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| Jul - ROM Hacking - The General Project Screenshot/Videos Thread... | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ... 49 50 51 52 53 54 55 56 57 58 | Next newer thread | Next older thread |
| Buu-Huu Level: 17 ![]() Posts: 34/56 EXP: 21060 For next: 3683 Since: 11-17-07 Since last post: 2137 days Last activity: 1008 days |
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| I really dislike your level design, they seem to hard to me and in your actual bullet bill level the "Jump on bullet bills to cross pipes" techniques repeats which is a huge minus. However, it's your hack and when you like it then I can't do anything. To fix the piranha stem, apply the Classic Piranha Plant Fix patch and change with a hex editor the offset x101D7 to 0A. |
| Schwa Member Level: 22 ![]() Posts: 37/101 EXP: 50706 For next: 7644 Since: 12-17-07 From: Tacoma + Redmond = The Moment Since last post: 641 days Last activity: 641 days |
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| Boing 450 ![]() ![]() ![]() ![]() ![]() Level: 42 Posts: 33/458 EXP: 489712 For next: 31650 Since: 12-16-07 From: Michigan, US Since last post: 1298 days Last activity: 1292 days |
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| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 225/755 EXP: 1066814 For next: 17026 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- Random stuff. First, a quick palette test in Keytastrophe: ![]() I've already removed the bridge. Also, I updated two of my previous songs to make them better - world 1 and world 2's theme now have more stuff in them. Mainly minor, but meh. The Mainland Andante Snowfield Comments? -------------------- |
| Rena Star Mario Fennel Level: 120 Posts: 2153/5180 EXP: 19167875 For next: 319296 Since: 07-22-07 From: RSP Segment 6 Since last post: 18 days Last activity: 6 days |
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Jul - Post #2153 - 01-14-08 07:23:36pm
Originally posted by BoingThat's because it's a pain to do anything in Windows Movie Maker. Might I recommend VirtualDub?-------------------- |
| Schwa Member Level: 22 ![]() Posts: 38/101 EXP: 50706 For next: 7644 Since: 12-17-07 From: Tacoma + Redmond = The Moment Since last post: 641 days Last activity: 641 days |
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| darklink898 20 ![]() ![]() Level: 12 ![]() Posts: 13/26 EXP: 6590 For next: 1331 Since: 01-10-08 From: Cursed Woods Since last post: 2399 days Last activity: 2390 days |
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| Dr. Mario Member Level: 16 ![]() Posts: 15/53 EXP: 19281 For next: 975 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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![]() Still need to add some stuff. |
| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 227/755 EXP: 1066814 For next: 17026 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- Originally posted by darklink898 Heh, you mean Bubble Bobble. Also, I see what you mean about the deeper part being lighter - I should probably change it to a pure shade of black. Dr. Mario: Wow - that looks very pretty. I like the spacey style of it and the planets. I also like how all of the FG GFX seem to have a dark "shadow" around them in front of the fence. Looks spooky and great. -------------------- |
| Boing 450 ![]() ![]() ![]() ![]() ![]() Level: 42 Posts: 34/458 EXP: 489712 For next: 31650 Since: 12-16-07 From: Michigan, US Since last post: 1298 days Last activity: 1292 days |
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| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 228/755 EXP: 1066814 For next: 17026 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- Boing, it wasn't meant to be a competition. I just posted a screen, and Schwa made a mistake in assuming they were custom ![]() -------------------- |
| darklink898 20 ![]() ![]() Level: 12 ![]() Posts: 14/26 EXP: 6590 For next: 1331 Since: 01-10-08 From: Cursed Woods Since last post: 2399 days Last activity: 2390 days |
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| Boing 450 ![]() ![]() ![]() ![]() ![]() Level: 42 Posts: 35/458 EXP: 489712 For next: 31650 Since: 12-16-07 From: Michigan, US Since last post: 1298 days Last activity: 1292 days |
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| S.N.N. 750 ![]() ![]() ![]() Level: 52 ![]() Posts: 229/755 EXP: 1066814 For next: 17026 Since: 07-21-07 From: Ontario, Canada Since last post: 306 days Last activity: 2 days |
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Oh my god, Kattwah's layout works!
-------------------------------- Meh. Either way, whoever used them first, they're from the forest stage of Bubble Bobble, and they are in the ExGFX section. In another note, I don't usually post my conversions, but I know a lot of people have played and love Cave Story, along with the music. I recently took it upon myself to try the game, and yes, it is fucking amazing. So amazing, in fact, I tried my hand at converting Sand Zone. It turned out super well with SMW's instruments: Cave Story - "Meltdown 2: Sand Zone" Enjoy. -------------------- |
| Dr. Mario Member Level: 16 ![]() Posts: 16/53 EXP: 19281 For next: 975 Since: 12-15-07 Since last post: 2173 days Last activity: 2154 days |
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| S.N.N. Thanks, the title for the level is the Celestial Garden, hence the starts and planets. I'm probably going to make different stars though, I don't like those ones. darklink, it's for a Castlevania 3 hack. The whole thing is going to take place inside and around of Dracula's castle, so I'm trying my best to include some interesting outside areas also. |
| Golden Yoshi Member Level: 21 Posts: 50/97 EXP: 48301 For next: 1642 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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I suppose I can show one final screen of SMW2+2. Not of World 5 though .Haven't shown any Secret levels yet, so I'll show a screen of just one of these levels. Secret 1: Chomp Rock And Roll ![]() The theme of this level is, you guessed it, Chomp Rock . And yes, that's a black Yoshi . |
| Schwa Member Level: 22 ![]() Posts: 39/101 EXP: 50706 For next: 7644 Since: 12-17-07 From: Tacoma + Redmond = The Moment Since last post: 641 days Last activity: 641 days |
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| Boing 450 ![]() ![]() ![]() ![]() ![]() Level: 42 Posts: 36/458 EXP: 489712 For next: 31650 Since: 12-16-07 From: Michigan, US Since last post: 1298 days Last activity: 1292 days |
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| Golden Yoshi Member Level: 21 Posts: 51/97 EXP: 48301 For next: 1642 Since: 10-17-07 From: NJ Since last post: 1915 days Last activity: 1726 days |
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Originally posted by Schwa That screen is pretty much to demonstrate the theme of the level. There may not be an incredible amount of detail in that one area, but there is in plenty of other spaces not pictured, so yeah. Here is an example of a good amount of detail in one area... ![]() And no, I'm not making all the Yoshis different colors. That is not necessary and would take too much unnecessary extra work that would divert me from my current progress. And I haven't done the custom Yoshi colors in this hack, Mattrizzle has done that. Making all-new Yoshi colors would mean the following... -Finding the right palettes for each new Yoshi color. I can't even think of 8 new colors other than the ones already implemented in the game .-Also editing the Yoshi colors on the intro scene, they use a separate palette. -Editing the Yoshi colors on the map screen as well. So, what I'm saying is, no. Sorry. Besides, I think this hack has enough little innovations here and there to do without completely new Yoshi colors (i.e. Secret levels, custom level icons, more that you'll find out when you play...) |
| Schwa Member Level: 22 ![]() Posts: 40/101 EXP: 50706 For next: 7644 Since: 12-17-07 From: Tacoma + Redmond = The Moment Since last post: 641 days Last activity: 641 days |
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| Jul - ROM Hacking - The General Project Screenshot/Videos Thread... | - - ![]() |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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