>>ESTABLISHING LINK...DONE. >>FETCHING POST DATA...DONE. >>EXECUTING POSTDISP.BIN...
So, first about SayakaGL: Interesting and useful ideas; still need to look into how to best approach coding something like that, so I'm not sure which way I'll try to go, be it C4D, 3ds Max or SL-style. I will probably get back to this program over the weekend, or next week.
In the meantime, I've been slaving away on the binary wildcard searcher some more:
Features for now:
- Searching for decimal and hexadecimal numbers of up to 64-bit, so anything between 0x0000000000000000 and 0xFFFFFFFFFFFFFFFF
- Searching for floating point values of 32 or 64-bit precision (ex. 1.0f32, 1.0f64)
- Searching for negative decimal or floating point values (ex. -13.37f64)
- The above all support greater than, greater or equal, less than, less or equal and not equal operators (>, >=, <, <=, !=)
- Wildcard searching for x number of bytes (?x) (need to expand on this)
- Specifying byte alignments the result has to adhere to (#x)
- Color-coding of the result list; green results being direct matches, orange results approximate matches (greater, less, etc.), red results wildcard matches
- Grouping the result list by 8, 16, 32 or 64-bit, or automatically according to the search pattern
Will make a first release once I've expanded the wildcard searching somewhat (ex. to allow something like "-1?.??f64" or "0xF??8", which will probably need some rewriting)
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cu xdaniel
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