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09-25-17 08:47:49 AM

Jul - Game Research/Hacking/Modding - The General Project Screenshot/Videos Thread... New poll - New thread - New reply
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devin

Wart
i'm mima irl
Level: 102


Posts: 3117/3292
EXP: 11071308
For next: 18659

Since: 04-29-08
From: FL

Since last post: 26 days
Last activity: 3 days

Posted on 09-15-14 12:26:17 AM Link | Quote
Originally posted by Mattrizzle
Judging by the name of the directory in the screenshot, it's not anything from that game...

ding ding ding

slightly newer screenshots:
Triple Deluxe 1-1-2 with some fun stuff displayed
Return to Dream Land 1-1-2, sans stuff

I still don't know if I'm going to turn this into an actual thing or not since I'm kinda sick of writing Kirby tools now but I wanted to be quick to start hacking a 3DS game, so I did
Kak

gg photobucket
Level: 67


Posts: 1321/1627
EXP: 2527314
For next: 65558

Since: 09-03-13
From: ???

Since last post: 37 days
Last activity: 15 days

Posted on 09-19-14 04:45:16 PM Link | Quote
Green Hills Zone Restoration

Also known as: Another Random Sonic 2 Hack

SMS Sonic 2 needs more attention.
Hiccup
Member
Disgustingly Naive Smartass
Level: 52


Posts: 429/727
EXP: 1082708
For next: 1132

Since: 05-19-09


Since last post: 9 days
Last activity: 5 hours

Posted on 09-19-14 05:10:43 PM (last edited by Hiccup at 09-24-14 04:22:26 AM) Link | Quote
Have you seen this editor for Return to Dreamland? [/tryingtobehelpful]
devin

Wart
i'm mima irl
Level: 102


Posts: 3119/3292
EXP: 11071308
For next: 18659

Since: 04-29-08
From: FL

Since last post: 26 days
Last activity: 3 days

Posted on 09-22-14 02:51:19 PM Link | Quote
I saw that a couple of days ago - I haven't looked at it at all but hopefully it's less of a complete mess than Borokobo's Kirby editors (DreamTool, KBE, etc.)
Kak

gg photobucket
Level: 67


Posts: 1379/1627
EXP: 2527314
For next: 65558

Since: 09-03-13
From: ???

Since last post: 37 days
Last activity: 15 days

Posted on 01-18-15 01:53:51 PM Link | Quote
oh dear, another "project" that will probably not go very far

Palette fun!
Shilz
Member
Level: 10


Posts: 3/27
EXP: 4219
For next: 195

Since: 04-04-15


Since last post: 127 days
Last activity: 56 days

Posted on 04-05-15 03:34:11 AM Link | Quote
beginning of a level- haven't gone many places else with it.
http://puu.sh/h0VTK/7469da2754.png
Kak

gg photobucket
Level: 67


Posts: 1399/1627
EXP: 2527314
For next: 65558

Since: 09-03-13
From: ???

Since last post: 37 days
Last activity: 15 days

Posted on 04-15-15 10:51:54 AM Link | Quote


I never learn. This comes right after scrapping this SML3 themed one.
Shilz
Member
Level: 10


Posts: 6/27
EXP: 4219
For next: 195

Since: 04-04-15


Since last post: 127 days
Last activity: 56 days

Posted on 04-20-15 06:13:58 PM Link | Quote
finished the map-
http://puu.sh/hl4cD/e6ac9fd4dc.png
and I totally did not get lazy at the end.
Rena

Star Mario
Fennel
Level: 127


Posts: 5214/5239
EXP: 23121802
For next: 604764

Since: 07-22-07
From: RSP Segment 6

Since last post: 37 days
Last activity: 24 days

Posted on 06-06-15 03:15:10 AM (last edited by Rena at 06-06-15 03:15:39 AM) Link | Quote
shyguyhex

Level: 14


Posts: 45/45
EXP: 11134
For next: 1937

Since: 01-03-14


Since last post: 2.0 years
Last activity: 1.0 years

Posted on 06-15-15 06:05:02 PM Link | Quote
Very cool, I did something similar with PJ64/Nemu and SM64 memory (albeit cheaply, using ajax and windows' Read/WriteProcessMemory). I think there is a lot of potential for fun streaming events for this sort of thing; ie letting other people take control over certain aspects of the game while someone else is playing.
Rena

Star Mario
Fennel
Level: 127


Posts: 5217/5239
EXP: 23121802
For next: 604764

Since: 07-22-07
From: RSP Segment 6

Since last post: 37 days
Last activity: 24 days

Posted on 06-26-15 12:03:04 AM Link | Quote
Yeah. This is using WebSockets which is in theory more efficient than AJAX (less overhead) and a script running within the emulator (so no ugly OS-specific debugging APIs). Sadly WebSocket is horribly, horribly over-engineered, involving things like SHA1 and base64 and framing and XORing everything against random numbers for no reason, which makes it pretty slow in plain Lua... I'll end up having to make a C module. Ew.

For now it's just meant as an extended GUI for script stuff (send some info to the browser to display there instead of drawing on the tiny game screen), but you certainly can do other network I/O. Xkeeper had done something like that with 2-player Tetris IIRC.
gridatttack

Buzzy Beetle
Rarity FTW
Level: 39


Posts: 370/375
EXP: 394522
For next: 10249

Since: 08-26-09


Since last post: 257 days
Last activity: 27 days

Posted on 06-29-15 05:07:22 AM Link | Quote


Another SMK hack im collaborating with another user.

I make the tracks, and he changes the graphics and stuff.

As for the theme, the characters are his friends, and the places are from where they live, Minnesota.

I'ts another of those personalized SMK hacks, but this one is one of the better ones, with changed music and whatnot.

Xenesis
Actually a Doctor
Level: 90


Posts: 2304/2396
EXP: 7145741
For next: 42868

Since: 07-28-07
From: The Land of Kangaroos and Drop Bears

Since last post: 7 days
Last activity: 2 days

Posted on 09-15-15 08:51:25 PM (last edited by Xenesis at 09-15-15 08:55:04 PM) Link | Quote
I added all the maps!

Youtube

I note this was fun because the map ID in the game internally was originally an 8-bit value. Had to expand it out to a 16-bit value. 65,000 maps ought to be enough.
Xenesis
Actually a Doctor
Level: 90


Posts: 2330/2396
EXP: 7145741
For next: 42868

Since: 07-28-07
From: The Land of Kangaroos and Drop Bears

Since last post: 7 days
Last activity: 2 days

Posted on 01-10-16 03:51:33 AM Link | Quote
More hacking shenanigans.

Youtube

I mess around with a GUI. Woo!
Googie
330
Underground Cartoonist...
Level: 39


Posts: 315/336
EXP: 375525
For next: 29246

Since: 07-22-07
From: Bronx, NY

Since last post: 67 days
Last activity: 67 days

Posted on 04-21-16 02:52:28 PM Link | Quote
I'm just figuring out on how to use the editor KALE, it took a while but I think I'm getting the hang of it. When I get the first level done, I'll post a YouTube video. Also I found a wiki about the enemies for this game, since I beat this game years ago, you can see 'em in the editor, one I study which enemy is which it's gonna be on, and this hack will be a hard one...

2Tie

Rumours of my death have been greatly exaggerated.
Level: 57


Posts: 826/906
EXP: 1435649
For next: 50279

Since: 02-22-10
From: The Codrex, Karda Nui

Since last post: 10 days
Last activity: 7 hours

Posted on 05-05-16 01:24:10 AM Link | Quote
a tetris thing i've been dinking around with
Googie
330
Underground Cartoonist...
Level: 39


Posts: 319/336
EXP: 375525
For next: 29246

Since: 07-22-07
From: Bronx, NY

Since last post: 67 days
Last activity: 67 days

Posted on 07-26-16 08:43:53 PM Link | Quote
With the new SMB2 NES editor, I can start designing levels.



Pacnsacdave was cool and made the title screen for me...

interdpth
Member
Level: 19


Posts: 64/64
EXP: 31071
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Since: 08-26-07


Since last post: 300 days
Last activity: 1.0 years

Posted on 11-28-16 01:49:47 PM Link | Quote
https://www.youtube.com/watch?v=oxteaj5jUP0
Googie
330
Underground Cartoonist...
Level: 39


Posts: 327/336
EXP: 375525
For next: 29246

Since: 07-22-07
From: Bronx, NY

Since last post: 67 days
Last activity: 67 days

Posted on 03-01-17 03:51:11 PM Link | Quote
Originally posted by interdpth
https://www.youtube.com/watch?v=oxteaj5jUP0


I like this, it's pretty cool.
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Jul - Game Research/Hacking/Modding - The General Project Screenshot/Videos Thread... New poll - New thread - New reply




Rusted Logic

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