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12-12-17 02:22:40 PM

Jul - TCRF - The Cutting Room Wiki New poll - New thread - New reply
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einstein95
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Posted on 01-23-14 05:12:58 AM Link | Quote
Originally posted by Peardian
Before I forget, it seems Solatorobo (for the DS) has placeholder character dialogue portraits. For most of the characters, they look like scanned pencil sketches of faces. There are also a couple of Dummy portraits in the Misc. characters sheet. The most interesting ones are for Nero and Blanck, which feature early designs for them! You can see them on The Spriters Resource.


Erm...
Peardian

  
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Posted on 01-23-14 05:38:10 PM Link | Quote
Oop! Guess I should have checked the site first.
Fuzn
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Posted on 03-19-14 05:28:13 PM Link | Quote
Was there a tweak to the UploadWizard? It was working fine for me earlier, and now I can't upload anything to it without my browser (Firefox) crashing, even after every single add-on has been disabled.

Also, the normal single uploader doesn't cause any crashes, but my current upload speed (half a megabit, so sad) is apparently low enough that I get a 'connection was reset' page before a 5 MB file (Dark Dizzy's stage music from the X5 beta) can finish uploading.
Eon

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Posted on 04-20-14 12:03:52 AM Link | Quote
Is it worth mentioning when online/LAN support was added or removed for a region?
Stuff like the PS2 SNK games only network in Japan.
einstein95
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Posted on 04-20-14 12:26:33 AM Link | Quote
Originally posted by Eon
Is it worth mentioning when online/LAN support was added or removed for a region?
Stuff like the PS2 SNK games only network in Japan.

As it'd be a regional difference, I don't see why not.
Foxhack
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Posted on 04-20-14 01:20:38 PM Link | Quote
Originally posted by Eon
Is it worth mentioning when online/LAN support was added or removed for a region?
Stuff like the PS2 SNK games only network in Japan.


I never really mentioned it, but I did find some leftover graphics in the SNK compilations I messed with a long while back. I wasn't able to rip them properly (I didn't know how to do so at the time) so I left that stuff alone.
Eon

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Posted on 04-21-14 01:06:12 PM Link | Quote
Originally posted by einstein95
Originally posted by Eon
Is it worth mentioning when online/LAN support was added or removed for a region?
Stuff like the PS2 SNK games only network in Japan.

As it'd be a regional difference, I don't see why not.


Cool. From the looks of things, Japanese Ratchet & Clank 3 and 4 instead removed it.
Celice
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Posted on 05-02-14 04:47:45 PM Link | Quote
Blizzard finally released their Lost Vikings and Rock-n-Roll Racing out to the public as free games. They planned on doing this a bit ago but I guess never got around to it until today. Some people on reddit are saying they have differences from the commercial releases, and perhaps some early demo elements. Lost Vikings is apparently running on DOSbox, and Rock-n-Roll has a ZSNES, which someone said looked to be slightly modified.

https://us.battle.net/account/download/?show=classic
einstein95
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Posted on 05-02-14 08:29:09 PM Link | Quote
Originally posted by Celice
Blizzard finally released their Lost Vikings and Rock-n-Roll Racing out to the public as free games. They planned on doing this a bit ago but I guess never got around to it until today. Some people on reddit are saying they have differences from the commercial releases, and perhaps some early demo elements. Lost Vikings is apparently running on DOSbox, and Rock-n-Roll has a ZSNES, which someone said looked to be slightly modified.

https://us.battle.net/account/download/?show=classic


I'd hope that ZSNES is modified: Blizzard disabled (doesn't look like it was removed) the BGM most likely because of a a copyright thing, and replaced it with a WAV inside the emulator, which you can see by going into the source of the included ZSNES and browsing under the "win" directory.
divingkataetheweirdo

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Posted on 05-03-14 12:22:17 AM (last edited by divingkataetheweirdo at 05-03-14 12:26:28 AM) Link | Quote
Originally posted by einstein95
Originally posted by Celice
Blizzard finally released their Lost Vikings and Rock-n-Roll Racing out to the public as free games. They planned on doing this a bit ago but I guess never got around to it until today. Some people on reddit are saying they have differences from the commercial releases, and perhaps some early demo elements. Lost Vikings is apparently running on DOSbox, and Rock-n-Roll has a ZSNES, which someone said looked to be slightly modified.

https://us.battle.net/account/download/?show=classic


I'd hope that ZSNES is modified: Blizzard disabled (doesn't look like it was removed) the BGM most likely because of a a copyright thing, and replaced it with a WAV inside the emulator, which you can see by going into the source of the included ZSNES and browsing under the "win" directory.

Not just that mind you. There's also a few comments suggesting it's based on (or was used as a basis for) the 2003 Flash Shockwave demo Blizzard put on their site to promote the GBA version of Rock 'n' Roll Racing.

EDIT: Not even close.
divingkataetheweirdo

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Posted on 08-09-14 04:54:35 PM (last edited by divingkataetheweirdo at 08-09-14 04:55:08 PM) Link | Quote
Surprised no one here has posted it yet, but we hit 5,000 articles on August 3rd, 2014. Hurrah!

We also split the Macintosh category in two - Mac OS Classic and Mac OS X.

However, we're currently trying to get the graphic rips, sound files, etc. re-categorized (from PC to either DOS or Windows; also, from Macintosh to either Mac OS Classic or Mac OS X). This is difficult, since there are thousands of files to be re-categorized. We've tried PyWikiBot, but that doesn't work since we use the Bob for categorizing and not [[Category:Link here]] like the bot expects. Hurroo.
Peardian

  
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Posted on 08-13-14 01:12:50 AM Link | Quote
This is surreal. This morning, the local news station talked about the guy finding the mystery Goomba in Super Mario 64. On the local news. On TV.
7HeroesForceBattle
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Posted on 09-02-14 07:25:55 AM Link | Quote
File this once again under "I probably missed something somewhere", but is there a guideline (on TCRF or Jul) about when an article stops being a stub? I understand the general concept of when that template should be used, but.....well, let me show you the article that raised the question for me:
http://tcrf.net/Earth_Light

As far as I can tell, that article is already as thorough as necessary based on the detail provided*, and it hasn't been updated in over a year. The most obvious thing that is missing is a satisfactory introduction explaining what the game actually is, which would just take a minute or two to add. But would that be enough to un-stub it?

While the articles marked with the template range wildly in terms of completeness, the fact that over a thousand pages are in that category makes me wonder if a general guideline should be established for when a page can no longer be considered a stub, or perhaps should be upgraded to some kind of new template which communicates that the current page seems to be fully fleshed out, but the game itself is considered an appropriate candidate for further (and deeper) review. I'm not suggesting a Wikipedia-style grading system, but at least a clearer delineation of how a page stops being a stub.



*well, there are several songs in the snesmusic.org SPC pack listed as "unused" or "unknown", so verifying those and adding them would be a nice expansion, but I don't feel this potential content takes away from my more general question, as I could probably waste a half-hour nitpicking my way to the perfect example without really making myself any clearer.


The more I think about this, the more I feel I'm making something out of nothing (or not much). Still, I'd appreciate some guidance about how I should treat the stub template if I attempt to clean up an article.
Sheeza
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Posted on 09-02-14 08:27:25 AM Link | Quote
Originally posted by 7HeroesForceBattle
While the articles marked with the template range wildly in terms of completeness, the fact that over a thousand pages are in that category makes me wonder if a general guideline should be established for when a page can no longer be considered a stub

That number is kinda skewed because {{stub}} and {{start}} categorize in the same category.

I usually place {{stub}} on pages which lack an intro. As such, adding that should be enough to make the page no longer a stub, at least to me.
devin

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Posted on 09-02-14 10:09:47 AM Link | Quote
Originally posted by Sheeza
I usually place {{stub}} on pages which lack an intro. As such, adding that should be enough to make the page no longer a stub, at least to me.

same

(as the author of that article I apologize, I basically just put {{stub}} whenever I know too little about a game to write anything meaningful other than my dumb quick-and-dirty findings)
Eon

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Posted on 09-10-14 06:56:04 AM (last edited by Eon at 09-10-14 06:56:24 AM) Link | Quote
Anybody familiar with the bonus maps of Fire Emblem 6? They're said to be on three distinct cartridges from the retail game, but I don't know much about them.

http://serenesforest.net/general/download-events/
Teflon
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Posted on 09-24-14 11:17:11 AM Link | Quote
If you bought the original Unreal Tournament out of the box in 1999, there are several textures in it that are unused. However, official bonus packs used some of the textures in their levels. Three out of the four packs were later bundled with the main game and sold as "Unreal Tournament Game of the Year Edition".

My question is; if a texture was unused in the original release, but does appear in one of the bonus pack levels, should it count as unused on TCRF?
Celice
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Posted on 09-24-14 07:46:30 PM Link | Quote
Originally posted by Eon
Anybody familiar with the bonus maps of Fire Emblem 6? They're said to be on three distinct cartridges from the retail game, but I don't know much about them.

http://serenesforest.net/general/download-events/

I never heard anything concrete about it. Usually something about how it was a save download, but this seems unlikely that an entire map with enemy data would be put into someone's save file. I'm not sure if there's special carts with these maps included, or what the method was.

I think some fans assumed it was a save thing because FE7 and FE8 also had special download events, but these unlocked content already in the game, whereas these FE6 maps and enemy layouts are nowhere to be found in the released game.
Eon

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Posted on 09-25-14 03:40:11 AM Link | Quote
Speaking of FE8, I've found no info on how to make the download content menu appear.
Let alone populating it with items (if necessary). Though its menu button was translated to all languages like FE7.
Teflon
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Posted on 09-25-14 08:04:50 AM (last edited by Teflon at 09-25-14 08:44:35 AM) Link | Quote
EDIT: ack, wrong thread
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Jul - TCRF - The Cutting Room Wiki New poll - New thread - New reply




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