messiaen
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Originally posted by Bob-omb8194 Ok. Thank You!
How do you rescale a object without a offset of 0x32 in it's behaviour?
You can try replacing one of the existing commands and see if it works, however the cleanest way is to insert a command.
This can only be done if you expand the behavior bank (that is, load more stuff into memory). To do so, you'll have first to move the entire behavior segment to somewhere else in the ROM and change all the 0x17 commands that loads it (search for "17 0C 00 13" in the ROM).
Afterwards, you can create a new behavior for your object. You can look at the "Platform Battlefields" hacks for reference, the behavior is moved to 0x11b0000 and expanded. Its not a very simple procedure, but you should give it a try as you seem to be doing ok as far as hex editing is concerned. In some objects, inserting a 0x32 command won't make any effect because they have hardcoded scalings (yeah, the object code sets the scaling). However, this just gave me an idea which will probably work with any object. Try placing the 0x32 command inside the 'loop' area between the 0x08 and 0x09 commands:
08 00 00 00
0C 00 00 00 XX XX XX XX <-- Call to object ASM
[32 00 00 64] <-- Scaling command.
09 00 00 00
Unorthodox but it will probably work.
Originally posted by RDX Ok cool it works. Thanks.
But, is it supposed to...blow up Castle Grounds? Because whenever I patch a freshly extended ROM, Castle Grounds disappears and the doors inside of the castle simply lead to that empty box area behind it.
And it doesn't work with already edited roms, right?
Yeah, Castle Grounds gets messed up because of some modifications. The patch was designed for "The Missing Stars" hack. It won't work with edited ROMs.
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Gue5762
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| How do you connect the extra stars that you make with warp destinations? ive tried to make some stars, but it just freezes on me after i collect it. Help!! |
RDX
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Originally posted by Gue5762 How do you connect the extra stars that you make with warp destinations? ive tried to make some stars, but it just freezes on me after i collect it. Help!!
Watch this
http://www.youtube.com/watch?v=mqB1oBN8I1o&feature=channel_page |
ShaDoWLaZeR
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how to add a mario's actions code and where to add it?
i would like to add this action code:
0000131A mario waving (outside castle ONLY)
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gamekrazzy
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| Hey, I am new here, but I am wondering, is there a way to change textures not included in the Texture Editor? For instance (Peach's Hair) and (Toad's Body). Because I am wanting to change the texture of them to greyscale. |
Bob-omb8194
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| No, not yet, really. There may be some new textures in the new version coming up, though. |
RDX
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| What about that Tile Molester thingy |
Bob-omb8194
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| It could be possible, but it would be harder to do. |
VL-Tone
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| Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42 | Originally posted by gamekrazzy Hey, I am new here, but I am wondering, is there a way to change textures not included in the Texture Editor? For instance (Peach's Hair) and (Toad's Body). Because I am wanting to change the texture of them to greyscale.
These are not textures, they are colored polygons. I may eventually add a feature to TT64 so that you can modify polygon colors others than Mario's.
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RDX
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| Posted on 03-07-09 06:52:14 PM (last edited by RDX at 03-08-09 12:01 AM) |
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Messiaen, I'm having a few problems with your patch.
- Whenever I got downstairs the game will load it the first couple of times, but after that it'll just freeze. And sometimes the entire rom will freeze if I try to go anywhere beyond the file select screen and I'll have to delete the rom.
- It also freezes when I go through the star door to the first bowser course. Also it freezes when I'm in the last bowser course.
- There's a lot of slow down everywhere. Namely in the castle, but I haven't checked out the other levels all too much.
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gamekrazzy
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Did you read the readme which usually comes with his hacks, at least the ones I have downloaded.
Anyways, I was wondering if it is possible to alter acts to where act 2 objects would appear after getting the act 1 star and so forth? This would make it possible for sequential stars outside of paintings. For instance I want a Red Coin Star to appear after I have solved a puzzle star in the Castle Grounds.  |
messiaen
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Originally posted by RDX Messiaen, I'm having a few problems with your patch.
- Whenever I got downstairs the game will load it the first couple of times, but after that it'll just freeze. And sometimes the entire rom will freeze if I try to go anywhere beyond the file select screen and I'll have to delete the rom.
- It also freezes when I go through the star door to the first bowser course. Also it freezes when I'm in the last bowser course.
- There's a lot of slow down everywhere. Namely in the castle, but I haven't checked out the other levels all too much.
The patch is designed to be only used on Bob-omb, other levels will crash. It was made for "The Missing Stars" hack, so I didn't have to worry about keeping the other levels working.
____________________ Mario 64 notes @ http://sites.google.com/site/messiaen64/ |
CF23
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1. How do I use the red coins properly? (when I touch them I only get 2 coins, no number showing how many I've collected)
2. In the object list there are only four star objects and two of them are hidden (red coins hidden and hidden for treasure chests), one is named "star (0)" and Mario can't get it. The last one is named "star" and I can get that one.
So how do I use all those stars and how can I use more? |
messiaen
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Originally posted by CF23 1. How do I use the red coins properly? (when I touch them I only get 2 coins, no number showing how many I've collected)
You may be using more than 8 red coins. In that case, the count remains zero until you get all exceding coins (then the counting goes on normally). Or perhaps you haven't placed a "Hidden Star for Red Coins", which is the object that will spawn the star once you have the eight red coins.
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CF23
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Originally posted by messiaen
Originally posted by CF23 1. How do I use the red coins properly? (when I touch them I only get 2 coins, no number showing how many I've collected)
You may be using more than 8 red coins. In that case, the count remains zero until you get all exceding coins (then the counting goes on normally). Or perhaps you haven't placed a "Hidden Star for Red Coins", which is the object that will spawn the star once you have the eight red coins.
I have 8 red coins and added a "Hidden Star for Red Coins", but it still doesn't work.
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gamekrazzy
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| are the all the acts for the star for red coins turned on? It does indeed make a difference XD! I really should not be asking you this question, for you must have read the readme before using TT64. |
CF23
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| I got the red coins to work. (The problem was that I had the hidden star object on act 3 only) |
CF23
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| When editing textures, I click on import from PNG, but when I click on my picture nothing happens. Help please. |
gamekrazzy
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If you notice, you need a blacked out copy of your image on the right side of image.
I.E.
(Note: No you may not use this image) |
HAKUO
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I have a small question...
i´ve placed some new hidden stars in the castle grounds (red coins) and now if i´m collecting the coins and receiving the star the game stops. i think i need a warp for if i collect a star, but how do i make one?
( sorry, im not using tt long and my english isn´t so good as a german )
I hope you can help me |