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05-04-22 12:06:21 AM
Jul - Gaming - Can we stop making Kaizo hacks now? New poll - New thread - New reply
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FPzero
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Posted on 03-02-09 02:53:27 AM (last edited by Viarra at 03-01-09 11:55 PM) Link | Quote
I don't think you can make it any harder and ridiculous than this. Seriously.

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And what you don't see is that there are invisible coin blocks in many places, those skull pillars are instant death blocks and more.

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Posted on 03-02-09 03:26:24 AM Link | Quote
Holy hell.

I didn't know you could use a key to fly.

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Colin
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Posted on 03-02-09 03:36:39 AM Link | Quote
.....

You know, I've watched some Kaizo videos before... there are a few areas where you can at least SEE what's required even though you know it's nearly impossible to pull off and it's really not worth suffering over those hacks in the first place.

But this? There's Kaizo levels that are more FAIR than this. You would likely wear out your savestate key on your keyboard trying to beat this. I watched that video and the level was absolutely sadistic.

Please, someone... make a hack that's hard *BUT* beatable without resorting to wall-jumps, key tricks and bankshots with Koopa shells.

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JerryEris

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Posted on 03-02-09 03:38:06 AM Link | Quote
I don't even know whether some of these are actually possible for a human to do, sometimes I think some of these are solely for TASers to figure out.

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Posted on 03-02-09 03:41:28 AM Link | Quote
Needs moar Enigmatic Mario

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Posted on 03-02-09 08:04:32 AM Link | Quote
Even if this is already the hardest possible SMW hack, we'll see Kaizo style hacks for other games. I know of one person who is currently creating a Kaizo Mario RPG.

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Posted on 03-02-09 10:53:17 AM Link | Quote
I see the related video entitled "wat". Good luck making it past the first jump without hundreds of save states.

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Posted on 03-02-09 12:12:38 PM Link | Quote
Who the Hell would want to put someone through that anyway? That's just cruel and unusual.

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Posted on 03-02-09 12:59:17 PM Link | Quote
The extreme hard versions from Super Mario World (hacks) go the same way the movie franchise "Saw" went:
More brutal, less chances to survive, unfair traps; but no real progess or new ideas.

Just plain boring, but parallel to the sequels (in the movie just a showcase of those funky-looking death traps, aside a bad story) it may show a skillful player who does really good, but on the other hand it does not feel like a super-hard level anymore. Kaizo was a lot trial and error and while it was unfair, it had some fun. No fancy koopa shell jumps or using the double-item-squish glitch to pass through a solid wall, just "normal" frustration.

At least the creator did it right and actually flipped down the munchers ... too many hacks have black plants floating in the air

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Posted on 03-02-09 02:04:40 PM Link | Quote
It looks like it was made with TASing in mind and nothing more.

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Posted on 03-02-09 04:01:52 PM Link | Quote

Wow.. that was insane.

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FPzero
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Posted on 03-02-09 05:00:37 PM Link | Quote
Originally posted by FirePhoenix
Originally posted by uNkNowNeRRoR5642
Originally posted by FirePhoenix
Panga, I just saw a TAS of your Item Abuse. You're fucking insane to create a hack like that, both in terms of having to be crazy to make something like that and in terms of knowledge of glitches like that and how to exploit them. I'm not sure whether to congratulate you on probably making the hardest hack ever, or to just close my mouth because I'm starting to drool from jawdrop.

Actually, a few people don't like his hack due to "unoriginality." I saw some parts from Pit of Despair, Kaizo, Intrigue, and maybe Cool or Cruel...

Sounds like I have no clue what constitutes "good" in a Kaizo hack. Probably one of the reasons I have no interest in them.


Originally posted by dainegai
lol, FirePhoenix saw my TAS.

Yeah, the real "taste" in Kaizo hacks is both possibility to play in real-time without killing yourself in real life (so people will actually play the game, not just stop trying) and, more importantly, originality. While some of the parts were original (at least, to my knowledge), others were already "used" in other Kaizo hacks. Because it's not too hard and because of the ingenuity of some of the puzzles, Cool or Cruel is like the "break-through" of Kaizo hacks currently.

However, Item Abuse sure is a good "summary" of all the unfair/glitch-oriented parts of the Kaizo hacks.


And then linking this post because it's long.


It seems Kaizo hacks are a culture of their own.

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Posted on 03-04-09 05:13:47 PM Link | Quote
Originally posted by Madman200
I see the related video entitled "wat". Good luck making it past the first jump without hundreds of save states.

Yeah, it also had me wondering why people bother creating hacks like this. >:|
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Posted on 03-04-09 10:25:01 PM Link | Quote
Probably because people will make videos attempting it and failing miserable, which gives the creators a chance to laugh at their pathetic attempts towards achieving the goal.

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Jul - Gaming - Can we stop making Kaizo hacks now? New poll - New thread - New reply


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