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Hiryuu Level: 207 Posts: 8519/14435 EXP: 127636249 For next: 2147905 Since: 07-06-07 Since last post: 11.8 years Last activity: 11.7 years |
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| Jul - Gaming - Retro-gaming woes against HD screens |
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Hiryuu Level: 207 Posts: 8519/14435 EXP: 127636249 For next: 2147905 Since: 07-06-07 Since last post: 11.8 years Last activity: 11.7 years |
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Sponty Part boy, part car; Boycar, Protector and King of Chilladelphia Level: 184 ![]() Posts: 3088/11098 EXP: 85648933 For next: 470477 Since: 08-24-07 Pronouns: he/him From: Canada Since last post: 7 days Last activity: 5 days |
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Hiryuu Level: 207 Posts: 8520/14435 EXP: 127636249 For next: 2147905 Since: 07-06-07 Since last post: 11.8 years Last activity: 11.7 years |
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Xkeeper Level: 263 ![]() Posts: 10422/25353 EXP: 297174088 For next: 1786365 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 4 days Last activity: 15 min. |
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— FPzero —
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Post 3474/9597 Active 5.5 years ago |
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— Bloodstar —
11360 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Buy me a trip to the moon So I can laugh at my mistakes
Post 2294/11363 Joined 07-06-07 Active 9 hours ago |
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paulguy Green Birdo Level: 93 ![]() Posts: 172/2294 EXP: 8033272 For next: 19538 Since: 09-14-07 From: Buffalo, NY Since last post: 9.7 years Last activity: 9.7 years |
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| http://paulguy.co.uk/AtariHD.jpg
EDIT: I dunno, I find it silly to try to complain about resampling and filtering and LCDs and all that. Most CRTs I used looked pretty miserably, muddling up a lot of fine details that I didn't notice until I played the game later on in an emulator. If you have a CRT and prefer it, use it, but some people really go out of their way to simulate/recreate that crap. I'm a full supporter of bilinear filtering in emulators. I lean back enough where it doesn't matter. I do kinda like filters that well do a nearest resample to the largest integer scale factor, then bilinear up from that, though. keeps the details but prevents the uneven pixels problem. It's not an option in most emulators that I've seen, sadly. |
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Joe Common spammer 🍬 Level: 111 ![]() Posts: 788/3392 EXP: 14502782 For next: 365578 Since: 08-02-07 From: Pororoca Since last post: 13 days Last activity: 10 hours |
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I've compared an NES on a reasonable (but old) CRT and a 1080p LCD.
The CRT works perfectly with the progressive-scan video. The lines (which usually seem to move slowly up or down) don't appear to be moving. It also filters out typical NTSC artifacts very well, but this filtering adds horizontal pixel boundaries. (The effect is most obvious in underground levels of SMB3, where the background is a few single red pixels on black. Most of the red dots will be bright and a few will be dim at first, and after scrolling, the brightness reverses.) The LCD... Where do I start... Well, firstly, it doesn't support progressive NTSC. Instead, it tries to interlace the video signal and work from there. The end result is horrible flickering around everything moving. (In sidescrollers like the Mario games, this is often the entire screen.) It has horrible filtering that forms diagonal lines out of the chroma boundaries. These add to the flashing mush. The end result, after interpolation (to reduce flicker?) and scaling, is anything but HD. The combined effects of all of the interpolation reduces the effective resolution to somewhere around 100 pixels in either direction. In short: The CRT is best. Edit: Originally posted by paulguyMaybe I'm just lucky. The one I used looked almost exactly like an emulator. ![]() ____________________ #54 |
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Skreeny Member I have a custom title. Level: 54 ![]() Posts: 403/636 EXP: 1172672 For next: 61198 Since: 09-15-07 Since last post: 9.3 years Last activity: 1.2 years |
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| The problem is, the games weren't meant to be perfectly crisp. Odds are, if you have a TV that's displaying them exactly like the emulators would, your TV is showing them wrong--designers were well aware of the limitations they were working under and would exploit them to the fullest.
Compare (yes, I know, Genesis, but same difference): ![]()
On the left one, take special note of the lovely pixellated clouds and hideous bridge dithering, both of which turn into an actually nice-looking effect when blurred horizontally as an oldschool RF-modulated (or even composite video) hookup would do. (Image on the right was created by Kega Fusion's TV Mode (CVBS) setting, so may not perfectly replicate the actual effect, but I can say from experience that it is reasonably close.) |
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Xkeeper Level: 263 ![]() Posts: 10446/25353 EXP: 297174088 For next: 1786365 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 4 days Last activity: 15 min. |
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Joe Common spammer 🍬 Level: 111 ![]() Posts: 789/3392 EXP: 14502782 For next: 365578 Since: 08-02-07 From: Pororoca Since last post: 13 days Last activity: 10 hours |
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![]() Originally posted by XkeeperIt's one of the most noticeable differences between this TV and an emulator. The overscan is really annoying. ____________________ #54 |
Rachel Mae![]() Creature of Chaos Level: 141 Posts: 1822/5929 EXP: 33607687 For next: 512327 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 22 days Last activity: 1 day |
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Xenesis Roy Koopa Actually a Doctor Level: 101 Posts: 384/2732 EXP: 10487835 For next: 229840 Since: 07-28-07 Pronouns: She/Her From: Orange Star's Retirement Villa Since last post: 10 days Last activity: 1 day |
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| It's an issue with LCD technology in general, although depending on the screens you get it can be better or worse.
It's why some ultra-hardcore FPS players buy up CRT screens. |
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| Jul - Gaming - Retro-gaming woes against HD screens |
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
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