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05-03-22 05:48:16 AM
Jul - SM64 Hacking (Archive) - ToadsTool Suggestions New poll - New thread - Thread closed
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Stevoisiak
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Posted on 11-02-08 11:18:33 PM Link
Originally posted by GlitchGuy2
I wonder if this is an idea to consider, but is it yet possible to move the 2D drawn images, not boards, but the things like the Life Meter, Lives, coins, ect.? I'd find it interesting to move them around and maybe even remove them completely for SM64 movies and stuff.

Yoshi electron made a code to remove the HUD.
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Posted on 11-03-08 02:39:45 AM Link
A suggestion I have is to make the duplicate objects function work on macro objects as well.
VL-Tone
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Posted on 11-03-08 03:18:48 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by Blaster
A suggestion I have is to make the duplicate objects function work on macro objects as well.


Well you can copy and paste to achieve the same result.

The problem is that unlike 0x24 objects, 0x42 objects cannot be made "empty" because they don't have an Act value. Duplicate can only work when there are empty objects available. I guess you could set the Macro Preset param to 0 (labelled as "empty object") but I'm not sure of the implications of this, if the object indeed uses behavior 0, it will waste cpu cycles. I'll think about it, but I don't think it's a pressing issue, the real hacking nowadays seems to happen in Flatworld, and eventually in imported levels, and those will never feature Macro objects since they're just limited versions of 0x24 objects.

Something I just realized. Copying and pasting Special objects could result in level corruption, if you paste over objects that have a different length. I'll try to fix that by preventing you from pasting in that case.



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Stevoisiak
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Posted on 11-11-08 12:34:13 AM Link
Ok. This suggestion is actually for the ROM extender. I'd Like to be able to drag and drop Mario 64 ROMS into the window.
luigi1995
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Posted on 11-12-08 05:51:37 AM Link
I have a suggestion :

Add a mario voice editor.
AAA
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Posted on 11-12-08 06:27:55 AM Link
Originally posted by luigi1995
I have a suggestion :

Add a mario voice editor.

If you did a little research on this you'd know that's not possible yet.
No one knows how to import the voices yet; no one even knows how to inport it and in what format.
Stevoisiak
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Posted on 11-12-08 06:35:59 PM Link
Originally posted by AAA
Originally posted by luigi1995
I have a suggestion :

Add a mario voice editor.

If you did a little research on this you'd know that's not possible yet.
No one knows how to import the voices yet; no one even knows how to inport it and in what format.

Yeah, we are still decoding the music format. (Well, to be fair, Meissan is the one doing it. )
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Posted on 11-14-08 04:02:36 AM Link
I do not wish to imply any ill will, but,
Can the 5.9 Versions please come to an end?
By the power of grayskull, I want my 6.0 to come along.

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Lyskar
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Posted on 11-14-08 05:46:29 AM Link

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Metal_Man88
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It's called a version number, dimwit. He could change it to 6.0 without actually changing anything. Would you be happy then, just because the number changed???

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Posted on 11-14-08 10:23:27 AM (last edited by Blaster at 11-14-08 07:27 AM) Link
Originally posted by Metal_Man88
It's called a version number, dimwit. He could change it to 6.0 without actually changing anything. Would you be happy then, just because the number changed???

Well, VL-Tone is planning on putting a background importer (and I think, exporter) in version 0.6b (6.0), but I see your point Metal_Man88.
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Posted on 11-15-08 07:53:24 AM Link
Woah, take a chill pill Metal_Man.
I'm saying I'd rather wait some few months or so for a actual new version instead of having another 5.9.xxx.yy bug-fix come along and be promised 6.0 is coming up next.

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[Posted by Glitschen]
Raccoon Sam
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Posted on 11-15-08 10:41:37 AM Link
Originally posted by AAA
Originally posted by luigi1995
I have a suggestion :

Add a mario voice editor.

If you did a little research on this you'd know that's not possible yet.
No one knows how to import the voices yet; no one even knows how to inport it and in what format.


What? I'm pretty sure the voices are uncompressed even in a non-extended ROM at the very end of the ROM.
You can listen/edit them if you import the ROM as RAW data to I dunno, Audacity or GoldWave or something like that. Don't ask me for the parameters though, I can't remember the exact ones but unless I'm not completely mistaken, they were Signed 16 bit PCM, mono and 11025 Hz.
BigBrain
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Posted on 11-15-08 11:09:50 AM Link
Originally posted by Raccoon Sam
What? I'm pretty sure the voices are uncompressed even in a non-extended ROM at the very end of the ROM.
You can listen/edit them if you import the ROM as RAW data to I dunno, Audacity or GoldWave or something like that. Don't ask me for the parameters though, I can't remember the exact ones but unless I'm not completely mistaken, they were Signed 16 bit PCM, mono and 11025 Hz.


Do you have any idea at what exact offset the audio is located?
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Posted on 11-15-08 08:12:32 PM Link

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Metal_Man88
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Originally posted by Glitschen
Woah, take a chill pill Metal_Man.
I'm saying I'd rather wait some few months or so for a actual new version instead of having another 5.9.xxx.yy bug-fix come along and be promised 6.0 is coming up next.


Well, I just needed you to clarify that, and you did, so we're cool.

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AAA
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Posted on 11-24-08 08:21:18 PM Link
Once there is more knowledge on trajectory/paths, there could be an in level editing option to do this.
GhostMaster3000
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Posted on 12-12-08 01:46:24 PM Link
VL-Tone, do you think we know enough about the water to edit it or add it in levels? Also, will it be possable to change the water to haze, lava, or freezing water from snowman's land???

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AAA
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Posted on 12-12-08 08:32:36 PM Link
Originally posted by GhostMaster3000
VL-Tone, do you think we know enough about the water to edit it or add it in levels? Also, will it be possable to change the water to haze, lava, or freezing water from snowman's land???

The water's "freezing" effect in snow levels is caused by the terrain type. Try this: in castle grounds, set the terrain type to 002 (snow). To change the terrain type you need to press and hold "Alt" to change it.
gamekrazzy
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Posted on 03-16-09 02:16:09 AM Link
I have a suggestion for VL-Tone. Maybe you could add the title as a level, because it contains objects, and you not do this. I believe this also might be able to help alot, because I think that (IDK) if you were to do this you could edit the warps (if there are any). I believe that the exit level warp is there. My main point here is maybe you could add the exit level warp, because that way you could set it to being where ever you want it. This could help in a case scenario where you want people to have to fight bowser before entering the castle. So when you go to exit level you exit to Castle grounds instead of inside the castle.
I was smart enough for mine though just to get rid of the warp. But that leads to a black screen, and no gamer wants that do they...

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luigiman1928
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Posted on 03-24-09 08:55:40 PM Link
Hey Vl, make it so that you can edit more texturea

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gamekrazzy
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Posted on 03-25-09 01:31:07 AM Link
I believe he already has all textures but water, all the other stuff are colored objects, I.E. Mario has colors and it is able to be edited. So, that might be a good Idea to add the option to change color of Grass(Hills-Castle Grounds), Peaches Hair, Bob-omb legs... I believe water itself like the grass has a color to it, so maybe you could edit that color change it red or something with this option. Now it is Blood XD!

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Jul - SM64 Hacking (Archive) - ToadsTool Suggestions New poll - New thread - Thread closed


Rusted Logic

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