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gamekrazzy Member Level: 32 ![]() Posts: 146/199 EXP: 194625 For next: 11817 Since: 03-06-09 Since last post: 10.4 years Last activity: 8.6 years |
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| This is an interesting thing I found while working on my hack.
Turns out that the levels that do not have act selections copy there acts from the previous level. Castle grounds in the list of bytes after 0xE8D98 has the byte 00. I tested this with other non act selecter levels such as Peaches slide as well which has a byte of 13. by making one level with an act selecter warp to a level without it, if that level were on act 1, the objects I had on act 1 in the other level would appear. So the same would go for act 2. I tested it, and it did the same thing with the byte 13. Here is a video demenstrating this find. (Note: The levels look like the same level but are different. I had to use multiple levels to fix a camera glitch for the underground.) <object width="425" height="344"><embed src="http://www.youtube.com/v/cq3K1zToIgQ&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> ____________________ Gamekrazzy* |














