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12-16-17 05:27:26 PM

Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply
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Sir Cink
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Posted on 03-17-11 03:48:33 PM Link | Quote
How do you make like you jump on a orange switch and then some blocks break.. like in the first place its a wall but when you step on the orange switch it breaks..


REgards,
NsmB_PrO
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Posted on 03-17-11 05:25:52 PM Link | Quote
Originally posted by Sir Cink
How do you make like you jump on a orange switch and then some blocks break.. like in the first place its a wall but when you step on the orange switch it breaks..


REgards,

sprite "107 - Orange ?-Switch"
sprite "197 - Blocks to activate"

You have to figure out how to use them yourself, because I am very tired today
I think, if you look through the sprite data, you will be able to work with them.
Sir Cink
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Posted on 03-18-11 11:29:46 AM Link | Quote
Apparently i cant upload this image to my backgrounds;

Uploaded with ImageShack.us


Regards,
NsmB_PrO
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Posted on 03-18-11 12:34:19 PM Link | Quote
I tried it our.
It all works fine
Try to import it into a different BG-Number. If it doesn't work then either, post, what you have been doing exactly.
BTW: Make sure, you tried to import a "png"-File
Sir Cink
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Posted on 03-18-11 05:51:35 PM Link | Quote
First I created it with paint, I made sure it was 512 x 512
saved it as a png file. Tried to Import it load till the dowload thing is Finnished but it stays with the last thing and never complete..
NsmB_PrO
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Posted on 03-18-11 06:39:12 PM Link | Quote
Originally posted by Sir Cink
First I created it with paint, I made sure it was 512 x 512
saved it as a png file. Tried to Import it load till the dowload thing is Finnished but it stays with the last thing and never complete..

i think you are already finished
just play your level
Mario4
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Posted on 03-19-11 12:52:48 PM Link | Quote
In particular part of the game, level the camera stops.
I've changed the game hex: World 3 - Castle - Area 1, but still not working.
Help!

Thanks

PD: Sorry for my English: (
NsmB_PrO
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Posted on 03-19-11 01:30:51 PM Link | Quote
Originally posted by Mario4
In particular part of the game, level the camera stops.
I've changed the game hex: World 3 - Castle - Area 1, but still not working.
Help!

Thanks

PD: Sorry for my English: (


object 5 (jyotyu tileset) could be the problem.
delete it, if it is in your level.
Mario4
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Posted on 03-19-11 02:27:42 PM Link | Quote
Does not work. Thanks also for the help
luckwii
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Posted on 03-22-11 08:01:20 AM Link | Quote
Originally posted by NsmB_PrO
Originally posted by Sir Cink
How do you make like you jump on a orange switch and then some blocks break.. like in the first place its a wall but when you step on the orange switch it breaks..


REgards,

sprite "107 - Orange ?-Switch"
sprite "197 - Blocks to activate"

You have to figure out how to use them yourself, because I am very tired today
I think, if you look through the sprite data, you will be able to work with them.


I have found that you have to create the 197 sprites first. Set the sprite data for 1 more block than you want to destroy. For instance, if you want the horizontal to destroy 4 blocks, set the data for five and put the sprite at the left most block. Sam for vertical, only put the sprite at the top. Then immediately after, set your 107 sprite. Oh, and you can only set the blocks destroyed to 16. After that, you have to use additional 197 sprites with the same id to activate. Make sure and set the data to destroy blocks.

If you have more than 1 197/107 combo, make sure additional combos share the same id to activate together, and also different from other 197/107 pairs in the level.

Now, I have a question...
How do you create blocks? Anyone got this working?

Or one more...
I think people have got it working so that you can destroy blocks by killing enemies. How do you make this work?

Please answer my questions as well.


Sir Cink
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Posted on 03-22-11 06:58:53 PM Link | Quote
Thanks for explaining and for your time!
Im not as experienced as you i wish i could answer your question but its a little bit hard for me..

Thanks again,

Cink
luckwii
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Posted on 03-23-11 07:07:07 AM Link | Quote
Anybody been able to import tiles into both pallets of a tileset similar to how the original rom did? I have been able to import into the top half, but no matter what I do the bottom does not show up. Somehow they did it with NSMB. For example, look at the tileset for Castle 1-World 8.
dirbaio
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Posted on 03-23-11 11:05:33 AM Link | Quote
For that you'd have to edit the palettes and graphics manually.

Also, the Mushrooms tileset also does that, for red and green mushrooms.
NsmB_PrO
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Posted on 03-23-11 01:21:23 PM Link | Quote
Originally posted by dirbaio
For that you'd have to edit the palettes and graphics manually.

Also, the Mushrooms tileset also does that, for red and green mushrooms.

you can open the tilesets with the texture editor of 5.2 and import them into the different palettes
But then, the tiles dont look that good, than if you import them with the tileset editor
I think, it is because the texture editor tries to change as little colours in the palette as possible
Mario4
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Posted on 03-23-11 01:56:29 PM Link | Quote
Hi, me again. I have another question ...
"I could enlarge the range graphics editing of objects?
Thanks!

NsmB_PrO
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Posted on 03-23-11 02:07:33 PM Link | Quote
I have got a question (its not related with nsmb DS, but i dont know, where else I could ask )
I dont have a Wii. So I want to play nsmb wii on an emulator on my PC.
QUESTIONS:
1) What Emulator should I use?
2) What image or file should I download to run NSMB Wii.? Is it an ".iso"-file, or a ".bin"-file? Or still an other file? O.o
3) Where can I find the newest NSMB Wii. Editor? (I can find it myself, but I am a bit lazy) I want to find it, because I need some graphics of it for nsmb DS^^ "MFGG" doesnt have much nsmb wii tilesets etc.

You guys would help me out a lot, if you answer these qustions
dirbaio
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Posted on 03-23-11 02:45:04 PM Link | Quote
1) Dolphin
2) .iso
3) http://rvlution.net/reggie/
4) Yeah, you were absolutely right, this is not related to NSMB. Next time ask elsewhere.
NsmB_PrO
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Posted on 03-23-11 02:49:20 PM Link | Quote
Originally posted by dirbaio
1) Dolphin
2) .iso
3) http://rvlution.net/reggie/
4) Yeah, you were absolutely right, this is not related to NSMB. Next time ask elsewhere.

thank you very much
luckwii
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Posted on 03-23-11 09:35:24 PM Link | Quote
You will probably have to program a button for the shake motion, if that is possible. In Dolphin of course.

I could see this relating to this forum if this is with the intent of doing research for his NSMBe hack. But yeah, barely.
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Posted on 03-23-11 09:50:35 PM Link | Quote
Originally posted by dirbaio
For that you'd have to edit the palettes and graphics manually.

Also, the Mushrooms tileset also does that, for red and green mushrooms.


By manually, do you mean with the editor palette editor?

No chance of making that possible with an added feature to the editor? At least for export to Photoshop and back? I don't know much about coding, but why is one able to be edited, but not the other?

Adding a second palette, or at least the ability to import a 256 by 224 image would add a lot of possibilities. Twice the tilesets.
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Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply




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