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02-18-18 06:55:43 AM

Jul - Game Research/Hacking/Modding - The General Project Screenshot/Videos Thread... New poll - New thread - New reply
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devin

King Bowser Koopa
i'm mima irl
Level: 105


Posts: 3117/3415
EXP: 11943456
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Since: 04-29-08
From: FL

Since last post: 15 hours
Last activity: 4 hours

Posted on 09-15-14 12:26:17 AM Link | Quote
Originally posted by Mattrizzle
Judging by the name of the directory in the screenshot, it's not anything from that game...

ding ding ding

slightly newer screenshots:
Triple Deluxe 1-1-2 with some fun stuff displayed
Return to Dream Land 1-1-2, sans stuff

I still don't know if I'm going to turn this into an actual thing or not since I'm kinda sick of writing Kirby tools now but I wanted to be quick to start hacking a 3DS game, so I did
Kak

gg photobucket
Level: 70


Posts: 1321/1748
EXP: 2949677
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Since: 09-03-13
From: ???

Since last post: 2 days
Last activity: 12 hours

Posted on 09-19-14 04:45:16 PM Link | Quote
Green Hills Zone Restoration

Also known as: Another Random Sonic 2 Hack

SMS Sonic 2 needs more attention.
Hiccup
Member
Disgustingly Naive Smartass
Level: 53


Posts: 429/740
EXP: 1138166
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Since: 05-19-09


Since last post: 20 days
Last activity: 21 hours

Posted on 09-19-14 05:10:43 PM (last edited by Hiccup at 09-24-14 04:22:26 AM) Link | Quote
Have you seen this editor for Return to Dreamland? [/tryingtobehelpful]
devin

King Bowser Koopa
i'm mima irl
Level: 105


Posts: 3119/3415
EXP: 11943456
For next: 318804

Since: 04-29-08
From: FL

Since last post: 15 hours
Last activity: 4 hours

Posted on 09-22-14 02:51:19 PM Link | Quote
I saw that a couple of days ago - I haven't looked at it at all but hopefully it's less of a complete mess than Borokobo's Kirby editors (DreamTool, KBE, etc.)
Kak

gg photobucket
Level: 70


Posts: 1379/1748
EXP: 2949677
For next: 66134

Since: 09-03-13
From: ???

Since last post: 2 days
Last activity: 12 hours

Posted on 01-18-15 01:53:51 PM Link | Quote
oh dear, another "project" that will probably not go very far

Palette fun!
Shilz
Member
Level: 11


Posts: 3/27
EXP: 4547
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Since: 04-04-15


Since last post: 273 days
Last activity: 202 days

Posted on 04-05-15 03:34:11 AM Link | Quote
beginning of a level- haven't gone many places else with it.
http://puu.sh/h0VTK/7469da2754.png
Kak

gg photobucket
Level: 70


Posts: 1399/1748
EXP: 2949677
For next: 66134

Since: 09-03-13
From: ???

Since last post: 2 days
Last activity: 12 hours

Posted on 04-15-15 10:51:54 AM Link | Quote


I never learn. This comes right after scrapping this SML3 themed one.
Shilz
Member
Level: 11


Posts: 6/27
EXP: 4547
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Since: 04-04-15


Since last post: 273 days
Last activity: 202 days

Posted on 04-20-15 06:13:58 PM Link | Quote
finished the map-
http://puu.sh/hl4cD/e6ac9fd4dc.png
and I totally did not get lazy at the end.
Rena

Star Mario
Fennel
Level: 127


Posts: 5214/5239
EXP: 23571310
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Since: 07-22-07
From: RSP Segment 6

Since last post: 183 days
Last activity: 141 days

Posted on 06-06-15 03:15:10 AM (last edited by Rena at 06-06-15 03:15:39 AM) Link | Quote
shyguyhex

Level: 14


Posts: 45/45
EXP: 11716
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Since: 01-03-14


Since last post: 2.0 years
Last activity: 2.0 years

Posted on 06-15-15 06:05:02 PM Link | Quote
Very cool, I did something similar with PJ64/Nemu and SM64 memory (albeit cheaply, using ajax and windows' Read/WriteProcessMemory). I think there is a lot of potential for fun streaming events for this sort of thing; ie letting other people take control over certain aspects of the game while someone else is playing.
Rena

Star Mario
Fennel
Level: 127


Posts: 5217/5239
EXP: 23571310
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Since: 07-22-07
From: RSP Segment 6

Since last post: 183 days
Last activity: 141 days

Posted on 06-26-15 12:03:04 AM Link | Quote
Yeah. This is using WebSockets which is in theory more efficient than AJAX (less overhead) and a script running within the emulator (so no ugly OS-specific debugging APIs). Sadly WebSocket is horribly, horribly over-engineered, involving things like SHA1 and base64 and framing and XORing everything against random numbers for no reason, which makes it pretty slow in plain Lua... I'll end up having to make a C module. Ew.

For now it's just meant as an extended GUI for script stuff (send some info to the browser to display there instead of drawing on the tiny game screen), but you certainly can do other network I/O. Xkeeper had done something like that with 2-player Tetris IIRC.
gridatttack

Buzzy Beetle
Rarity FTW
Level: 39


Posts: 370/375
EXP: 404160
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Since: 08-26-09


Since last post: 1.0 years
Last activity: 173 days

Posted on 06-29-15 05:07:22 AM Link | Quote
<object width="475" height="381"><embed width="475" height="381" wmode="window" allowfullscreen="true" type="application/x-shockwave-flash" src="http://www.youtube.com/v/X_vH8Od7l5M&showsearch=0&fs=1&rel=0&autoplay=0&ap=%2526fmt%3D18"></embed></object>

Another SMK hack im collaborating with another user.

I make the tracks, and he changes the graphics and stuff.

As for the theme, the characters are his friends, and the places are from where they live, Minnesota.

I'ts another of those personalized SMK hacks, but this one is one of the better ones, with changed music and whatnot.

Xenesis
Actually a Doctor
Level: 92


Posts: 2304/2439
EXP: 7481857
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Since: 07-28-07
From: The Land of Kangaroos and Drop Bears

Since last post: 2 days
Last activity: 2 hours

Posted on 09-15-15 08:51:25 PM (last edited by Xenesis at 09-15-15 08:55:04 PM) Link | Quote
I added all the maps!

Youtube

I note this was fun because the map ID in the game internally was originally an 8-bit value. Had to expand it out to a 16-bit value. 65,000 maps ought to be enough.
Xenesis
Actually a Doctor
Level: 92


Posts: 2330/2439
EXP: 7481857
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Since: 07-28-07
From: The Land of Kangaroos and Drop Bears

Since last post: 2 days
Last activity: 2 hours

Posted on 01-10-16 03:51:33 AM Link | Quote
More hacking shenanigans.

Youtube

I mess around with a GUI. Woo!
Googie
330
Underground Cartoonist...
Level: 39


Posts: 315/337
EXP: 384537
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Since: 07-22-07
From: Brooklyn, NY

Since last post: 33 days
Last activity: 33 days

Posted on 04-21-16 02:52:28 PM Link | Quote
I'm just figuring out on how to use the editor KALE, it took a while but I think I'm getting the hang of it. When I get the first level done, I'll post a YouTube video. Also I found a wiki about the enemies for this game, since I beat this game years ago, you can see 'em in the editor, one I study which enemy is which it's gonna be on, and this hack will be a hard one...

2Tie

Rumours of my death have been greatly exaggerated.
Level: 60


Posts: 826/1016
EXP: 1749209
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Since: 02-22-10
From: The Codrex, Karda Nui

Since last post: 7 hours
Last activity: 7 hours

Posted on 05-05-16 01:24:10 AM Link | Quote
a tetris thing i've been dinking around with
Googie
330
Underground Cartoonist...
Level: 39


Posts: 319/337
EXP: 384537
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Since: 07-22-07
From: Brooklyn, NY

Since last post: 33 days
Last activity: 33 days

Posted on 07-26-16 08:43:53 PM Link | Quote
With the new SMB2 NES editor, I can start designing levels.



Pacnsacdave was cool and made the title screen for me...

interdpth
Member
Level: 19


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Since: 08-26-07


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Posted on 11-28-16 01:49:47 PM Link | Quote
https://www.youtube.com/watch?v=oxteaj5jUP0
Googie
330
Underground Cartoonist...
Level: 39


Posts: 327/337
EXP: 384537
For next: 20234

Since: 07-22-07
From: Brooklyn, NY

Since last post: 33 days
Last activity: 33 days

Posted on 03-01-17 03:51:11 PM Link | Quote
Originally posted by interdpth
https://www.youtube.com/watch?v=oxteaj5jUP0


I like this, it's pretty cool.
lion

Level: 6


Posts: 19/28
EXP: 726
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Since: 01-25-18
From: Portugal

Since last post: 9 hours
Last activity: 9 hours

Posted on 02-17-18 06:14:09 PM Link | Quote
I literally have nothing to show yet outside of SMWC-esque "vanilla" nonsense but


A random level.

Currently it has nothing much, srry
Most of everything here is placeholder lol

I plan on adding ExGFX, Custom Music, program some ASM myself for gimmicks and obstacles...
I'll probably use some SMWC and Japanese resources but I also wanna make my own resources so it's not too samey in comparison to other hacks

I'll take level design cues more from less presentation-focused hacks like JUMP, ASPE, VIP
I'll make sure that there's nothing that requires seeing into the future like Kaizo or Hyper tho
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Jul - Game Research/Hacking/Modding - The General Project Screenshot/Videos Thread... New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 25b5dc1 [2018-02-01]
©2000-2018 Acmlm, Xkeeper, Inuyasha, et al.

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