Simplicity v1.11
Next one on the list...


Yuu Yuu Hakusho Tokubetsuhen.
...Yea that image basically say I took down all twenty of those people without dying and only taking a small nick of health at best. It's called a suicide battle and it took me a good half hour or so.
Don't want to go into too much detail but...
This is a game for people that aren't squeamish about the Japanese language (it isn't necessary to play the game with it), want something close to a cross between a fighter and a Pokemon game except active time battle and no leveling (or, at least, not in the conventional sense) and really just to say you've played a cinematic (what it's called in terms of genre).
Oh and being a fan of Yuu Yuu Hakusho is also a plus.
Basically, it really is a fighter. The first person that loses all their life is done. There's also a bar that shows how much you can use special attacks, a bar for your endurance - meaning, you take too much of a beating you're gonna get your ass kicked to the pavement regardless of health - to monitor, and a center 'orb' that is a random amount of points for your special attack gauge to feed on depending if you hit, nicked or missed your opponent or defended, got nicked, or got creamed...as well as other scenarios in conjunction with it.
Attacking is basically made by holding down a direction and pushing a button WHILE holding said arrow key. If you can do that and hit the button when the red gauge fills, you are already a decent player in the game...it is pretty much that simple.
The trick lies to what the arrow keys and button presses do, however.
You can go between simple punching (towards opponent), special attacks (down), defense (backwards from opponent) or powerup/jump (up). After you select the section of what you want to do, you'll charge up and will need to press a button (A,B,X or Y) corresponding to what you want to do. That's 16 combinations, and not counting powerups for certain characters, of things to do in any given moment in real time...provided you have the energy to back yourself up and aren't on the ground crying mommy.
If you're wondering what the red bar means in any of this, it's accuracy. Sure you can jump the gun and try to attack someone to get the upper hand (and this sometimes works, it just depends) but you run the risk of missing and/or taking damage with the speed up.
Very much an under-rated game and it's been an interesting one to get better at over time. Being able to go against 20 opponents back-to-back and only come out with a smallish dent in my health bar...

...is rather satisfying. So is seeing the last guy down on the ground...Sensui's a prick to beat.
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