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05-04-22 01:01:12 PM
Jul - Gaming - Earthbound is not being released on the VC. New poll - New thread - New reply
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Colin
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Posted on 02-19-09 06:04:39 AM Link | Quote
I think those were good sales figures for CT at the time in the United States.

I don't put a ton of stock into VGChartz, but they do have CT DS listed at 400,000 in North America, which I think isn't too bad.

Then again, they have Disgaea DS listed at only 50,000 in Japan but 150,000 in North America.

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Posted on 02-19-09 07:02:53 AM Link | Quote
Heh. IMHO Disgaea DS is a worse port than CT PSX. Yet it has a lot of fanboys making excuses to cover for its flaws, while CT PSX gets lambasted. I don't get gamers...

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Posted on 02-19-09 07:28:17 PM Link | Quote
One of the biggest deals about CT was that you would seamlessly jump from map->battle->map. CT PSX added in somewhere around a 5-10 second delay there, as well as a similar one for opening/closing your menu. I don't remember if it had muddy sound effects like FFIV PSX did, but if so, that's just icing on the cake.

I somewhat doubt Disgaea DS butchered the most fundamental parts of the game's presentation like that, although I'll admit I've never played it.
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Posted on 02-19-09 08:30:15 PM Link | Quote
Originally posted by Eon
Heh. IMHO Disgaea DS is a worse port than CT PSX. Yet it has a lot of fanboys making excuses to cover for its flaws, while CT PSX gets lambasted. I don't get gamers...

I think Disgaea DS is terrible, because Disgaea simply was not made for the handheld.

And yes, CT PSX included terrible load times that made playing it a chore. Unfortunately, I later emulated CT, and it still wasn't that great to me.
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Posted on 02-19-09 08:54:59 PM Link | Quote
PSP = Not available (at all)
PSP Emulator = Not equipped (or known)
PS2 = Not available (here, requires half-hour drive)
PS2 Emulator = Bad PC specs / Can't figure the memory card out.
DS = Available
DS Emulator = Ignored

...yeah. DS version just for that. I just don't like the no-suspend option is all.

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Colin
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Posted on 02-20-09 05:29:42 AM Link | Quote
The funny thing is that I *LIKE* Disgaea DS but mainly because I can look past the DS limitations. They fit the whole game into a DS cart, it works and NIS didn't put any game-breaking bugs in there. So that's a plus right there. It has positives and negatives, don't get me wrong. But when I first played it I didn't see the crippling slowdown some people suggested it had.

Skreeny: In short, there is a little bit of slowdown and the vast majority of the VA in the game was taken out, which does somewhat detract from the charm. Also, the MIDI covers of the songs are hit-and-miss and I think you're only allowed 50 characters in your party. But all the gameplay remains intact.

And this is the first time I've seen someone around here say not-so-great things about Chrono Trigger.

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Peardian

  
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Posted on 02-20-09 11:58:13 AM Link | Quote

I like Disgaea DS as well, for pretty much the same reason. It would be silly to expect a DS game to have a completely voiced cutscene before almost every single level and at the start and end of every chapter. I'm still greatly amused by the dialogue, even though my friend always assures me I'm missing out on half the charm because of no voiceover. Chances are I'll just watch videos of the original cutscenes later.

If you think about it, it's somewhat of an accomplishment, taking a PS2 game and fitting it on a system less powerful than a N64.


They should make Disgaea for the Wii next.


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Posted on 02-20-09 12:59:04 PM Link | Quote
Originally posted by Peardian
a system less powerful than a N64

Are you telling me that the DS is less powerful than the N64?
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Posted on 02-20-09 01:02:46 PM (last edited by Nao at 02-20-09 10:04 AM) Link | Quote
Originally posted by Myon Beyond
Originally posted by Peardian
a system less powerful than a N64

Are you telling me that the DS is less powerful than the N64?


It's the truth.

The N64 has ~94MHz for the main processor and ~63 MHz for the graphics processor. The DS is run off a 67MHz and 33MHz processor. To compare, the DS's competition, the PSP, can range between 1 and 333MHz.

Course, the DS sold at least 3 times as much as the N64 so far.

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Posted on 02-20-09 01:16:23 PM Link | Quote
Originally posted by Nao
Originally posted by Myon Beyond
Originally posted by Peardian
a system less powerful than a N64

Are you telling me that the DS is less powerful than the N64?


It's the truth.

The N64 has ~94MHz for the main processor and ~63 MHz for the graphics processor. The DS is run off a 67MHz and 33MHz processor. To compare, the DS's competition, the PSP, can range between 1 and 333MHz.

Course, the DS sold at least 3 times as much as the N64 so far.


Are we talking before or after the N64 Expansion pack?
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Posted on 02-20-09 01:21:40 PM Link | Quote

Even before the expansion pack, the N64 already had half a MB more RAM than the DS, and the expansion pack almost doubled it. The one thing the DS has over the N64 is the fact it can display eight times as many colors, but at the same time it has no texture filters. I'm pretty sure everyone has noticed that all the textures in all DS games are pixelly.

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Posted on 02-20-09 01:45:43 PM Link | Quote
I guess I just find it strange that a system that has less resources than its older brother seems to run every aspect of it better.
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Posted on 02-20-09 01:49:30 PM Link | Quote

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Well, it's not just that the DS is weaker than the N64 - you have to compare the software. Better-optimized software will run better on a weaker system that poorly-optimized software on a stronger one.

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Posted on 02-20-09 01:54:24 PM Link | Quote
Right right. I'm just being ignorant.
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Posted on 02-20-09 03:30:48 PM Link | Quote

You also have to take into account:

less resources --> less complex materials give to work with --> less work to do --> less time to work



Not to mention, the DS doesn't have any texture filters, which would also speed things up. I imagine that the DS would struggle to play quite a few N64 games if they were left as is.

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Colin
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Posted on 02-20-09 03:35:00 PM Link | Quote
And that's why you'll never see a N64 emu for the DS.

And I keep sending telepathic messages to get a Disgaea 3 port for the Wii, but nooooo. Phantom Brave instead.

(Nothing wrong with that but still.)

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Posted on 02-20-09 03:38:23 PM (last edited by Nao at 02-20-09 12:38 PM) Link | Quote
Originally posted by Colin
And I keep sending telepathic messages to get a Disgaea 3 port for the Wii, but nooooo. Phantom Brave instead...


D3 on the Wii won't happen. Trust me. There are SLOWDOWNS on the PS3 game and the PS3 is much stronger in terms of specs than the Wii.

They'd need to take a lot out of it...or change around a lot of the ways some of the evilly massive levels renders. I'd love to see how they'd pull levels like House of Ordeals 3 off (and that isn't even the worst for rendering in slowdown...some of the story ones in Chapter 6 and 7 are TERRIBLE).


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Posted on 02-21-09 06:02:38 PM Link | Quote
Eh, I didn't care for the DS port mostly because I'm able to play the PSP port.

I'm not sure if they removed anything from the PS2 version (never played it), but it's still pretty nice.

I'll probably try out the DS port sometime just to see how it is, but not until I get myself a new DS

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Colin
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Posted on 02-23-09 02:36:39 AM Link | Quote
They could scale back the graphics.

Then again, if you're getting slowdown with those graphics on a *PS3*, that suggests you should be looking at the code a little more carefully.

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Posted on 02-23-09 11:13:46 AM Link | Quote
Originally posted by Colin
They could scale back the graphics.

Then again, if you're getting slowdown with those graphics on a *PS3*, that suggests you should be looking at the code a little more carefully.


Well, having maps with about 100 geo blocks on them doesn't help either.

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Jul - Gaming - Earthbound is not being released on the VC. New poll - New thread - New reply


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