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05-04-22 11:50:08 AM
Jul - Gaming - Achron - Real time strategy game where you can go back in time and change the orders you gave New poll - New thread - New reply
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SquashMonster
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Posted on 03-30-09 04:40:42 PM Link | Quote
Yeah, you heard me right.

http://achrongame.com/index.html

The videos on this site do a better job of explaining than I ever could.

The engine is done, so they're just looking for publishing and art. They expect a release date in 2010.

So, anybody else excited?

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Posted on 03-30-09 04:46:38 PM Link | Quote
...

That is incredible.

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Posted on 03-30-09 04:51:04 PM Link | Quote
At first I thought you were joking, then I saw the first movies.

Jesus christ, they actually made time travel work, in a multiplayer game. I'm very interested in the future development.

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Posted on 03-30-09 05:02:17 PM Link | Quote



Holy crap.
That is amazing.
I really can't wait.

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Posted on 03-30-09 05:05:07 PM Link | Quote

Shiny new layout!
----------------------------------------------------

Mind: Blown

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Posted on 03-30-09 06:03:53 PM (last edited by Nao at 03-30-09 03:08 PM) Link | Quote
...Watching that just makes me want to break out The Journeyman Project series and play it all over again.

If you don't know what that is...you didn't know what prime gaming was back in the mid 90s.

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Posted on 03-30-09 06:07:11 PM Link | Quote
I can't wait to find out what the actual units and stuff are, too.

They've hinted at having at least three sides. I'm pretty sure one side has nukes and another has time bombs (sends whatever they hit into the future).

I hope the unit mix is interesting enough that this game could be fun without time travel. That'd really clinch it for me.

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Posted on 03-30-09 07:12:52 PM Link | Quote
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Oh dear god- what happens if you're losing a battle with troops you sent back in time, so you go a short time before you first sent them, and send them back to bolster themselves? OR, what if your men win a fight, but you then send them back to help you win it with fewer losses, and the resulting time change causes the units who originally survived to die? This game it going to break so many minds... I can't wait!

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Posted on 03-30-09 07:33:04 PM Link | Quote



Maybe they'll implement an anti-paradox system to prevent stuff like that from happening...

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Posted on 03-30-09 07:36:15 PM Link | Quote
Sukasa - Send Private Message

..After some more reading, it appears that the paradoxes basically just oscillate until they get to the cutoff point for alterations... so basically, a 50/50 chance for either outcome of the paradox to be the result.

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Posted on 03-30-09 10:28:50 PM Link | Quote
Originally posted by Sukasa
Oh dear god- what happens if you're losing a battle with troops you sent back in time, so you go a short time before you first sent them, and send them back to bolster themselves? OR, what if your men win a fight, but you then send them back to help you win it with fewer losses, and the resulting time change causes the units who originally survived to die? This game it going to break so many minds... I can't wait!
You send them back and bolster themselves, which works. This sends a timewave forward. Once that wave hits the time when you you originally sent them, these units are no longer there to be sent, thus removing the original copies of that army, but not the freshly sent ones. Because these guys never were sent, the damage they did to the enemy is undone (this might be after another timewave). The new army now fights the enemy, most likely losing because they're the same size as the original.

That is, as I understand it.

The crazy version, if you ask me, is if you send two copies of an army back and manage to get one back to the timeporter relatively intact. Parts of the army will disintegrate because they were destroyed in the past, which will mean that the army is less strong and more are destroyed in the next version of the loop, which makes the army even weaker in the next, and so on until eventually that attack shrivels.

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Posted on 03-31-09 01:22:21 AM Link | Quote
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..but if as a result of your new forces no longer being there, they live again... apparently, the way the game works is that this scenario will end up oscillating until it falls off the end of the time scale...

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Posted on 03-31-09 01:30:36 AM Link | Quote



....you guys are waaaay overthinking this.
Seriously, the game's not out for at least a year.

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Posted on 03-31-09 01:51:50 AM Link | Quote
I like how they implemented the "time wave" feature to keep things from being too instantaneous. Moving around through time like that actually works in a practical way. I've been wondering for years how to implement a fast-forward in a multiplayer environment.

Originally posted by Kattwah
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Posted on 03-31-09 02:54:13 AM Link | Quote
This looks amazingly cool, yet like too much of a mindscrew to actually play.
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Posted on 03-31-09 09:19:33 AM Link | Quote
Most common scenario I can think of will simplify to this frustration.

'BUT I WON!'

'Yes you did, in the present...BUT I WENT BACK TO THE PAST AND DEEP SIXED YOUR WHOLE ARMY BUWHAHAHAHA'

'WHAT BUT SO DID I THIS ARGALGALGA'

Ohhhhh shit get some weed to go with that and you gonna have some fun.

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Posted on 03-31-09 02:07:34 PM Link | Quote
Originally posted by Nao
Most common scenario I can think of will simplify to this frustration.

'BUT I WON!'

'Yes you did, in the present...BUT I WENT BACK TO THE PAST AND DEEP SIXED YOUR WHOLE ARMY BUWHAHAHAHA'

'WHAT BUT SO DID I THIS ARGALGALGA'

Ohhhhh shit get some weed to go with that and you gonna have some fun.
Apparently, the default win condition is that if you "lose" (in the traditional sense) at any point in the timeline, you lose. There's also an alternate win condition where the game's not over until the start of the time window is a state where you've lost. Which is a lot slower, but that's the point where you can't claim you had a chance anymore.

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Posted on 04-02-09 02:35:29 PM Link | Quote
Sukasa - Send Private Message

Apparently the next video that the Achron team is releasing is going to address how the game handles the classic Grandfather Paradox.

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