Googie
 Bloober Underground Cartoonist...
Level: 46
   

Posts: 229/447
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Since: 07-22-07
From: Brooklyn, New York
Since last post: 45 days Last activity: 45 days
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My Man, I gotta try these babies of yours out asap...
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Surlent
220       Life over. Continue(s) left: 00
Level: 34
   

Posts: 154/222
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Since: 08-02-07
From: Berlin
Since last post: 8.8 years Last activity: 8.4 years
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| Posted on 04-18-10 04:42:17 PM (last edited by Surlent at 04-18-10 01:43 PM) |
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Nice to see read you back, Gideon Zhi.
Really awesome stuff, personally interested especially in Tactics Ogre, as the PS version from TO is - imo - inferior to the SNES one sound-wise, aside from the sole sound effect when someone dies. If you listen to "Avilla Henya" on the PS1 version, after you heard the SNES/SFC version before, your ears will probably bleed. And, the side effect, if you don't know Japanese, the SFC game was nearly unplayable until then (you could just try or map those katakana-ish skills to a class, but in the story it is especially difficult at decision points ...), but this is solved, of course for the main use of this patch.
And we can keep that awesome SFC music as well minus any loading time here, sweet. Really nice work
Awesome stuff, and those other Japanese gems, yet relatively unknown, have awesome graphics, as well.
If you didn't play this game yet, get it now. And if you played Final Fantasy Tactics, this might be even more interesting for you, as FFT is the inofficial TO2 (was made from the same guys who did Tactics Ogre - LUCT), just dressed with Chocobos and FF stuff, with the same battle system plus the Charge Turn element, not present here. Yes, there's official sequels to Tactics Ogre on GBA (only?), but I didn't like any of those too much.
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