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05-04-22 11:39:10 AM
Jul - Gaming - TGM (or clones thereof) New poll - New thread - New reply
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Tina
Beep boop
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Posted on 02-22-09 12:37:27 AM Link | Quote




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Tina
Beep boop
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Posted on 02-25-09 06:05:37 PM Link | Quote
<object width="640" height="505"><embed src="http://www.youtube-nocookie.com/v/YuXOSIinHWQ&hl=en&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object>

Not my best, but eh

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Hiryuu

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Posted on 02-25-09 06:07:50 PM Link | Quote
Reminds me that I need to do a soundpack for that...

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Tiden
Disgusting human being, just awful
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Posted on 02-26-09 06:42:44 AM Link | Quote


I fail (And yes, I forgot to change the player name, go me. )
Tina
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Posted on 03-01-09 10:18:05 PM (last edited by Tina at 03-01-09 07:18 PM) Link | Quote


I was that close (THAT CLOSE!!) to having S7. If I had finished the section, it would have been mine.

Oh well... little improvements every day. I should go back to TGM2 and practice more tomorrow.


Oh, PS: Texmaster's screenshot key is F5 ;

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Eppy37
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Posted on 03-03-09 04:47:55 AM Link | Quote


I'm not that good, but eh, I'll get better over time.

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Hiryuu

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Posted on 03-03-09 11:33:15 AM Link | Quote
Need to know format of WAVE sounds and I need to know absolute sample maximum on these custom sounds because it's sounding like adding new songs is not as unlimited as once thought...

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Eppy37
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Posted on 03-03-09 11:56:44 AM Link | Quote


Got further, sadly I died about the same time as my last screen...

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Tina
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Posted on 03-03-09 05:09:11 PM Link | Quote
Originally posted by Nao
Need to know format of WAVE sounds and I need to know absolute sample maximum on these custom sounds because it's sounding like adding new songs is not as unlimited as once thought...

I don't think it's the size as much as it is format.

16-bit PCM seems to work fine, but whatever format I first tried ... didn't.

(Naturally forcing it to write 16-bit PCM wave files in Winamp resulted in garbled shit. sigh)

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Tina
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Posted on 03-03-09 08:28:43 PM Link | Quote
Actually, yeah, confirmed; it doesn't seem to care about filesize, just type. Converting to 16-bit stereo PCM worked just fine!

Although admittedly the game loads a fair bit slower.

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Tina
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Posted on 03-03-09 08:52:31 PM (last edited by Tina at 03-03-09 05:52 PM) Link | Quote




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Hiryuu

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Posted on 03-03-09 11:02:46 PM Link | Quote
Wow, I did make some preemo background shots towards the end.

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Raspberry
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Posted on 03-06-09 02:48:30 AM Link | Quote
 


I FINALLY got past level 499 in TGM1 mode. Took long enough...I was tired of the 4xx S1/S2's I was getting

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~Rin Kaenbyou

Drag
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Posted on 03-06-09 07:18:30 AM (last edited by Drag at 03-06-09 04:19 AM) Link | Quote
1036
In Heboris, while using SRS, I can typically get to level 900 (and usually just die almost immediately )

Ever since I switched to ARS, I can barely get to 600, before there are too many mistakes for me to correct. L and J really get stuck too often when I'm trying to rotate them, and 99% of the time, it's the reason I get screwed over.

|  

|
|[][][][]
| xx xxxxxx
| xxxxxxxxxx

Rotate?

| []
| []
| []
| xx[]xxxxxx
| xxxxxxxxxx

Fuck.


|
|
[][][][]|
xxxxxx xx |
xxxxxxxxxx |

|
[]|
[]|
xxxxxx xx[]|
xxxxxxxxxx[]|

Yet it works this way.



[][][]
xx xx[]xx
xx xxxxxx
xxxxxxxxxx

ARRRGH IT WON'T ROTATE AT ALL!


In short, ARS can bite me.

...yet I keep practicing with it.

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Tina
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Posted on 03-06-09 04:48:38 PM Link | Quote
The earlier version of ARS is worse. Be glad you are using Ti-CLASSIC.


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Jul - Gaming - TGM (or clones thereof) New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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