 03-05-09 From: Montreal Since last post: 12.4 years Last activity: 11.9 years |
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| link : http://mabinogi.nexon.net/Community/Composer.aspx?boardNo=600&pageIndex=1
in that page, go to the bottom there is a list with songs in mml format. http://mabinogi.nexon.net/Community/ComposerView.aspx?boardNo=600&contentNo=005K7&pageIndex=1 yellow submarine XD ____________________
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ShaDoWLaZeR User Level: 13 ![]() Posts: 16/24 EXP: 8151 For next: 2116 Since: 03-05-09 From: Montreal Since last post: 12.4 years Last activity: 11.9 years |
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| i dont know if these could be useful :
http://en.wikipedia.org/wiki/Music_Macro_Language 3mle: a midi editor program that converts midi to mml 3mle download: http://www.mediafire.com/?hnjamzqzjmj ____________________
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ShaDoWLaZeR User Level: 13 ![]() Posts: 18/24 EXP: 8151 For next: 2116 Since: 03-05-09 From: Montreal Since last post: 12.4 years Last activity: 11.9 years |
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| instruments list fixing and searching missing sounds
dont hesitate to help if you want to ----------------------------------------- title screen @1 - bleepy reed (probably mislabeled) @2 - repeat of 1 @3 - organ @4 - steel drums @5 - some kind of horn, guessing trumpet @6 - jazzy piano (probably mislabeled) @7 - high pitched flute (probably wrong) @8 - horn jazzy (probably wrong) @9 - (missing) ----------------------------------------- save selection screen @1 - flute @2 - pop guitar @3 - ??? @4 echo @5 same as 4 @6 same as 4 @7 low echo end ----------------------------------------- inside castle @1 ????? guitar @2 same as 1 @3 some sort of echo @4 violin @5 Sharp echo? @6 ????? end ----------------------------------------- bob-ombs battlefield,tiny-huge island and whomps fortress @1 trumpet @2 low trumpet @3 same as 1 @4 same as 1 @5 same as 1 @6 ??????? (weird echo? maybe) @7 banjo and echo @8 ?????? (weird dizzy sound?) @9 ?????? (sharp dizzy sound?) ----------------------------------------- cold cold mountain @1 accordion @2 harmonica @3 same as 1 @4 same as 2 @5 same as 2 @6 ????? (low echo? maybe) end ----------------------------------------- jolly roger bay,dire dire docks and wet-dry world @1 ?????? (starts to play when you jump in the water) @2 same as 1 @3 same as 1 @4 same as 1 @5 pop drum? @6 low ???? end ----------------------------------------- Bowser course @1 very sharp ????? @2 very high drum like sound @3 banjo like sound @4 ????? @5 african drum @6 trumpet @7 echo end ----------------------------------------- Metal cap @1 jazz trumpet @2 rainbow road like sound @3 army drum @4 ???? drum @5 same as 3 (i think) @6 ????? @7 metal chain sound @8 same as 7 @9 high volume metal chain sound ----------------------------------------- Peach's secret slide,rainbow ride and tick tock clock @1 sharp banjo @2 harmonica or flute sound @3 same as 2 @4 whistle @5 banjo @6 low banjo end ----------------------------------------- bowser battle @1 electric guitar @2 same as 1 @3 ????? @4 echo @5 flute like sound @6 wood guitar @7 same as 4 @8 fuzzy sound @9 same as 8 ----------------------------------------- big boo's house @1 table clap sound @2 very low volume sparkle like sound @3 very low volume marble fall like sound @4 scary theme sound @5 scary theme sound 2 @6 sharp scary theme sound end ----------------------------------------- hazy maze cave @1 bell sound @2 low bell sound @3 bell like sound @4 ?????? @5 banjo @6 very low echo end ---------------------------------------- lethal lava land and shifitng sand land @1 low ??????????? @2 lava theme sound @3 electric piano? @4 sparkle sound fusioned with banjo ( really weird sound ) @5 low harp @6 ?????? end --------------------------------------- vanish cap and wing cap @1 ?????? @2 piano like sound @3 violin sound @4 some sort of echo @5 ????????????? @6 same as 5 end --------------------------------------- tall tall mountain @1 trumpet @2 same as 1 @3 same as 1 @4 same as 1 @5 same as 1 @6 ????? @7 fuzzy voice @8 dizzy sound end? --------------------------------------- bowsers locked doors laugh @1 electric guitar @2 ????? @3 drums @4 low echo? @5 same as 4 @6 ?????? @7 hand claps and echo @8 echo end? --------------------------------------- bowsers looping stairs @1 sleeping theme sound @2 sharp sleeping theme sound @3 same as 2 @4 ???? drum @5 high volume violin @6 same as 5 end --------------------------------------- ____________________
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messiaen Catgirl Level: 68 Posts: 613/1085 EXP: 2596324 For next: 132476 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| The 3mle program is really nice, but the mml variant is a bit different than the output produced from tinymm. Still, whenever I work again on mml2m64 I should try to add support for it, tinymm is way too buggy.
About the instruments, it's much more complex than. You should carefully read my last posts at the "Music Editing" thread. If you want to track down the instruments and produce a list (that would be very useful), you should create a test sequence like this:
Got the logic? It will play instrument #1 on the first channel on many octaves (some octaves won't sound depending on the sample), rest for a while, then play instrument #2 on channel 2 and so on. Now you should play this sequence for all possible instrument sets (using the -all option of the sequence inserter) and you are ready to go. As stated in the Music Editing thread, SRip Control.h file will be very useful to know how many instruments there are in each set. |
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| Jul - SM64 Hacking (Archive) - mml2m64: Music Macro Language importer for Mario 64 / Zelda 64 |
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Acmlmboard - commit 47be4dc [2021-08-23]
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