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Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply
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gridatttack

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Posted on 02-26-10 11:52:34 PM Link | Quote
Well, by the recent posts, this thread is created to post/answer questions instead of having a thread per questions. So feel free to ask a question or post a problem you have, and we will do our best to answer them.

____________________
Ehm
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Posted on 02-26-10 11:55:47 PM Link | Quote
I'm working on 1-Tower, and I have some mesh climbing panels up, and the noise isn't there. Same crap for bullet bills. I know it has to do with the sound sets, but which ones are the right ones?
jceggbert5
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Posted on 02-26-10 11:59:54 PM Link | Quote
Originally posted by m64m
I'm working on 1-Tower, and I have some mesh climbing panels up, and the noise isn't there. Same crap for bullet bills. I know it has to do with the sound sets, but which ones are the right ones?

I have not used sound sets very much, but I recommend you use either the soundset from a castle/tower that has a grate/fence, or use the one from, I believe, 6-1 (the bullet bill maze, as I call it).

Hope that works
Ehm
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Posted on 02-27-10 12:02:53 AM Link | Quote
thanks for the suggestion ^__^
Hiccup
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Posted on 02-27-10 08:33:39 AM (last edited by Hiccup at 02-27-10 05:44 AM) Link | Quote
Is it possible to move everything at the same time? (views,entrances,tiles,sprites,paths), I need too because I built the level in so that the top is at the very edge of that nothing can get past and I need to move everything down so I can keep building up.

and

is it possible to create a tileset?
gridatttack

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Posted on 02-27-10 12:25:56 PM (last edited by gridatttack at 02-27-10 09:27 AM) Link | Quote
Originally posted by Hiccup
Is it possible to move everything at the same time? (views,entrances,tiles,sprites,paths), I need too because I built the level in so that the top is at the very edge of that nothing can get past and I need to move everything down so I can keep building up.

and

is it possible to create a tileset?

I guess no Only is possible to move sprite and objects at the same time. Mybe they should implement it like holding alt or something else.

If you mean to create a new tileset apart from the other ones in the game, I think no You can make one from scratch, but by sacrifying one, or edit one.

____________________
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 02-27-10 05:19:37 PM Link | Quote
yeah, I thought about making everything movable at the same time, deleting all the "edition modes": objects, sprites, entrances, and making them selectable at the same time... It wouldn't be that hard to do. I'll add it to the To-Do list.

And creating tilesets? I'm afraid it's not possible for now. It could be done similarly to what i did for backgrounds: you can assign backgrounds to other files, sacrifying them (for example the minigames files) . The problem with tilesets is that they are 5 files for tileset. Maybe I should implement ability to create more files in the ROM...
Lokao0
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Posted on 02-27-10 06:46:31 PM Link | Quote
How can i change the NSMB Logo?
When i extract the logo file, open in tile molester, it says: 0%
forever
jceggbert5
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Posted on 02-27-10 06:52:59 PM Link | Quote
Originally posted by dirbaio
yeah, I thought about making everything movable at the same time, deleting all the "edition modes": objects, sprites, entrances, and making them selectable at the same time... It wouldn't be that hard to do. I'll add it to the To-Do list.

Perhaps, instead of entrances and exits for pipes/doors, and instead, make it so that when you have a pipe object, there is a dropdown for "None, Entrance, and Exit", and then have the settings there in the pipe object (also for doors), and have entrance creation automatic (for those two)

I am probably asking alot, but I am hoping
jceggbert5
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Posted on 02-27-10 07:05:29 PM Link | Quote
Originally posted by Lokao0
How can i change the NSMB Logo?
When i extract the logo file, open in tile molester, it says: 0%
forever

First, did you decompress it before extracting it? If not, do so and try it.
Second, Try This TileMolester Download (Zophar.net)
Third, If that doesn't work, try a different ROM
Lokao0
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Posted on 02-27-10 07:21:01 PM (last edited by Lokao0 at 02-27-10 04:21 PM) Link | Quote
Originally posted by jceggbert5
Originally posted by Lokao0
How can i change the NSMB Logo?
When i extract the logo file, open in tile molester, it says: 0%
forever

First, did you decompress it before extracting it? If not, do so and try it.
Second, Try This TileMolester Download (Zophar.net)
Third, If that doesn't work, try a different ROM


1st: Yes, i did the LZ Decompress
2nd: I download my TM from Zophar's Domain
3rd: I already tried with 7 roms, got the same thing
Hiccup
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Posted on 02-28-10 12:19:10 PM Link | Quote
Is there some sort of manual way or any way to move everything in a level down?
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 02-28-10 02:27:17 PM Link | Quote
I'm afraid not
mariofanatic64
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Posted on 03-01-10 04:34:32 AM (last edited by mariofanatic64 at 03-01-10 01:35 AM) Link | Quote
Originally posted by Lokao0
Originally posted by jceggbert5
Originally posted by Lokao0
How can i change the NSMB Logo?
When i extract the logo file, open in tile molester, it says: 0%
forever

First, did you decompress it before extracting it? If not, do so and try it.
Second, Try This TileMolester Download (Zophar.net)
Third, If that doesn't work, try a different ROM


1st: Yes, i did the LZ Decompress
2nd: I download my TM from Zophar's Domain
3rd: I already tried with 7 roms, got the same thing


When you LZ Decompress the file, did you export it to a folder? Because it won't work if you open the rom itself.
Ehm
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Posted on 03-01-10 11:11:48 PM Link | Quote
Is there any way to make bosses work in normal levels with zones? I was thinking about how certain enemies use zones to contain the distance they can travel, so what about bosses that need a contained environment? Or what if they're put into a similar sized battle room in a normal level in a separate view, where the view contains an entrance and exit?
gridatttack

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Posted on 03-01-10 11:38:36 PM Link | Quote
Originally posted by m64m
Is there any way to make bosses work in normal levels with zones? I was thinking about how certain enemies use zones to contain the distance they can travel, so what about bosses that need a contained environment? Or what if they're put into a similar sized battle room in a normal level in a separate view, where the view contains an entrance and exit?

I dont think its possible..... really, I havent researched bosses, so I dont know if they use zones. I think it might be possible by using the same level(area) they are and just change the tilesets and bg. Who knows...?

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Ehm
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Posted on 03-02-10 12:04:35 AM Link | Quote
yeah, I'd like to experiment with the original area, and make an entire world in the area leading to, and past, the boss. The only brick wall I see is the behavior of the the bosses. When they're defeated, we'd need to change them to just pass out and die, or pass out, and revive, rather than forcing in a cutscene like usual.
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 03-02-10 02:24:27 PM Link | Quote
Yeah, the bosses use a zone. It is the area the camera gets locked into when you're fighting the boss...
For the deleting the cutscenes... I don't think it's possible for now... It would need lots of ASM...
Lokao0
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Posted on 03-02-10 08:06:50 PM Link | Quote
Originally posted by mariofanatic64
Originally posted by Lokao0
Originally posted by jceggbert5
Originally posted by Lokao0
How can i change the NSMB Logo?
When i extract the logo file, open in tile molester, it says: 0%
forever

First, did you decompress it before extracting it? If not, do so and try it.
Second, Try This TileMolester Download (Zophar.net)
Third, If that doesn't work, try a different ROM


1st: Yes, i did the LZ Decompress
2nd: I download my TM from Zophar's Domain
3rd: I already tried with 7 roms, got the same thing


When you LZ Decompress the file, did you export it to a folder? Because it won't work if you open the rom itself.


Yup, i exported to a folder...

NOTE: When i LZ Decompress the file, it turned 0 Bytes ._.
Lokao0
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Posted on 03-02-10 08:57:12 PM (last edited by Lokao0 at 03-02-10 05:59 PM) Link | Quote
Just wanna know, can i edit the Water Top from Jyotyu tileset?

And HOW i edit it?
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Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

31 database queries, 11 query cache hits.
Query execution time:  0.124055 seconds
Script execution time:  0.023669 seconds
Total render time:  0.147723 seconds


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line 370 column 15 - Warning: <img> lacks "alt" attribute
line 379 column 186 - Warning: <img> proprietary attribute value "absmiddle"
line 379 column 186 - Warning: <img> lacks "alt" attribute
line 387 column 22 - Warning: <img> lacks "alt" attribute
line 387 column 63 - Warning: <img> lacks "alt" attribute
line 387 column 112 - Warning: <img> lacks "alt" attribute
line 387 column 162 - Warning: <img> lacks "alt" attribute
line 398 column 15 - Warning: <img> lacks "alt" attribute
line 408 column 749 - Warning: <img> proprietary attribute value "absmiddle"
line 408 column 749 - Warning: <img> lacks "alt" attribute
line 416 column 22 - Warning: <img> lacks "alt" attribute
line 416 column 63 - Warning: <img> lacks "alt" attribute
line 416 column 112 - Warning: <img> lacks "alt" attribute
line 416 column 162 - Warning: <img> lacks "alt" attribute
line 427 column 15 - Warning: <img> lacks "alt" attribute
line 436 column 261 - Warning: <img> proprietary attribute value "absmiddle"
line 436 column 261 - Warning: <img> lacks "alt" attribute
line 447 column 22 - Warning: <img> lacks "alt" attribute
line 447 column 63 - Warning: <img> lacks "alt" attribute
line 447 column 112 - Warning: <img> lacks "alt" attribute
line 447 column 161 - Warning: <img> lacks "alt" attribute
line 458 column 15 - Warning: <img> lacks "alt" attribute
line 467 column 340 - Warning: <img> proprietary attribute value "absmiddle"
line 467 column 340 - Warning: <img> lacks "alt" attribute
line 474 column 831 - Warning: <img> proprietary attribute value "absmiddle"
line 474 column 831 - Warning: <img> lacks "alt" attribute
line 482 column 22 - Warning: <img> lacks "alt" attribute
line 482 column 63 - Warning: <img> lacks "alt" attribute
line 482 column 112 - Warning: <img> lacks "alt" attribute
line 482 column 162 - Warning: <img> lacks "alt" attribute
line 493 column 15 - Warning: <img> lacks "alt" attribute
line 508 column 23 - Warning: <img> lacks "alt" attribute
line 508 column 64 - Warning: <img> lacks "alt" attribute
line 519 column 15 - Warning: <img> lacks "alt" attribute
line 526 column 89 - Warning: <img> proprietary attribute value "absmiddle"
line 526 column 89 - Warning: <img> lacks "alt" attribute
line 534 column 22 - Warning: <img> lacks "alt" attribute
line 534 column 63 - Warning: <img> lacks "alt" attribute
line 534 column 112 - Warning: <img> lacks "alt" attribute
line 535 column 11 - Warning: <img> lacks "alt" attribute
line 545 column 15 - Warning: <img> lacks "alt" attribute
line 554 column 415 - Warning: <img> proprietary attribute value "absmiddle"
line 554 column 415 - Warning: <img> lacks "alt" attribute
line 561 column 906 - Warning: <img> proprietary attribute value "absmiddle"
line 561 column 906 - Warning: <img> lacks "alt" attribute
line 571 column 22 - Warning: <img> lacks "alt" attribute
line 571 column 63 - Warning: <img> lacks "alt" attribute
line 571 column 112 - Warning: <img> lacks "alt" attribute
line 571 column 162 - Warning: <img> lacks "alt" attribute
line 572 column 11 - Warning: <img> lacks "alt" attribute
line 582 column 15 - Warning: <img> lacks "alt" attribute
line 596 column 11 - Warning: <img> lacks "alt" attribute
line 597 column 22 - Warning: <img> lacks "alt" attribute
line 597 column 63 - Warning: <img> lacks "alt" attribute
line 597 column 112 - Warning: <img> lacks "alt" attribute
line 597 column 162 - Warning: <img> lacks "alt" attribute
line 608 column 15 - Warning: <img> lacks "alt" attribute
line 616 column 552 - Warning: <img> proprietary attribute value "absmiddle"
line 616 column 552 - Warning: <img> lacks "alt" attribute
line 616 column 952 - Warning: <img> lacks "alt" attribute
line 624 column 22 - Warning: <img> lacks "alt" attribute
line 624 column 63 - Warning: <img> lacks "alt" attribute
line 624 column 112 - Warning: <img> lacks "alt" attribute
line 624 column 162 - Warning: <img> lacks "alt" attribute
line 625 column 11 - Warning: <img> lacks "alt" attribute
line 635 column 15 - Warning: <img> lacks "alt" attribute
line 650 column 23 - Warning: <img> lacks "alt" attribute
line 650 column 64 - Warning: <img> lacks "alt" attribute
line 661 column 15 - Warning: <img> lacks "alt" attribute
line 677 column 22 - Warning: <img> lacks "alt" attribute
line 677 column 63 - Warning: <img> lacks "alt" attribute
line 677 column 112 - Warning: <img> lacks "alt" attribute
line 677 column 161 - Warning: <img> lacks "alt" attribute
line 688 column 15 - Warning: <img> lacks "alt" attribute
line 697 column 498 - Warning: <img> proprietary attribute value "absmiddle"
line 697 column 498 - Warning: <img> lacks "alt" attribute
line 704 column 989 - Warning: <img> proprietary attribute value "absmiddle"
line 704 column 989 - Warning: <img> lacks "alt" attribute
line 718 column 22 - Warning: <img> lacks "alt" attribute
line 718 column 63 - Warning: <img> lacks "alt" attribute
line 718 column 112 - Warning: <img> lacks "alt" attribute
line 718 column 161 - Warning: <img> lacks "alt" attribute
line 729 column 15 - Warning: <img> lacks "alt" attribute
line 747 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 747 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 747 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 756 column 25 - Warning: <img> lacks "alt" attribute
line 761 column 267 - Warning: <img> lacks "alt" attribute
line 741 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 229 column 27 - Warning: <nobr> is not approved by W3C
line 258 column 27 - Warning: <nobr> is not approved by W3C
line 284 column 27 - Warning: <nobr> is not approved by W3C
line 314 column 27 - Warning: <nobr> is not approved by W3C
line 347 column 27 - Warning: <nobr> is not approved by W3C
line 375 column 27 - Warning: <nobr> is not approved by W3C
line 403 column 27 - Warning: <nobr> is not approved by W3C
line 432 column 27 - Warning: <nobr> is not approved by W3C
line 463 column 27 - Warning: <nobr> is not approved by W3C
line 498 column 27 - Warning: <nobr> is not approved by W3C
line 524 column 27 - Warning: <nobr> is not approved by W3C
line 550 column 27 - Warning: <nobr> is not approved by W3C
line 587 column 27 - Warning: <nobr> is not approved by W3C
line 613 column 27 - Warning: <nobr> is not approved by W3C
line 640 column 27 - Warning: <nobr> is not approved by W3C
line 666 column 27 - Warning: <nobr> is not approved by W3C
line 693 column 27 - Warning: <nobr> is not approved by W3C
line 734 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 326 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md