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02-20-18 01:27:24 AM

Jul - Game Research/Hacking/Modding - The General Project Screenshot/Videos Thread... New poll - New thread - New reply
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Googie
330
Underground Cartoonist...
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Since: 07-22-07
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Posted on 07-23-07 12:19:44 AM Link | Quote
Let's get the ball rolling, we know what time it is in this thread...





Mario's Mystery Quest (Mystery Quest hack)

I should have more pics ready in a few days with this hack...
Sails
2770
Level: 97


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Since: 07-04-07


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Posted on 07-23-07 12:22:14 AM Link | Quote
That looks like Bugs Bunny Crazy Castle...
In other news...



Tweaker
Member
A thrilling mystery!
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Posted on 07-23-07 02:59:05 AM Link | Quote




Yay.
Sails
2770
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Posted on 07-23-07 04:05:53 AM Link | Quote
Tweaker: Amazing!

Xkeeper's Edit to the Original Post: Bad >8(
Kles

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Posted on 07-23-07 07:51:01 AM Link | Quote
Fails, your layout is FUCKED.
Xkeeper






Posted on 07-23-07 09:37:21 AM Link | Quote


Thanks, Firefox, for ruining something else.

Sigh.
Deleted User
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Posted on 07-23-07 01:32:46 PM Link | Quote
Originally posted by Xkeeper


Thanks, Firefox, for ruining something else.

Sigh.

Shouldn't you have just nuked his layout and given him a warning for using a crappily implemented scrolling layout?
Shadic
6870
Alakadoof?
Level: 143


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Since: 07-22-07
From: Olympia, WA

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Posted on 07-23-07 03:08:25 PM Link | Quote
More explosions for the crappy layout.
S.N.N.
750
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Since: 07-21-07
From: Ontario, Canada

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Posted on 07-24-07 03:32:37 PM Link | Quote
Reposted from Acmlm's, because 99% of the people here haven't seen them. They are the first three Extra level's in YIKR



1-Extra. You use a star for the whole level.



2-Extra. It involves a submerged cave part with the famous Lunge Fish.



3-Extra, the one I am currently working on. It involves a snowy cave filled with stalactites. I figured the BG color added a nice touch

Comments and feedback are welcome.
fabio
570
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Posted on 07-24-07 03:57:27 PM Link | Quote
Those screenshots look nice S.N.N.

I see a lot of empty space beyond the right wall on the last screenshot. I assume you are going to fix that when you are truly finished with that level.
S.N.N.
750
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Posted on 07-24-07 03:59:27 PM Link | Quote
Yes. That's how far I have edited on that level so far. I was mainly posting that one to show the palette/tileset so far, heh.
Tanks

360? Yessum.
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Since: 07-09-07
From: VA

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Posted on 07-24-07 11:27:59 PM Link | Quote
Here you go guys! New Retro Mario Bros. as hacked by Sonicandtails and Tanks. It's, as you can see, a remake of SMB... or as S&T calls it, a Reproduction.

Since Sonic's to lazy I'll post his video too...
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Posted on 07-24-07 11:39:34 PM Link | Quote
Well, I'll give him credit for the "Sorry guys, I'm not saving peach today" part, that was good
Ninji

Boomboom
Why did my user title say I'm a toaster anyway
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Posted on 07-26-07 10:15:40 AM Link | Quote

Coming very soon.
Deleted User
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Posted on 07-26-07 02:58:39 PM Link | Quote
Originally posted by Treeki

Coming very soon.

C'mon, hurry the fuck up and identify the unknown enemies

I can't wait for this to be done.

I also can't wait for no$gba to support DS savestates and saveRAM.
Ninji

Boomboom
Why did my user title say I'm a toaster anyway
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Since: 07-26-07
From: Glasgow, Scotland

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Posted on 07-26-07 03:47:41 PM Link | Quote
Originally posted by Grey Mario
Originally posted by Treeki

Coming very soon.

C'mon, hurry the fuck up and identify the unknown enemies

I can't wait for this to be done.

I also can't wait for no$gba to support DS savestates and saveRAM.

It does support SaveRAM. Set savetype to EEPROM 64kbit (for NSMB) and go!
I already identified some enemies (148 and 149 happen to be Goombas and Koopas, respectively, which is why they're so common in World 1 levels like 1-2) but there's still a lot to go, including all the various warp and camera control commands.
Deleted User
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Posted on 07-26-07 03:56:03 PM Link | Quote
Originally posted by Treeki
Originally posted by Grey Mario
Originally posted by Treeki

Coming very soon.

C'mon, hurry the fuck up and identify the unknown enemies

I can't wait for this to be done.

I also can't wait for no$gba to support DS savestates and saveRAM.

It does support SaveRAM. Set savetype to EEPROM 64kbit (for NSMB) and go!
I already identified some enemies (148 and 149 happen to be Goombas and Koopas, respectively, which is why they're so common in World 1 levels like 1-2) but there's still a lot to go, including all the various warp and camera control commands.

I was talking about for Pokemon Diamond/Pearl.

Anyways, take your time but also hurry

We can't wait.
Ninji

Boomboom
Why did my user title say I'm a toaster anyway
Level: 84


Posts: 3/1995
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Since: 07-26-07
From: Glasgow, Scotland

Since last post: 6 days
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Posted on 07-26-07 03:59:57 PM Link | Quote
Originally posted by Grey Mario
Originally posted by Treeki
Originally posted by Grey Mario
Originally posted by Treeki

Coming very soon.

C'mon, hurry the fuck up and identify the unknown enemies

I can't wait for this to be done.

I also can't wait for no$gba to support DS savestates and saveRAM.

It does support SaveRAM. Set savetype to EEPROM 64kbit (for NSMB) and go!
I already identified some enemies (148 and 149 happen to be Goombas and Koopas, respectively, which is why they're so common in World 1 levels like 1-2) but there's still a lot to go, including all the various warp and camera control commands.

I was talking about for Pokemon Diamond/Pearl.

Anyways, take your time but also hurry

We can't wait.

D/P? Flash 256KBit or Flash 512KBit.
Rena

Star Mario
Fennel
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Posted on 07-26-07 05:38:50 PM Link | Quote

y helo thar item box
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Posted on 07-26-07 05:46:23 PM Link | Quote
Originally posted by HyperHacker
image
y helo thar item box


Thanks for making me set up my n64 and play Mario Kart.
Looking good so far, though.
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Jul - Game Research/Hacking/Modding - The General Project Screenshot/Videos Thread... New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 25b5dc1 [2018-02-01]
©2000-2018 Acmlm, Xkeeper, Inuyasha, et al.

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