Register - Login
Views: 88305638
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - JCS - Stats - Latest Posts - Color Chart - Smilies
01-19-18 02:27:08 PM

Jul - Display Case - Mafia - Rules and Signups New poll - New thread - Thread closed
Pages: 1 2 3 4 5 6 7 8 9 10 ... 12 13 14 15 16 17 18 19 20 21Next newer thread | Next older thread
Nicole

Disk-kun
Level: 139


Posts: 4897/6399
EXP: 31760308
For next: 707137

Since: 07-06-07
From: Boston, MA

Since last post: 1 day
Last activity: 17 min.

Posted on 09-02-11 10:27:01 PM Link
Now that the last round's over, I'll sign up for the next one too.
Ramon
Member
Level: 36


Posts: 125/294
EXP: 298230
For next: 9880

Since: 06-20-08


Since last post: 1.0 years
Last activity: 328 days

Posted on 09-03-11 06:41:03 PM (last edited by Ramon at 09-04-11 04:42 AM) Link
Have I mentioned I will be joining the next round too?

EEEEDIT: By the way, TRS, if you're wishing to play this game as a player yourself too, you could gladly pass on the host role to somebody for a round or two.
MM200

Level: 109


Posts: 3361/3673
EXP: 13781549
For next: 178096

Since: 07-23-07


Since last post: 2.0 years
Last activity: 157 days

Posted on 09-04-11 02:28:00 AM Link
Originally posted by The Red Snifit
Here's the official list of players so far:
14.
Ok, damn, I was thinking about sitting out this one, take a break, but that's a good many players. Make it 15.
Sukasa

Dances with Ponies
Level: 117


Posts: 3291/4280
EXP: 17372591
For next: 475304

Since: 07-07-07


Since last post: 3.0 years
Last activity: 3.0 years

Posted on 09-04-11 03:41:08 AM Link
That many?! Make it 16.
Q
Seeker of the tru7h
Level: 97


Posts: 2216/2784
EXP: 9082143
For next: 235182

Since: 08-02-07
From: Nowhere

Since last post: 1 sec.
Last activity: 0 sec.

Posted on 09-04-11 09:25:08 PM Link
With such a high player count, I'm thinking of reinstating the second Thug, as the Mafia's role tends to get more difficult as the number of players go up. However, I'm not sure if the player count is high enough as of yet.

Any thoughts?
legacyme3
"In short, legacyme3 does horrible things to people, and I don't think anyone else on Jul should be exposed to him, no matter how decent of a person he pretends to be."

I don't normally ban for offsite behavior but you're a whole level of terrible.
Level: NaN


Posts: 399/-1694
EXP: NaN
For next: 0

Since: 06-01-11


Since last post: 4.0 years
Last activity: 185 days

Posted on 09-04-11 10:12:48 PM Link
Originally posted by The Red Snifit


Any thoughts?


I'm in favor.

I also wonder. Will we keep that investigating for the mafia? As we know, I was the thug last round, and they found me after the second investigation.

Not that it mattered all too much, since Sukasa was blatantly mafia.
Sukasa

Dances with Ponies
Level: 117


Posts: 3293/4280
EXP: 17372591
For next: 475304

Since: 07-07-07


Since last post: 3.0 years
Last activity: 3.0 years

Posted on 09-04-11 10:13:30 PM (last edited by Sukasa at 09-04-11 10:14 PM) Link
If you add the second thug, that makes it a 6:10 ratio of mafia/thugs to bystanders, right? Seems fair. The other way to try and balance it is to alert the mafia to who the thug is. Doesn't change the player ratios, but adds a little more balance.
legacyme3
"In short, legacyme3 does horrible things to people, and I don't think anyone else on Jul should be exposed to him, no matter how decent of a person he pretends to be."

I don't normally ban for offsite behavior but you're a whole level of terrible.
Level: NaN


Posts: 400/-1694
EXP: NaN
For next: 0

Since: 06-01-11


Since last post: 4.0 years
Last activity: 185 days

Posted on 09-04-11 10:21:15 PM Link
Originally posted by Sukasa
If you add the second thug, that makes it a 6:10 ratio of mafia/thugs to bystanders, right? Seems fair. The other way to try and balance it is to alert the mafia to who the thug is. Doesn't change the player ratios, but adds a little more balance.


I'd go with the second option honestly.

While it doesn't change the ratios, it DOES give the mafia a bit more of an advantage.
Nicole

Disk-kun
Level: 139


Posts: 4906/6399
EXP: 31760308
For next: 707137

Since: 07-06-07
From: Boston, MA

Since last post: 1 day
Last activity: 17 min.

Posted on 09-04-11 10:22:03 PM Link
Letting the Mafia know who the Thug is gives it a fairly major advantage, IMO... (and decreases the reason to use the "checking" ability rather substantially) I think a second Thug would be more fair.
Sukasa

Dances with Ponies
Level: 117


Posts: 3294/4280
EXP: 17372591
For next: 475304

Since: 07-07-07


Since last post: 3.0 years
Last activity: 3.0 years

Posted on 09-04-11 10:25:28 PM Link
Not really, checking does way more than tell you the thug. In fact, finding the thug is usually the least of your worries when checking, at least when I've been mafia.
legacyme3
"In short, legacyme3 does horrible things to people, and I don't think anyone else on Jul should be exposed to him, no matter how decent of a person he pretends to be."

I don't normally ban for offsite behavior but you're a whole level of terrible.
Level: NaN


Posts: 401/-1694
EXP: NaN
For next: 0

Since: 06-01-11


Since last post: 4.0 years
Last activity: 185 days

Posted on 09-04-11 10:29:26 PM Link
Originally posted by Imajin
Letting the Mafia know who the Thug is gives it a fairly major advantage, IMO... (and decreases the reason to use the "checking" ability rather substantially) I think a second Thug would be more fair.


I'll argue with you on this.

When I was the thug, I found a majority of what I was doing was just waiting for the mafia to find me.

Once they found me, not too much really changed, I basically just knew who to protect now.

Generally, you have an idea who mafia is anyway, so it works out.

I would think the mafia would want to find the sheriff, trapper, and other special bystanders first to get rid of them.
Girlydragon
2910
Possibly neither Girly nor Dragon.
Level: 99


Posts: 2100/2916
EXP: 9751726
For next: 248274

Since: 07-21-07
From: Sweden

Since last post: 2 days
Last activity: 2 min.

Posted on 09-05-11 05:54:14 AM Link
I'd much rather have two thugs instead of the thug knowing the mafia at once.

Having the thug know who the mafia would make him too much like an ordinary mafia member, the thing that makes him so interesting how he HAS to find out who the mafia is.

I'd also like it if the two thugs didn't know each other identities either.



But that's just my take on it.
legacyme3
"In short, legacyme3 does horrible things to people, and I don't think anyone else on Jul should be exposed to him, no matter how decent of a person he pretends to be."

I don't normally ban for offsite behavior but you're a whole level of terrible.
Level: NaN


Posts: 526/-1694
EXP: NaN
For next: 0

Since: 06-01-11


Since last post: 4.0 years
Last activity: 185 days

Posted on 09-20-11 07:43:36 PM Link
Proposal to change the investigating rule for mafia.

When the mafia investigates, it will turn up THUG or NOT THUG, much like how the sheriff can only see MAFIA or NOT MAFIA.

As it stands, it gives the mafia a much bigger advantage only having to sit back and investigate every special player in the game.
CB

Flippitty Flip
Level: 84


Posts: 2198/2280
EXP: 5491789
For next: 170163

Since: 01-31-11
From: Canadaland

Since last post: 6.0 years
Last activity: 6.0 years

Posted on 09-20-11 07:52:15 PM Link
Originally posted by legacyme3
Proposal to change the investigating rule for mafia.

When the mafia investigates, it will turn up THUG or NOT THUG, much like how the sheriff can only see MAFIA or NOT MAFIA.

As it stands, it gives the mafia a much bigger advantage only having to sit back and investigate every special player in the game.


Eventually they'll kill somebody, It's not like we need the game to move fast.
silverthundr
160
Level: 27


Posts: 35/166
EXP: 103911
For next: 12248

Since: 08-04-11
From: Oregon

Since last post: 4.0 years
Last activity: 4.0 years

Posted on 09-21-11 07:16:13 PM Link
I support this. It's less "speeding up the game" and more "getting the Mafia to do something other than investigate for the first 5-12 rounds". Besides, it wouldn't go into affect until next round, so the Mafia can just keep investigating every round for now, I guess
MM200

Level: 109


Posts: 3367/3673
EXP: 13781549
For next: 178096

Since: 07-23-07


Since last post: 2.0 years
Last activity: 157 days

Posted on 09-21-11 07:18:54 PM Link
Originally posted by silverthundr
It's less "speeding up the game" and more "getting the Mafia to do something other than investigate for the first 5-12 rounds".
Next round, in which every investigation turns up "Not Thug", leaving only one person not investigated

And they could still investigate even then, to waste the Trapper's traps (and maybe Doctor's chance to save someone as well).

It would be a kick to see a round won with no night kills eh
legacyme3
"In short, legacyme3 does horrible things to people, and I don't think anyone else on Jul should be exposed to him, no matter how decent of a person he pretends to be."

I don't normally ban for offsite behavior but you're a whole level of terrible.
Level: NaN


Posts: 536/-1694
EXP: NaN
For next: 0

Since: 06-01-11


Since last post: 4.0 years
Last activity: 185 days

Posted on 09-21-11 07:56:26 PM Link
Originally posted by MM200
Originally posted by silverthundr
It's less "speeding up the game" and more "getting the Mafia to do something other than investigate for the first 5-12 rounds".
Next round, in which every investigation turns up "Not Thug", leaving only one person not investigated

And they could still investigate even then, to waste the Trapper's traps (and maybe Doctor's chance to save someone as well).

It would be a kick to see a round won with no night kills eh


Or we could place a limit on how many times the mafia can investigate in a row.
Girlydragon
2910
Possibly neither Girly nor Dragon.
Level: 99


Posts: 2153/2916
EXP: 9751726
For next: 248274

Since: 07-21-07
From: Sweden

Since last post: 2 days
Last activity: 2 min.

Posted on 09-21-11 07:58:03 PM Link
How about just making it so that they have a set amount of investigations they can use every round?

This would probably move the no-kill nights towards the end of the game if I'm thinking correctly.



And no-kill nights during the end would be far more interesting, fun and suspenseful than in the start.
CB

Flippitty Flip
Level: 84


Posts: 2204/2280
EXP: 5491789
For next: 170163

Since: 01-31-11
From: Canadaland

Since last post: 6.0 years
Last activity: 6.0 years

Posted on 09-21-11 08:54:01 PM Link
Originally posted by legacyme3
Or we could place a limit on how many times the mafia can investigate in a row.


Seems more fair than Thug/not-thug. After all, If I were part of the real Mafia, I'd want an investagator who could actually figure out the occupation of the guy I'm tracking.
Q
Seeker of the tru7h
Level: 97


Posts: 2300/2784
EXP: 9082143
For next: 235182

Since: 08-02-07
From: Nowhere

Since last post: 1 sec.
Last activity: 0 sec.

Posted on 11-11-11 11:55:30 PM Link
After nearly four years of hosting this game, I believe that I am ready for retirement.

Once Round 8 ends, Mafia veteran Sukasa will succeed me as the game's host. His knowledge of and experience with the game is extensive, so I am confident that he will do an excellent job.

I've had a blast, but it's time for me to move on.
Pages: 1 2 3 4 5 6 7 8 9 10 ... 12 13 14 15 16 17 18 19 20 21Next newer thread | Next older thread
Jul - Display Case - Mafia - Rules and Signups New poll - New thread - Thread closed




Rusted Logic

Acmlmboard - commit a6a22e7 [2018-01-14]
©2000-2018 Acmlm, Xkeeper, Inuyasha, et al.

29 database queries, 4 query cache hits.
Query execution time: 0.202360 seconds
Script execution time: 0.017173 seconds
Total render time: 0.219533 seconds