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05-04-22 12:20:09 PM
Jul - Gaming - The 20-year-old Boy (and his Blob) New poll - New thread - New reply
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GuyPerfect
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Posted on 03-05-09 07:58:13 PM Link | Quote
Hard to think that it's been 20 years since the jellybean-loving alien sack of marshmallow made its debut on the Nintendo Entertainment System. As a sort of anniversary celebration, a new A Boy and his Blob game is in development for Wii. Slated for a holiday release, this game presents the classic gameplay of the original (and its Game Boy sequel) with adorably breathtaking, hand-drawn comical art.

Links:
Image gallery via Wired.com
Additinoal media via IGN

Images: (Click for full size)


Video:
<embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='isStandAlone=true&highRes_ID=2773504&lowRes_ID=2773505&object_ID=14326534&downloadURL=http://wiimovies.ign.com/wii/video/article/959/959389/ABoyandHisBlobIGN_1_flvlow.flv&allownetworking="all%"' type='application/x-shockwave-flash' width='433' height='360'></embed>
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Posted on 03-05-09 07:59:28 PM Link | Quote
Guess someone couldn't bear not having a thread about it when there's avid talk about it in the Wii thread. >.>

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GuyPerfect
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Posted on 03-05-09 08:06:41 PM (last edited by GuyPerfect at 03-05-09 05:09 PM) Link | Quote
I'm confused... This Wii thread is the first place I looked, and it doesn't have any blob-related info in it.
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Posted on 03-05-09 08:08:01 PM (last edited by Tina at 03-05-09 05:08 PM) Link | Quote
Originally posted by Nao
Guess someone couldn't bear not having a thread about it when there's avid talk about it in the Wii thread. >.>

There's nothing wrong with making a thread if you're going for more specific discussion about something, you realize. See also online gaming megathread and TF2.


On that note, what? BMF actually said it might be decent, too, which is amazing considering the massive joke that was the DS one.

Originally posted by GuyPerfect
I'm confused... This Wii thread is the first place I looked, and it doesn't have any blob-related info in it.

It does, but it's just a passing mention in a link.

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Posted on 03-05-09 08:11:13 PM Link | Quote
Aha. It wasn't pointed out by name and thusly escaped my notice. Either way, its own thread won't hurt.

I love the animations for the blob transforms in this one. Much more stylized and comical than its predecessors.
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Posted on 03-05-09 09:30:01 PM Link | Quote
Originally posted by Tina
Originally posted by Nao
Guess someone couldn't bear not having a thread about it when there's avid talk about it in the Wii thread. >.>





Quit whinninnnggg...

I was more or less just pointing it out. That's about it. I was more or less just saying 'I figured it was going to happen' if even Colin's going to mention it in the Wii thread about posting a thread.

And there was 'avid' discussion in the Wii thread. Great enthusiasm and interest.

Anyways.

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Posted on 03-05-09 11:47:51 PM Link | Quote

I must say it looks absolutely adorable. I'll definately have to try it out. :3

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Posted on 03-06-09 04:52:10 AM Link | Quote
There is one thing that ticks me off about it even though the game looks REALLY nice in an early state and is likely a purchase for me at this point...

Majesco are the publishers.

They had A Boy and His Blob almost complete (if not completed) for DS a few years back and never released it due to financial problems. So we had to wait THIS long for it?!?

Oy. At least WayForward are very competent developers.

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Posted on 03-06-09 04:54:49 AM Link | Quote
I am very disappointed at this in action. The backgrounds are pure static, which doesn't fit the art style at all. I also saw some clipping issues with the boy, which hopefully are addressed.

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Posted on 03-06-09 04:59:02 AM (last edited by Drag at 03-06-09 04:41 AM) Link | Quote
1033
That trailer has really good music in it. This looks a hundred times better than the NES original, now that it actually looks more intuitive, the visuals are amazingly cute and well drawn (it looks *exactly* like a tv cartoon. Spot on!), but more importantly, they fit with the atmosphere. I really hope this game lives up to how decent it's looking, because I'm really interested in getting it now.

Edit: Yeah, the more and more I'm listening to this trailer, the more I want the soundtrack.

They really did something right if that's happening.

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Posted on 03-06-09 02:39:36 PM Link | Quote
Originally posted by Hajitsu
The backgrounds are pure static, which doesn't fit the art style at all.

I thought the same thing about Metroid Prime, but that game worked really well.
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Posted on 03-06-09 02:58:44 PM Link | Quote

You probably won't notice it while you're playing. And it looks like not every background will be static. The city background was moving (slightly) in the other trailer.


All the latest Kirby games have done it.

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Posted on 03-06-09 08:02:27 PM Link | Quote
Its kind of sad though, because older Kirby games DID have animated background.....in fact, a lot of games now adays have simply static backgrounds. ANYWAYYYYY I am kind of excited about this...I had the Gameboy one and it was kind of fun...
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Posted on 03-06-09 08:30:05 PM Link | Quote
...is it sad that I haven't played the original?

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Posted on 03-07-09 05:21:33 AM Link | Quote
Not really. It wasn't the most popular game of all time but it was unique and a pretty solid puzzle platformer if you could look past the floaty controls. I think it's one of those games that actually has a better reputation now than when it was first released, if that makes sense.

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Posted on 10-25-09 08:28:30 PM (last edited by GuyPerfect at 10-25-09 05:31 PM) Link | Quote
*One night in late October, the thread necromancer casts his dark magic, reviving a seven-month-old thread. This magic, through whatever governing deity that granted it, still managed to make the thread appropriate for the current age*

Okay, so I'm nearly two weeks late to the... party?.. but I only bought the game yesterday!


Overview
Since there aren't exactly a lot of artistic 2D games out there (a rant I can save for another time), I didn't really have a lot to compare this game to. Namely, it was Wario Land: Shake It!, and I had to keep reminding myself that the two are different games. If there's somthing one does that I like better than the other, it isn't necessarily good or bad.

The first major difference is that Blob has a loading screen at the transition between any two areas. While the stages for the most part are big, single-room areas, there are a few intermediate rooms with hidden treasures that, when entered, stick up a loading screen for about three seconds. The music starts over at each of these seams, so it looks a bit less polished than maybe it needs to be.

Like its older brothers, Blob has a one-hit-kill rule in that if the boy touches any enemies, environmental hazards or falls too far, he will die. However, the game has checkpoints every other footstep and unlimited lives, so sometimes it's worth it to jump in a hole just to see what's down there. Or raise up a big rock with the jack, stand under the rock, and recall the blob from its jack form... you know... just 'cause.


Graphics
A Boy and His Blob takes a simpler approach to graphics than Wario Land, though it isn't something I would have noticed had I not thoroughly enjoyed Wario Land. While Blob's environments are very well-done in their own right, they still seem to take pages out of books of game development past in some areas, such as a sort of all-encompassing "sky layer" and repeating terrain objects. Wario Land is unique in that every part of its level graphics were designed specifically for where they were used, and no one part is ever used twice. Blob, though only nominally noticeable, does reuse various elements and in some places would have done well to add in a unique object or two just to round it off.


Audio
The sound effects in Blob are gentle and somewhat comical, though not downright quirky like Wario Land. The boy does not speak unless calling the blob or screaming in terror, and many of the enemies are entirely silent. It's good for my tastes, as there's not a lot getting in the way of the game's musical soundtrack, which I'll get to in a moment. The main issue I have with the sound effects is that the blob uses the same "stepping" sounds as the boy, which is a hard "thock" on solid surfaces like wood or rock. A squishy blob should not go "thock."

The music... Ah, the music. It's a shame WayForward didn't have the budget for a real-live orchestra, because the composition quality of the musics in the game are on-par with those in Super Mario Galaxy. No joke. Take a listen and see for yourself:

Forest 2 - 3:39, 4.68MB
High quality MP3, so don't bog down my server too much:
<Embed Src="http://perfectkiosk.net/Audio/jw.swf" Width="320" Height="19" FlashVars="file=http://perfectkiosk.net/Audio/Forest2.mp3"></Embed>


Gameplay
The gameplay is effectively the same as the older titles. Move boy, find obstacle, feed blob jellybeans to bypass obstacle. In this game, though, the boy can jump short heights and distances, and throw the jellybeans across gaps or up to high platforms. The blob very faithfully keeps up, and in the event he gets stuck somewhere, you can just call for it three times and it'll turn into the balloon that the Berry jellybean is generally for, and it will return to you from wherever it is. The Tangerine trampoline sees a lot of use this time around, and some newcomers like the Pear parachute and Banana anvil add some more fun to the mix.

The game consists of four worlds with ten stages each, and each stage has three treasures that, when collected, unlock a challenge stage which, in turn when completed, unlock goodies like dev imagery and supposedly new game modes, though I haven't encountered any of those yet. I suspect the NES game is one of the unlockables. Anyhow, this makes for a total of 80 playable levels, and since they're all of reasonable length, it's the kind of game you can sit down and play for ten minutes while waiting for the pizza to cook.


Decision!
Suggested at a $35 price tag instead of the usual $50, I still ended up paying $40 for it at Best Buy. Even so, I'd say this game is worthy of a $50 price tag. It's not like Excite Truck, where $30 woulda been pushing it, and in fact I recommend it to anyone who likes traditional platforming and puzzle solving. And with the hug button, which serves no practical functionality whatsoever, the game falls into the category of one of the most charming as well.
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