| Darkdata Ruins!? ♥ Level: 103 ![]() Posts: 298/2892 EXP: 11436912 For next: 34494 Since: 07-04-07 Since last post: 193 days Last activity: 1 day |
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| Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... | - - ![]() |
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| Darkdata Ruins!? ♥ Level: 103 ![]() Posts: 298/2892 EXP: 11436912 For next: 34494 Since: 07-04-07 Since last post: 193 days Last activity: 1 day |
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| S.N.N. 750 ![]() ![]() ![]() Level: 58 ![]() Posts: 179/755 EXP: 1523213 For next: 54333 Since: 07-21-07 From: Ontario, Canada Since last post: 8.4 years Last activity: 5.5 years |
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Oh my god, Kattwah's layout works!
-------------------------------- I posted this at SMW Central, but chances are mostly everyone here hasn't seen it, so I'll put it here. <object width="425" height="355"><embed src="http://www.youtube.com/v/r1uXskwQ4AY&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> ____________________ |
| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 580/9597 Active 5.4 years ago |
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I'm liking those blue springboards S.N.N. *hinthintwinkwink*![]() Other than that nice level. Looks like a good mix of puzzle and platforming. The music fits too. ____________________ ![]() ^^HEADSHOT. |
| Golden Yoshi Member Level: 24 Posts: 11/97 EXP: 69569 For next: 8556 Since: 10-17-07 From: NJ Since last post: 12.8 years Last activity: 12.2 years |
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Ah...that new level looks hella fun...S.N.N. This is definitely going to be one of my favorite SMW hacks .Just one glitch I found in the video, sorry if you noticed it before. The note blocks have the improper "bounce" graphics. That can be easily fixed by altering the sprite tileset. That's all, everything else is looking mighty fine. Oh and... *cough* 4-5: The Sky's The Limit ![]() *cough* Excuse me. ![]() |
| S.N.N. 750 ![]() ![]() ![]() Level: 58 ![]() Posts: 180/755 EXP: 1523213 For next: 54333 Since: 07-21-07 From: Ontario, Canada Since last post: 8.4 years Last activity: 5.5 years |
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Oh my god, Kattwah's layout works!
-------------------------------- Thanks for the feedback you two. The note blocks were mentioned earlier, which means that video is a bit outdated (like a week and a bit, but still) I ended up ditching the note blocks and using invisible ? blocks instead. And wow .. you're up to 4-5? Did I miss 4-4 somewhere along the line? Looks great as usual - I'm hoping to see lots of helicopter morphing action and baseball boy fun up in the clouds, heh.____________________ |
| Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 1456/5390 EXP: 29052256 For next: 282749 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 333 days Last activity: 333 days |
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JL2 - Post #NaN - 10-28-07 09:27:17 PM
Day 98, rank 6; Level 43 (68.8%)
30071/43684 (551433/565046)
GPP: 568; GT: 30.871 Originally posted by S.N.N.Looking nice, great music, but I noticed a few quirks: -Glitched note block graphics. -Nothing changes sound-wise when you hit the P switch. -Piranha plants popping out of the ground? Nasty. I'm loving the design of that level, though I hope such a complex-looking puzzle isn't too early in the game. ![]() ____________________
Why not to buy from: Sony, Philips | The file Microsoft shut down my web site for
How this layout should look | BSFree - Codes without the bullshit DS Homebrew | Hilarity | WTF | More hilarity | Free office suite | 7zip | NirSoft |
| Kles Level: 87 ![]() Posts: 961/1947 EXP: 6306853 For next: 85921 Since: 07-23-07 Since last post: 69 days Last activity: 11 hours |
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| S.N.N. 750 ![]() ![]() ![]() Level: 58 ![]() Posts: 181/755 EXP: 1523213 For next: 54333 Since: 07-21-07 From: Ontario, Canada Since last post: 8.4 years Last activity: 5.5 years |
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Oh my god, Kattwah's layout works!
-------------------------------- Originally posted by HyperHacker Yeah, that was a really stupid annoying bug with the old addmusic that would loop the switch music infinitely. I fixed it up last week ![]() Originally posted by Hyperhacker I thought it was cute ![]() Originally posted by Kles No, heh. I composed the song in Notepad using the addmusic format then inserted it. Oh, by the way, that's the first level of the third world. It isn't that bad, I just probably made it look harder than it is ![]() ____________________ |
| Golden Yoshi Member Level: 24 Posts: 12/97 EXP: 69569 For next: 8556 Since: 10-17-07 From: NJ Since last post: 12.8 years Last activity: 12.2 years |
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Originally posted by S.N.N. No no...I just never showed a screen of 4-4. Can't reveal it all now .
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| S.N.N. 750 ![]() ![]() ![]() Level: 58 ![]() Posts: 184/755 EXP: 1523213 For next: 54333 Since: 07-21-07 From: Ontario, Canada Since last post: 8.4 years Last activity: 5.5 years |
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Awww. ![]() I have another update of Keytastrophe to show: ![]() Composer's Skyway - starry and eerie. I will be adding clouds around the cliff bottoms so it looks like it's actually in the sky instead of just floating. Opinions are welcome. By the way, I made up a short, simple theme for this submap a while back. It's right here! |
| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 592/9597 Active 5.4 years ago |
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Well, I posted about my Super Metroid hack before The CrazinessTM. I did some palette re-working and now the landing site and most of Crateria is an icy/snowy world:![]() I like it. (And I do realize how similar the FG is to the BG but they both use the same palette and colors, making it hard to differentiate them.)____________________ ![]() |
| Golden Yoshi Member Level: 24 Posts: 18/97 EXP: 69569 For next: 8556 Since: 10-17-07 From: NJ Since last post: 12.8 years Last activity: 12.2 years |
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| Might as well post them here as well... New SMW2+2 screens... 4-7: Let Go Of My Babies! ![]() Here is a new screen of the map...as you can see there will now be an Extra and a Secret level that are unlockable when getting 100% on a world. Thanks to S.N.N. for the Secret level icons. ![]() |
| S.N.N. 750 ![]() ![]() ![]() Level: 58 ![]() Posts: 187/755 EXP: 1523213 For next: 54333 Since: 07-21-07 From: Ontario, Canada Since last post: 8.4 years Last activity: 5.5 years |
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Oh my god, Kattwah's layout works!
-------------------------------- Heh, I'm only commented 20 times on those, so what's another gonna do? They look awesome, all of your levels. The idea is superb to replace those lame bonus games with actual levels - it'll feel like SMA3. As for me, I come bearing two new things: ![]() Staccato Swamp tileset .. yes, it's from Demon's Crest. And here is the new tune to accompany it: "Scourge Swamp" Feedback would be appreciated. ____________________ |
| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 595/9597 Active 5.4 years ago |
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| Wait, SNES had more bonus levels? If so, I need to find that game... And I like your tileset for that level SNN. Very fitting. ____________________ ![]() |
| Golden Yoshi Member Level: 24 Posts: 19/97 EXP: 69569 For next: 8556 Since: 10-17-07 From: NJ Since last post: 12.8 years Last activity: 12.2 years |
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Originally posted by FirePhoenix0 Yeah, SMA3 had an extra "Secret" level in each world unlockable by just beating the game that weren't present in the SNES version of YI. Go get it! |
| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 604/9597 Active 5.4 years ago |
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I think I will. I got SMA4 for Christmas one year and I liked that a lot. I had SMAS for my SNES but I don't think I ever beat the SMB3 on there. As for YI, I have that for my SNES too and it was one of my favorite games for the system.![]() Map screen of my SM Hack. But don't expect spoliers there. Only the main path so far has been shown. ____________________ ![]() |
| Golden Yoshi Member Level: 24 Posts: 20/97 EXP: 69569 For next: 8556 Since: 10-17-07 From: NJ Since last post: 12.8 years Last activity: 12.2 years |
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| New screen of SMW2+2... Extra 4: Pit Of 50 Trials ![]() |
| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 624/9597 Active 5.4 years ago |
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And so the Pit of xx Trials entered the realm of Yoshi's Island. Well, it looks well executed. Can't wait to play the finished product! ![]() ____________________ ![]() ![]() |
| Golden Yoshi Member Level: 24 Posts: 21/97 EXP: 69569 For next: 8556 Since: 10-17-07 From: NJ Since last post: 12.8 years Last activity: 12.2 years |
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Originally posted by FirePhoenix Yeah...I was originally thinking of doing a Pit Of 100 Trials, in true Paper Mario fashion, but decided not to, as that would probably be very excessive and just drag on. So, 50 floors should be enough to keep you occupied for a while .
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| fabio 570 ![]() ![]() ![]() ![]() ![]() Level: 52 Posts: 445/579 EXP: 1022758 For next: 61082 Since: 07-23-07 Since last post: 12.1 years Last activity: 12.0 years |
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