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| Jul - NSMB Hacking - New Super Mario Bros Wii DS Hack Preview |
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MRbuttCHINSx11T7 Random nobody Level: 3 Posts: 1/4 EXP: 108 For next: 20 Since: 03-07-10 Since last post: 182 days Last activity: 123 days |
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| A preview of NSMBW level remakes
I've got world 1 and half of 2 all planned out: w1-1: 7-2 - DONE w1-2: 6-5 - DONE w1-3: 4-2 - DONE w1-Tower: 5-Tower - DONE w1-4: 3-2 - DONE w1-5: 6-3 - DONE w1-Castle: 2- Castle 1-A: 4-4 - DONE |
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Dark_fusionX Member Level: 24 Posts: 147/263 EXP: 71066 For next: 7059 Since: 12-03-09 From: Canning Vale, Western Australia Since last post: 37 days Last activity: 4 days |
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| hehe... cool idea! (just like my 1-3!) |
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Friedslick6 Level: 12 ![]() Posts: 8/44 EXP: 7450 For next: 471 Since: 11-24-08 From: Australia Since last post: 2 days Last activity: 10 hours |
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| And what of the major flaws in this hack (Yoshi, Propeller Mushroom, Penguin Suit, new objects and sprites?) How will you find a work-around for these flaws, or do you plan to implement them? |
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mariofanatic64 Member Level: 13 ![]() Posts: 19/70 EXP: 8602 For next: 1665 Since: 02-03-10 From: Australia Since last post: 8 days Last activity: 14 hours |
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Originally posted by Friedslick6 As you can see in the first post, the levels that wouldn't work the same on the ds have been left out. |
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dirbaio Member Level: 42 Posts: 465/835 EXP: 485866 For next: 35496 Since: 07-28-09 From: Spain Since last post: 6 hours Last activity: 6 hours |
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| wow, nice...
Maybe you should consider making nsmbwii graphics? ![]() |
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MRbuttCHINSx11T7 Random nobody Level: 3 Posts: 3/4 EXP: 108 For next: 20 Since: 03-07-10 Since last post: 182 days Last activity: 123 days |
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Originally posted by Dark_fusionX I'm making 1-3 as one of the levels somewhere in world 2 ![]() |
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MRbuttCHINSx11T7 Random nobody Level: 3 Posts: 4/4 EXP: 108 For next: 20 Since: 03-07-10 Since last post: 182 days Last activity: 123 days |
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Originally posted by Friedslick6 i am replacing yoshis with springboards I think, propeller heads with mini mushrooms, and the rest of the powerups with regular fire flower |
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Dark_fusionX Member Level: 24 Posts: 149/263 EXP: 71066 For next: 7059 Since: 12-03-09 From: Canning Vale, Western Australia Since last post: 37 days Last activity: 4 days |
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Originally posted by MRbuttCHINSx11T7Originally posted by Dark_fusionX cool, consider having a look at mine- too bad nsmb doesnt have yoshi.. |
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mariofanatic64 Member Level: 13 ![]() Posts: 22/70 EXP: 8602 For next: 1665 Since: 02-03-10 From: Australia Since last post: 8 days Last activity: 14 hours |
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| take a look at this, you can use it for custom tilesets
http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=18723 change ¶ to &.p.a.r.a (take out the dots.) |
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mariofanatic64 Member Level: 13 ![]() Posts: 43/70 EXP: 8602 For next: 1665 Since: 02-03-10 From: Australia Since last post: 8 days Last activity: 14 hours |
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| by the way, do we have an estimate when you will post a download link? |
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NOKAUBURE User Level: 6 Posts: 13/17 EXP: 873 For next: 34 Since: 04-04-10 Since last post: 142 days Last activity: 60 days |
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| I think, making a wii nsmb is more good on SMW because there are yoshi, and you can make custom powerups, except the ice flower, because there are no ice stat.
But in DS, you can do the levels that has sprites avaliables in the ds version and the graphics are maybe the same. And putting bowsy instead of koopalings is good too. |
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Marc User Level: 5 Posts: 3/10 EXP: 332 For next: 197 Since: 05-19-10 Since last post: 109 days Last activity: 20 hours |
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| Are you making the whole game? Or only world one? I really like this hack! |
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| Jul - NSMB Hacking - New Super Mario Bros Wii DS Hack Preview |
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