messiaen
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Probably the music was first composed as MIDI, as channel 10 is usually used for drums, but this is a more convention than anything, you can have any sample you want in channel 10. I haven't experimented much with drums, but it seems to work differently than GM. The title screen music, for instance, uses 5 different channels/instruments for the drums, instead of a single instrument with different samples attributed to specific regions. Again, there isn't a master index table, it all depends on the current set of samples loaded.
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messiaen
Catgirl
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Hi Celux, glad to hear you are still around! Sorry to hear about your computer, I hope you haven't lost anything important.
Forget about the water level, there isn't many levels in the hack but there is enough content for at least 2 hours of gameplay. The model importer is to be released on April, so I need to finish the hack before it .
PS: I sent you a PM, take a look .
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Celux
 Red Cheep-cheep
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| Posted on 03-09-09 01:10:22 AM (last edited by Celux at 12-09-14 10:27:43 AM) |
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Crap, I accidentally deleted my post . I must have been pretty damn tired, considering i was trying to edit it...
Ill repeat it here:
Hello everyone, been a while! The progress on the team hack is looking great!
Anyway... Sorry Messiaen i didn't give you the path leading to the chain chomp. Unfortunately, my computer failed before i got a chance to post it and i lost the patch along with a lot of other stuff D:.
So, would you still like me to make the water-island level or should i wait until the model importer is released?
Luckily most of my important stuff i either uploaded or put on usb/disk.
Im still willing to make another level after the first release (or before) if you like, with or without the model importer . |
Nikodude
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When will it be realesed?
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Sponty
Part boy, part car; Boycar, Protector and King of Chilladelphia
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 |  | Originally posted by Nikodude When will it be realesed?
When it's done, maybe?
Anyways, messiaen, you are doing an amazing job with this. Can't wait. 
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messiaen
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It all depends of my free time. In the last 10 days, it was about zero, but this week things might be better. Today I had some time and finished debugging/optimizing the star counter for individual levels (showed in the last screenshot), which is a very important adittion. Due to the very non-linear aspect of the hack, it was easy to get lost about where to get stars.
By the way, RDX, who has been doing some very interesting work with mml2m64 has agreed to work on some music ports for the hack. He has done a killer port from Kirby ("Butter Building"), which works very well with the slide song instruments.
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gamekrazzy
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| RDX left a question for you in the HELP for TT64 thread by VL-Tone. If you did not already know that Messian. Anyways, you say you got free time over the week. Does that mean you might have this done before the month is over? |
Doogie1012
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Sounds awesome dude I really can't wait. It would be great if anyone could help me with my post on the Understanding Level format topic.
Here is something to make you smile and continue =]
[My friends first step into Mario 64 hacking] |
messiaen
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I have done some very intensive work yesterday, here's one of the results :
<object width="425" height="344"><embed src="http://www.youtube.com/v/vt_VdliMoyg&hl=pt-br&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Whomp boss has more hitpoints, gets up quicker and spits some fire, so you gotta be more careful.
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Celux
 Red Cheep-cheep
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| Posted on 03-14-09 05:04:14 AM (last edited by Celux at 12-09-14 10:28:02 AM) |
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| Looks great! It's good to have harder versions of the old bosses because most of them were too easy. |
Bob-omb8194
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| Posted on 03-14-09 02:25:49 PM (last edited by Bob-omb8194 at 03-14-09 11:26 AM) |
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| Harder enemies would also be good, like the goombas and the bob-ombs in the older video of the hack. Another good idea would be to make the Bob-omb's explosion huge, like the explosion of a Bowser Bomb when Bowser hits it. Just a idea. |
gamekrazzy
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What would also be cool, would be to have a boss that looks like Mario, moves like him, and is really fast or something. But then you'd have to go through alot of work to get that wouldn't you. XD! I would doubt it if it's even possible. I am just saying that that would be cool. I already tried just changing Kinb Bob-omb's Geometry Layout to Mario. So I know it won't work that way. Unless somehow you could get it to work.
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RDX
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Originally posted by Bob-omb8194 Another good idea would be to make the Bob-omb's explosion huge, like the explosion of a Bowser Bomb when Bowser hits it.
I like this idea.
Because I'm assuming the bob-ombs are really easy to dodge, since they didn't seem as crazy fast as the goombas in some of your earlier videos.
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gamekrazzy
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Yeah that does make sense. Too bad I do not know how to mess with behavior scripts, or else I would probably be doing the same with my bob-ombs. XD!
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Bob-omb8194
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What I mean is to use the texture. Here is a put-together example:
It would actually have more stages in it, so it would look like a huge explosion going upward. This texture is only normaly seen when Bowser hits the Bomb in a Bowser fight. |
gamekrazzy
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Yeah, but then your not making them more explosive, but making them look more explosive. plus, the explosion for bowsers bombs are 2 textures, one on top of the other. Bob-ombs are only one, so by giving the bob-ombs only 1 of the two, it ends up looking messed up.
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Bob-omb8194
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Originally posted by gamekrazzy Yeah, but then your not making them more explosive, but making them look more explosive. plus, the explosion for bowsers bombs are 2 textures, one on top of the other. Bob-ombs are only one, so by giving the bob-ombs only 1 of the two, it ends up looking messed up.
The explosion is a graphic for a object, and could probably be uploaded into a level script.
Also: http://www.youtube.com/watch?v=ag08HcXBeDU&feature=channel_page
The Bob-ombs already make him fly further. Skip to around 1:35 on the video and see. |
RDX
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| Posted on 03-15-09 07:06:20 PM (last edited by RDX at 03-15-09 04:08 PM) |
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What I meant was for there to be a wider explosion. The textures doesn't need to be flashy or suped up or anything.
Though now that I remember how the explosions make Mario fly up and take a lot of damage, the explosion doesn't really need to be changed. It's already deadly enough.
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gamekrazzy
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RDX has a point. but editing the graphics with that would make it look cooler. XD Why didn't I think of that, You could easily combine the 2 textures to make one texture, but that leads to another problem, the explosion would be rescaled and would not work very well unless you could scale it to the size it is when bowser hits the bombs.
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messiaen
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The Bob-omb already takes a lot more damage than the original one, and when you get near it there's a huge explosion. I didn't use the double velocity trick because that would be way too hard, besides being CPU intensive. Actually, there are very few bob-ombs in the hack.
Changing the explosion texture is a very small detail which wouldn't make much difference, I would rather spend my time enhancing gameplay and creating new hacks for objects. I have gained a lot experience modyfing/adding code to existing objects, so expect a few surprises here and there .
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