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05-04-22 10:03:25 AM
Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... New poll - New thread - New reply
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Schwa
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Posted on 03-05-09 04:27:55 AM (last edited by Schwa at 03-05-09 01:29 AM) Link | Quote

Hey guys. Nice looking stuff, as usual. I especially like Green-Kirby's Metroid material (and yes I recognize the graphics ) and AlexAR's... (Haha, is that a Kid Irceus hack with SMB2 graphics or the other way around? )

I have some stuff of my own to show. Yes, SMW of course-- hope most of you don't mind too much.

It takes some talent to make a creative Level C5 (or 1C5) in SMW (C5 is the Intro Level, for those who don't know... "Welcome! This is Dinosaur Land. In this strange land etc. etc."), but I think I pulled it off quite nicely. Here's the video.
<object width="425" height="344"><embed src="http://www.youtube.com/v/vGghmvthmZA&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

But, it is already outdated. So I'll show you the fun changes with screenshots...


Here's where the first pipe used to be, and yes the background is different, and bright. The brightness is a side effect of the feature I added though.

So okay, no pipe? Alrighty. Keep going, and...

Ahaaaa. Maybe this will help. Bring it back, hit it, and...



HA. There WAS a pipe there. And also the background lights up an electric silver. Note that no ASM whatsoever was used to get this to work; just some fancy ExAnimation tactics, really.

After all, we can still do this...

But don't tell anyone. XD

Oh, and there's more, don't worry. Bring the Blue POW over to the end, where you need to bring it anyway...

Yay, the door appeared, but... I kinda wanted the fire flower that just fell from the ceiling too... XD I'll likely change this to a Mushroom though, as technically you can keep pipe-looping to get two Fire Flowers stored up.

I hope these are okay. Nice to see you all again. I'll try to remember to show something here every so often, though I mostly have just been lurking around SMWC, and updating my new blog occasionally.

Peace.

____________________
(Layout made by Peardian, graphics from Sonic Team. Worship them.)

I'm over here.
AlexAR
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Posted on 03-09-09 01:30:24 AM Link | Quote
Wow, and that's just the intro level.. can't wait to see what you do in the first regular level.

As for my previous screen, close observation of the HUD should let you know its a Kid Icarus rom with SMB2 graphics thrown in. I am having color issues with that hack so I'm putting it off for the moment and actually working on what I should have finished a long time ago but didn't.



People still comment a lot on my first megaman hack, not sure why I never hurried and finished the sequel. This hack is taking way too long to get done, so I'm gonna have to forget about enemy graphic modifications. I wasted who knows how long a time trying to figure out what Castlevania enemy could be put in place of those spiky hedgehogs from Needleman's stage. Even with that, I still got lot to do.
Sponty
Part boy, part car; Boycar, Protector and King of Chilladelphia
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Posted on 03-10-09 07:51:49 PM Link | Quote
Schwa: I don't play many SMW hacks any more, but yours looks really interesting. And that's just the intro level!

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GB

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Posted on 03-11-09 12:58:34 AM Link | Quote

<object width="425" height="344"><embed src="http://www.youtube.com/v/w4xmjXhkdHs" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Ok there's an crappy quality video of some SMW level.


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Xenesis

Roy Koopa
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Posted on 03-11-09 02:53:28 AM Link | Quote
Those thwomp sprites would look a lot better without the white borders...also they look a bit pixellated.

But SoM music is just . It works oddly well though for such a stage.
S.N.N.
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Posted on 03-11-09 03:33:26 AM Link | Quote
Oh my god, Kattwah's layout works!
--------------------------------

They remind me of the presses from Cave Story. I'm assuming they're a rip of that.

In semi-related news, I haven't showed anything in a while, but:

<object width="425" height="344"><embed src="http://www.youtube.com/v/k-TQhPfcq6o&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

As stated in the video, ignore the gradient for now - it'll be changed in due time. Song is composed by me, with some crickets added in . The description on YouTube itself has a bit more information that I don't feel like typing.

Comments?

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AlexAR
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Posted on 03-13-09 02:09:37 AM Link | Quote
That level design is smooth as butter man. It just looks right. You can really see what I mean when you compare it against other videos showing less than stellar level structure. The hills and jumps and enemy placements just seem so natural, not to mention your tileset and music are very nice too. As always great work SNN, (and partner).

I dont like to post in the screenshots thread without showing a screenshot myself, so here ya go.

FPzero
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Posted on 03-16-09 04:07:57 AM Link | Quote


I'm developing a Sanctuary Fortress inspired tileset. I'm really liking how it's coming out so far.

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sophie497
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Posted on 03-16-09 04:26:59 AM Link | Quote
That looks pretty damn awesome. I really like the Spider tracks. Keep it up!
FPzero
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Posted on 03-16-09 08:26:06 PM Link | Quote


Expansion continues.

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Eppy37
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Posted on 03-16-09 08:49:58 PM Link | Quote
I'm crying tears of happy awesomeness at the site of those screens ;-;

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Mattrizzle
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Posted on 03-17-09 01:28:52 AM (last edited by Mattrizzle at 03-11-17 11:38:07 PM) Link | Quote

FIGH--I mean...Showtime!
Erika
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Posted on 03-18-09 06:38:56 PM Link | Quote
Originally posted by S.N.N.
They remind me of the presses from Cave Story. I'm assuming they're a rip of that.

In semi-related news, I haven't showed anything in a while, but:

<object width="425" height="344"><embed src="http://www.youtube.com/v/k-TQhPfcq6o&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

As stated in the video, ignore the gradient for now - it'll be changed in due time. Song is composed by me, with some crickets added in . The description on YouTube itself has a bit more information that I don't feel like typing.

Comments?

Very very nice, BUT, I think you should maybe round the edges of ledges and the like. I don't know why people make things like that a perfect square. they certainly aren't that way in nature and just don't look very good but everything else about that was sexy

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FPzero
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Posted on 03-18-09 06:55:08 PM (last edited by Viarra at 03-18-09 03:56 PM) Link | Quote


I'll link it if people don't want the stretch.
Erika
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Posted on 03-18-09 07:26:00 PM Link | Quote
The pallet is a little hard on the eyes...a bit ms-painty. Can't say too much else, other than it would probably look really nice if you fixed that

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Lunaria

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Posted on 03-27-09 07:38:28 PM Link | Quote

Blocks and stuff!

BG and other fun layers are to be added.

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[DiamondPhoenix] allgfx is poisoned
S.N.N.
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Posted on 04-05-09 03:21:29 AM Link | Quote
Oh my god, Kattwah's layout works!
--------------------------------



Working on a LTTP map system for Super Mario World. Planning on making it include the player's current location, items collected, and various other options. I guess it could be a sort of pause menu. At this point though, it's very, very beta and still ugly. Meh.

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Sponty
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Posted on 04-06-09 03:50:55 PM Link | Quote



How would a map system work?
I wanna think of something like Super Metroid's, but you mentioned aLttP.

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S.N.N.
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Posted on 04-12-09 05:35:07 PM (last edited by S.N.N. at 04-14-09 07:06 PM) Link | Quote
Oh my god, Kattwah's layout works!
--------------------------------

Oh, sorry. Been too busy to reply.

I already have all of the code set up. Basically, I've replaced the L + R buttons with a jump to the code. It will teleport you to a different screen based on the current level number (0 - 1FF). The map will then be shown for that screen. In the screen above, I've changed the status bar palette to all black, but I've recently changed it back to white and allowed button input on the map screen. Now, you can press select to show more detailed statistics in the status bar.

Heh. Kind of confusing to explain, but hope that clears things up. It's mostly just for aesthetic purposes .

EDIT: In other news...

<object width="425" height="344"><embed src="http://www.youtube.com/v/g8HqtIDXo8A&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

The YouTube description covers pretty much everything I'd type in here, and explains a couple extra tidbits shown in the video. Enjoy!

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Eppy37
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Posted on 04-24-09 06:27:14 AM Link | Quote


ZE PROGRESS HAZ BEEN REVIVED!

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Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... New poll - New thread - New reply


Rusted Logic

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