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09-19-17 08:42:47 PM

Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply
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gridatttack

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Posted on 02-26-10 08:52:34 PM Link | Quote
Well, by the recent posts, this thread is created to post/answer questions instead of having a thread per questions. So feel free to ask a question or post a problem you have, and we will do our best to answer them.
Ehm
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Posted on 02-26-10 08:55:47 PM Link | Quote
I'm working on 1-Tower, and I have some mesh climbing panels up, and the noise isn't there. Same crap for bullet bills. I know it has to do with the sound sets, but which ones are the right ones?
jceggbert5
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Posted on 02-26-10 08:59:54 PM Link | Quote
Originally posted by m64m
I'm working on 1-Tower, and I have some mesh climbing panels up, and the noise isn't there. Same crap for bullet bills. I know it has to do with the sound sets, but which ones are the right ones?

I have not used sound sets very much, but I recommend you use either the soundset from a castle/tower that has a grate/fence, or use the one from, I believe, 6-1 (the bullet bill maze, as I call it).

Hope that works
Ehm
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Posted on 02-26-10 09:02:53 PM Link | Quote
thanks for the suggestion ^__^
Hiccup
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Posted on 02-27-10 05:33:39 AM (last edited by Hiccup at 02-27-10 05:44 AM) Link | Quote
Is it possible to move everything at the same time? (views,entrances,tiles,sprites,paths), I need too because I built the level in so that the top is at the very edge of that nothing can get past and I need to move everything down so I can keep building up.

and

is it possible to create a tileset?
gridatttack

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Posted on 02-27-10 09:25:56 AM (last edited by gridatttack at 02-27-10 09:27 AM) Link | Quote
Originally posted by Hiccup
Is it possible to move everything at the same time? (views,entrances,tiles,sprites,paths), I need too because I built the level in so that the top is at the very edge of that nothing can get past and I need to move everything down so I can keep building up.

and

is it possible to create a tileset?

I guess no Only is possible to move sprite and objects at the same time. Mybe they should implement it like holding alt or something else.

If you mean to create a new tileset apart from the other ones in the game, I think no You can make one from scratch, but by sacrifying one, or edit one.
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 02-27-10 02:19:37 PM Link | Quote
yeah, I thought about making everything movable at the same time, deleting all the "edition modes": objects, sprites, entrances, and making them selectable at the same time... It wouldn't be that hard to do. I'll add it to the To-Do list.

And creating tilesets? I'm afraid it's not possible for now. It could be done similarly to what i did for backgrounds: you can assign backgrounds to other files, sacrifying them (for example the minigames files) . The problem with tilesets is that they are 5 files for tileset. Maybe I should implement ability to create more files in the ROM...
Lokao0
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Posted on 02-27-10 03:46:31 PM Link | Quote
How can i change the NSMB Logo?
When i extract the logo file, open in tile molester, it says: 0%
forever
jceggbert5
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Posted on 02-27-10 03:52:59 PM Link | Quote
Originally posted by dirbaio
yeah, I thought about making everything movable at the same time, deleting all the "edition modes": objects, sprites, entrances, and making them selectable at the same time... It wouldn't be that hard to do. I'll add it to the To-Do list.

Perhaps, instead of entrances and exits for pipes/doors, and instead, make it so that when you have a pipe object, there is a dropdown for "None, Entrance, and Exit", and then have the settings there in the pipe object (also for doors), and have entrance creation automatic (for those two)

I am probably asking alot, but I am hoping
jceggbert5
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Posted on 02-27-10 04:05:29 PM Link | Quote
Originally posted by Lokao0
How can i change the NSMB Logo?
When i extract the logo file, open in tile molester, it says: 0%
forever

First, did you decompress it before extracting it? If not, do so and try it.
Second, Try This TileMolester Download (Zophar.net)
Third, If that doesn't work, try a different ROM
Lokao0
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Posted on 02-27-10 04:21:01 PM (last edited by Lokao0 at 02-27-10 04:21 PM) Link | Quote
Originally posted by jceggbert5
Originally posted by Lokao0
How can i change the NSMB Logo?
When i extract the logo file, open in tile molester, it says: 0%
forever

First, did you decompress it before extracting it? If not, do so and try it.
Second, Try This TileMolester Download (Zophar.net)
Third, If that doesn't work, try a different ROM


1st: Yes, i did the LZ Decompress
2nd: I download my TM from Zophar's Domain
3rd: I already tried with 7 roms, got the same thing
Hiccup
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Posted on 02-28-10 09:19:10 AM Link | Quote
Is there some sort of manual way or any way to move everything in a level down?
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 02-28-10 11:27:17 AM Link | Quote
I'm afraid not
mariofanatic64
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Posted on 03-01-10 01:34:32 AM (last edited by mariofanatic64 at 03-01-10 01:35 AM) Link | Quote
Originally posted by Lokao0
Originally posted by jceggbert5
Originally posted by Lokao0
How can i change the NSMB Logo?
When i extract the logo file, open in tile molester, it says: 0%
forever

First, did you decompress it before extracting it? If not, do so and try it.
Second, Try This TileMolester Download (Zophar.net)
Third, If that doesn't work, try a different ROM


1st: Yes, i did the LZ Decompress
2nd: I download my TM from Zophar's Domain
3rd: I already tried with 7 roms, got the same thing


When you LZ Decompress the file, did you export it to a folder? Because it won't work if you open the rom itself.
Ehm
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Posted on 03-01-10 08:11:48 PM Link | Quote
Is there any way to make bosses work in normal levels with zones? I was thinking about how certain enemies use zones to contain the distance they can travel, so what about bosses that need a contained environment? Or what if they're put into a similar sized battle room in a normal level in a separate view, where the view contains an entrance and exit?
gridatttack

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Posted on 03-01-10 08:38:36 PM Link | Quote
Originally posted by m64m
Is there any way to make bosses work in normal levels with zones? I was thinking about how certain enemies use zones to contain the distance they can travel, so what about bosses that need a contained environment? Or what if they're put into a similar sized battle room in a normal level in a separate view, where the view contains an entrance and exit?

I dont think its possible..... really, I havent researched bosses, so I dont know if they use zones. I think it might be possible by using the same level(area) they are and just change the tilesets and bg. Who knows...?
Ehm
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Posted on 03-01-10 09:04:35 PM Link | Quote
yeah, I'd like to experiment with the original area, and make an entire world in the area leading to, and past, the boss. The only brick wall I see is the behavior of the the bosses. When they're defeated, we'd need to change them to just pass out and die, or pass out, and revive, rather than forcing in a cutscene like usual.
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 03-02-10 11:24:27 AM Link | Quote
Yeah, the bosses use a zone. It is the area the camera gets locked into when you're fighting the boss...
For the deleting the cutscenes... I don't think it's possible for now... It would need lots of ASM...
Lokao0
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Posted on 03-02-10 05:06:50 PM Link | Quote
Originally posted by mariofanatic64
Originally posted by Lokao0
Originally posted by jceggbert5
Originally posted by Lokao0
How can i change the NSMB Logo?
When i extract the logo file, open in tile molester, it says: 0%
forever

First, did you decompress it before extracting it? If not, do so and try it.
Second, Try This TileMolester Download (Zophar.net)
Third, If that doesn't work, try a different ROM


1st: Yes, i did the LZ Decompress
2nd: I download my TM from Zophar's Domain
3rd: I already tried with 7 roms, got the same thing


When you LZ Decompress the file, did you export it to a folder? Because it won't work if you open the rom itself.


Yup, i exported to a folder...

NOTE: When i LZ Decompress the file, it turned 0 Bytes ._.
Lokao0
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Posted on 03-02-10 05:57:12 PM (last edited by Lokao0 at 03-02-10 05:59 PM) Link | Quote
Just wanna know, can i edit the Water Top from Jyotyu tileset?

And HOW i edit it?
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Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply




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