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05-22-18 06:14:14 AM

Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... New poll - New thread - New reply
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Lyskar
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-The Chaos within trumps the Chaos without-
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Posted on 07-27-11 03:04:58 AM Link | Quote
Huh. Interesting. Must have taken a bit of work to port that code into there. Then again, SMAS probably had semi-compatible code to begin with, given the similar engine...
S.N.N.
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Posted on 07-27-11 03:30:10 PM Link | Quote
Sometimes, I make levels when I'm bored.

<object width="480" height="390"><embed src="http://www.youtube.com/v/VqcrMHgbWUI?version=3&hl=en_US" type="application/x-shockwave-flash" width="480" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Ignore that little "scratch" at the start of the main song. It's a bug that has since been resolved.
Keitaro

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Posted on 07-28-11 04:48:26 AM Link | Quote
What game is that shamisen sample from?
S.N.N.
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Posted on 07-28-11 02:53:58 PM Link | Quote
It's been a while since I created the sample bank (close to a year now), but I want to say Ganbare Goemon. I did a lot of digging through .rsns to find a game which had a good sample, so it might even be from something rather obscure.
Keitaro

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Posted on 07-29-11 05:20:05 AM Link | Quote
Ah, sweet. I've been looking for a 16-bit style shamisen in general that doesn't sound like complete ass (looking at you, Parodius) so I'll have to check that out. Thanks!
xdaniel
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Posted on 07-30-11 06:42:42 PM Link | Quote
Translation-hacking (and writing a tool to help with it) for a change:




Remz
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Posted on 07-30-11 07:49:45 PM Link | Quote
Super Mario Bros Rebirth

Watch trailer here




smbr.remz.ca
FieryIce

Luigi
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Posted on 08-05-11 12:48:40 AM Link | Quote
Originally posted by S.N.N.
Sometimes, I make levels when I'm bored.

<object width="480" height="390"><embed src="http://www.youtube.com/v/VqcrMHgbWUI?version=3&hl=en_US" type="application/x-shockwave-flash" width="480" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Ignore that little "scratch" at the start of the main song. It's a bug that has since been resolved.


My goodness, SNN, that's amazing! I didn't know the SMW hacking scene had progressed this much. (I haven't followed this in years)

It looks beautiful!
xdaniel
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Posted on 08-05-11 06:48:07 PM Link | Quote
<object width="480" height="390"><embed src="http://www.youtube.com/v/h3y3Bg5a9BM?version=3&hl=de_DE" type="application/x-shockwave-flash" width="480" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Technically old stuff, but a new video about it. Just a better kinda showcase, I suppose...
xdaniel
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Posted on 09-16-11 10:50:13 PM Link | Quote
So little going on in this thread...



The result of some indirect collaboration, so to speak.
Rena

Star Mario
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Posted on 09-17-11 12:11:04 AM (last edited by Rena at 09-17-11 12:42 AM) Link | Quote
Hmm, Gamecube? Does it work similarly to the N64 games?

That point is at a very interesting position. 312882 = 0x04C632, looks more like an offset...

[edit] Whoops...
[boom]
Read past the end of path data...
xdaniel
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Posted on 09-17-11 06:56:39 AM Link | Quote
Don't know enough about WW yet, but some parts are similar to the N64 games (ex. actor definitions). Also, those really high position values are correct, as at least the collision model and actors/points/etc. aren't just translated to the island's position in the Great Sea, but positioned as if the sea was one big scene. ...if that made sense, I just woke up.




First there's Outset Island's collision, the center of the screen approximately being 0,0,0, and second there's Forest Haven's collision, again screen center being ca. 0,0,0. Now looking at a map of the Great Sea - ex. http://zelda.wikia.com/wiki/Great_Sea - should bring across what I was trying to say.
Rena

Star Mario
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Posted on 09-18-11 03:30:40 AM Link | Quote
Wow.

I was thinking more about the way the models are stored though. Is it all binary display lists like N64 games, or more actual objects?
xdaniel
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Posted on 09-18-11 07:57:44 AM Link | Quote
Ah, of course. I haven't read up much on models on the Cube (and Wii) yet, but those .bmd/.bdl files appear to have a certain structure, with different named chunks inside the file, like VTX1 or TEX1. Many things tend to be named or identified via ASCII text in those models, actually, as well as in some of WW's file types.
xdaniel
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Posted on 10-04-11 08:16:06 PM Link | Quote
Now with more C# and much, much help from the source code of BMDview2 by thakis:



Also, this:


Darkdata
Ruins!? ♥
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Posted on 10-05-11 01:23:16 PM Link | Quote
Not as cool as above, but:



I have nothing to do in Linux besides draw in mspaint. Weee.
Rena

Star Mario
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Posted on 10-09-11 12:40:22 AM Link | Quote
My screenshot function is broken.
z-byte

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Posted on 11-04-11 11:41:02 PM Link | Quote
I've been working on StarTropics for the past few weeks. I've logged level data, music, palettes, and some enemies and event data. These three videos show some stuff centered around Halloween, so some levels may have lots of new things, and others are tests of courage.

Feel free to post which one was your favorite, but don't hold back anything else either.

Also, these videos are optimized in HD.

<object width="480" height="360"><embed src="http://www.youtube.com/v/rUle0iXBnGc?version=3&hl=en_US" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<object width="560" height="315"><embed src="http://www.youtube.com/v/Y34yhPYAcvM?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<object width="560" height="315"><embed src="http://www.youtube.com/v/XKoUivqu-KY?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Rena

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Posted on 11-07-11 04:24:44 AM Link | Quote
There's not much point in upscaling NES game footage to HD...
gridatttack

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Posted on 11-11-11 08:42:39 PM (last edited by gridatttack at 11-11-11 08:44 PM) Link | Quote
Custom super mario kart star cup:
<object width="420" height="315"><embed src="http://www.youtube.com/v/BO-9lPDsfko?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

All the bugs you see have been fixed. Bowser castle 3 has a changed, but similarly layout in the jump part to fix all the issues shown.
And yes, course 4 is n64 frappe snow land...

Not my best cup of track design overall...
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Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 5d36857 [2018-03-03]
©2000-2018 Acmlm, Xkeeper, Inuyasha, et al.

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